Temporal Boots Enchants

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The Temporal Boots are special pairs of footgear crafted using materials collected in the Old Glast Heim memorial dungeon. The plain boots can be used as a poor man's Variant Shoes, but their true strength can be brought out with its elaborate system of upgrades.

Flowchart with the whole process


Creating and modifying the boots requires 3 materials, Temporal Crystals, Coagulated Spells and Contaminated Magic. All of these can be freely traded or sold to other players.

Image Name Uses Acquired by
6607.png Temporal Crystal
Creating, Upgrading, Slotting,
and Resetting Temporal Boots.
Talking to NPCs after killing each MVP. 2 Crystals per Player
Amdarais has a chance to drop an additional Crystal.
6608.png Coagulated Spell
First Enchantments (Stat enchantment) Talking to NPC after killing Corruption Root. 20-40 Spells per Player
Final Boss Chest reward 50-80 Spells per player.
Random Drop from most monsters in Old Glast Heim Normal Mode
6755.png Contaminated Magic
Bonus Enchantments Talking to NPC after killing Corruption Root. 20-30 Magics per Player
Final Boss Chest reward 50-80 Magics per player.
Random Drop from most monsters in Old Glast Heim Hard Mode

Creating Temporal Boots

Hugin's Butler (/navi glast_01 208/273) can craft a pair of 2499.png +0 Temporal Boots using 1 6607.png Temporal Crystal. There is no chance of failure.

Image Name Effect
2499.png Temporal Boots
MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10.


Upgrading costs 5 6607.png Temporal Crystal, and does not have a chance of failure. You will be able to choose from 6 options.

Image Name Effect
22000.png Temporal STR Boots
MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, ATK +7.
If the user's Base STR is more than 120, ATK +50.
22002.png Temporal AGI Boots
MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, Delay after attack -3%.
If the user's Base AGI is more than 120, ASPD +1.
22003.png Temporal VIT Boots
MHP +300, MSP +30.
For every 3 refine level, MHP +300, MSP +10,.
If the user's Base VIT is more than 120, MaxHP +8%.
22001.png Temporal INT Boots
MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, MATK +10.
If the user's Base INT is more than 120, MATK +60.
22004.png Temporal DEX Boots
MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, DEX +3.
If the user's Base DEX is more than 120, Decrease Fixed Cast by -0.5s, Ranged Damage +5%.
22005.png Temporal LUK Boots
MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, Critical Damage +2%.
If the user's Base LUK is more than 120, Critical Damage +30%.


All of the Upgraded Temporal Boots can be slotted. This step is completely OPTIONAL.

There are 3 ways to enchant a slot into an Upgraded Temporal Boots:

  • Using 50 Coagulated Spells, this method has a LOW success chance
  • Using 50 Contaminated Magic, this method has a MEDIUM success chance
  • Using 10 Temporal Crystals, this method has a HIGH success chance

If you decide to slot a Temporal Stat Boots and if it is successfully slotted, its refine level will remain the same.

If you attempt slotting already enchanted Temporal Stat Boots, the NPC will tell you that all enchants will be removed upon successfull slotting. You may ignore it - all the enchants remain when you successfully slot your Temporal Stat Boots.

Nevertheless Slotting has a chance of failure. Failing will revert the boots into a 2499.png +0 Temporal Boots


The Upgraded Temporal Boots (slotted or non-slotted) can be enchanted at Hugin's Magician (/navi glast_01 211/273)

First Enchantment

The stat enchantment occupies the 3rd hidden slot on the Temporal Boots. This follows a linear process: once you picked your desired enchant "type" at level 1, subsequent enchants will just upgrade it to the next level.

Levels Level 1 Level 2 Level 3 Level 4
Cost 10 6608.png Coagulated Spell 30 6608.png Coagulated Spell 90 6608.png Coagulated Spell 270 6608.png Coagulated Spell
4808.png Fighting Spirit 4
4820.png Fighting Spirit 5
4821.png Fighting Spirit 6
4822.png Fighting Spirit 7
4814.png Spell 2
4813.png Spell 3
4812.png Spell 4
4826.png Spell 5
4832.png Expert Archer 1
4833.png Expert Archer 2
4834.png Expert Archer 3
4835.png Expert Archer 4
4869.png ASPD 1
4872.png ASPD 2
4873.png ASPD 3
4881.png ASPD 4
4741.png VIT +2
4742.png VIT +3
4861.png Max HP +1%
4862.png Max HP +2%
4863.png CRIT +1
4864.png CRIT +2
4865.png CRIT +3
4866.png CRIT +4

Second Enchantment

This can only be applied after the First Enchantment is upgraded to the max level. Occupies the last slot on your Temporal Boots. This enchantment costs 400 Contaminated Magic. You randomly receive one of the six enchantments below.

Image Name Effect
4875.png Bear's Might Chance when being attacked to receive the strength of a bear,

increasing STR by 200 for 5 seconds while decreasing HP by 500 every second.

4877.png Speed of Light Chance when physically attacking to increase ASPD by 100% and perfect dodge by 100 for 5 seconds, while decreasing HP by 400 and SP by 50 per second.
4878.png Muscular Endurance Chance when being attacked to grant 200 VIT and decrease ATK and MATK by 50% for 5 seconds.
4876.png Runaway Magic Chance when casting magic spells to increase INT by 200 for 10 seconds, while decreasing SP by 200 every second.
4879.png Hawk Eye When physically attacking, has a low chance of increasing Dex by 200 for 5 seconds while decreasing SP by 50 every second.
4880.png Lucky Day Adds a chance when receiving damage or when attacking to increase LUK by 200, and give monsters a chance to drop 7444.png Treasure Box for 5 seconds.