TaeKwon Kid

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TaeKwon Kid
TaeKwon Kid.png
Job Base(s): Novice
Job Type: Extended
Race: Human
Changes At: Payon
Number of Skills: 17
Total Skill Points: 88
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 +0 +0 +6 +0

Overview

TaekwonKids.jpg

TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule (i.e. Manteaus and Boots can be equipped by them).


Equipment

Headgear

TaeKwon Kids are limited to headgears usable by "all classes except novice". However, some items have an extra bonus for Taekwon class:


5173.png Magistrate Hat [1]
+1 Agi, +3% HP regen.
5177.png Mythical Lion Mask [1]
+2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.
5169.png Bride Mask [1]
+5 crit, +2 Luk.
5176.png Hahoe Mask
+2 Perfect dodge, +1 Luk.
5174.png Ayam [1]
+1 Int, +3% SP regen.

Footgear

TaeKwon Kids can wear all footgear usable by "all classes except novice" and Boots.


2405.png Boots [0]
2406.png Boots [1]
DEF+4.

Armor

TaeKwon Kids are limited to "all classes except novice" armors.

Garment

TaeKwon Kids can wear all garments usable by "all classes except novice" and Manteau.


2505.png Manteau [0]
2506.png Manteau [1]
DEF+4.

Shield

2101.png Guard [0]
2102.png Guard [1]
DEF+3.
2115.png Valkyrja's Shield [1]
DEF+3, MDEF+5, -20% damage from Fire, Water, Shadow, Undead elements.
2114.png Stone Buckler [1]
DEF+3, -5% damage from Large size.

Accessory

TaeKwon Kids can equip all accessory usable by "all classes except novice".

Weapon

TaeKwon Kids can't equip weapons.

Class Data

Skills

See TaeKwon Master Skills or Soul Linker Skills for second class skills.

Stances

Stances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such.

Skill Description Levels Type
Tornado Stance.png Tornado Stance
15% chance to activate on hitting a target. 1 Supportive
Heel Drop Stance.png Heel Drop Stance
15% chance to activate on hitting a target. 1 Supportive
Roundhouse Stance.png Roundhouse Stance
15% chance to activate on hitting a target. 1 Supportive
Counter Kick Stance.png Counter Kick Stance
20% chance to activate on hitting a target. 1 Supportive
Tumbling.png Tumbling
20% chance to dodge ranged magic and AoE attacks. If in Spurt status, also 20% chance to dodge melee attacks. Enables to use Flying kick as a counter. Usable by Soul linkers. 1 Supportive

Kicks

Kicks are the TaeKwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Tumbling does not have to be toggled to use Flying Kick.

Skill Description Levels Type
Tornado Kick.png Tornado Kick
5*5 AoE kick, up to 300% damage. 7 Offensive
Heel Drop.png Heel Drop
Stuns target, up to 300% damage. 7 Offensive
Roundhouse.png Roundhouse
Up to 400% damage to target, pushes back and stuns enemies surrounding it. 7 Offensive
Counter Kick.png Counter Kick
Up to 400% damage, never misses. 7 Offensive
Flying Kick.png Flying Kick
Up to 100% base damage, increases if activated after Tumbling or while Sprinting. Instantly moves user to target. Dispels Soul Linker buffs on target. 7 Offensive

Other Skills

These skills do not fit into the above categories.

Skill Description Levels Type
Sprint.png Sprint
Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 Strength 10 Active
Peaceful Break.png Peaceful Break
Recover HP quickly when sitting next to another sitting Taekwon kid, Taekwon master or Soul Linker. Using //doridori further increases this regen. 10 Passive
Happy Break.png Happy Break
Recover SP quickly when sitting next to another sitting Taekwon kid, Taekwon master or Soul Linker. Using //doridori further increases this regen. Passively adds a high chance of Earth Spike Scrolls not being destroyed when used. 10 Passive
Kihop.png Kihop
Adds up to 10% to your attack power per person in your party and on the same map as you. 5 Passive
Leap.png Leap
Jump over cells, including impassable ones. 5 Supportive
Taekwon Mission.png Taekwon Mission
Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by Soul linkers or Taekwon masters. 1 Active
Mild Wind.png Mild Wind
Change the element of your weapon to anything but poison and neutral for a duration. 7 Active

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6
STR 1 2 3 4 5 6
AGI 20 21 22 23 24 25
VIT            
INT            
DEX 10 11 12 13 14 15
LUK            

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -6 +4
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

HP

Level HP
1 40
2 46
3 53
4 61
5 70
6 79
7 89
8 100
9 111
10 123
11 136
12 149
13 163
14 178
15 194
16 210
17 227
18 245
19 263
20 282
Level HP
21 302
22 322
23 343
24 365
25 388
26 411
27 435
28 460
29 485
30 511
31 538
32 565
33 593
34 622
35 652
36 682
37 713
38 745
39 777
40 810
Level HP
41 844
42 878
43 913
44 949
45 986
46 1,023
47 1,061
48 1,100
49 1,139
50 1,179
51 1,220
52 1,261
53 1,303
54 1,346
55 1,390
56 1,434
57 1,479
58 1,525
59 1,571
60 1,618
Level HP
61 1,666
62 1,714
63 1,763
64 1,813
65 1,864
66 1,915
67 1,967
68 2,020
69 2,073
70 2,127
71 2,137
72 2,147
73 2,157
74 2,167
75 2,177
76 2,187
77 2,197
78 2,217
79 2,227
80 2,200
Level HP
81 2,250
82 2,300
83 2,350
84 2,400
85 2,450
86 2,500
87 2,550
88 2,600
89 2,650
90 2,700
91 2,750
92 2,800
93 2,850
94 2,900
95 2,950
96 3,000
97 3,050
98 3,100
99 3,200

Level Up Angel

Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:

Happiness status

Happiness is a special status achievable by Taekwon-class characters by sitting next to each other and using the /doridori emote. It has no intrinsic bonuses, but entering it has a chance of wiping a Taekwon Master's Solar, Lunar and Stellar designations. Also, the skill Happy Break gives a high chance of Earth Spike Scrolls not being consumed when used.

External Links