Sky Fortress

From GRO Wiki
Sky Fortress
Requirements
Base Level: 145+
Item(s) (Consumed): Sky Fortess Ticket
Quest Prerequisite(s): Room of Consciousness
Rewards

Overview

The Sky FOrtress instance is part of the Episode 16.1, check out the Banquet for Heroes for more information.

This Instance has a 3-day cooldown timer. To enter the instance sooner than the 3-day cooldown permits will require a "(Skyfortress) Dungeon Ticket". These tickets can be obtained by Merry Badger for 25 Eden Merit Badges per ticket. During the ticket duration you will be able to run the dungeon as many time as you can. The tickets are only usable once every 3 days.

This instance is unlocked halfway through the Banquet for Heroes questline after completing the Room of Consciousness instance. Inside the invaded Prontera map, you will find the instance entrance on the east side of the map. You can enter it by talking to the Scientist Doyeon.


Walkthrough

Be sure party members are prepared for this dungeon with Token Of Siegfried. The MVP at the end of this dungeon is highly difficult and often bugs out doing Earthquake with little visible warning or after he dies or as he is dying. Going in at level 145 is not recommended even though it is possible.

This instance begins with a copy version of the MVP, Stefan.J.E.Wolf.

  • Speak to him and he will summon waves of Immortal Zombie Soldier on you to test you before access to the rest of the instance begins.
  • Speak to him after you have completed the waves of zombies to open a portal to the spiral staircase portion of this dungeon.

The staircase will be filled with trash monsters who have a chance of dropping Sky Fortress Keys.

  • These keys are used to open the doors along the sides of the walls as you ascend the tower.
  • Note that there may be less keys dropped than there are doors in a single run.
  • Each side room will offer a room with mobs of monsters and a treasure chest at the end.
  • The chest has a chance to give you a reward or spawn a miniboss.

The top floor of this dungeon features the real MVP version of Stefan.J.E.Wolf.

  • While fighting him he spawns Immortal Zombie Soldiers and Immortal Cursed Zombies, moving him to one side of the room will make dealing with the monsters more manageable.
  • When the MVP reaches low HP, you will need to be aware of purple splashes appearing throughout the room.
  • These areas are localized earthquakes which you will have to be ready to move away from if they spawn near where you are fighting.

Once you have defeated the MVP, a portal will open in the middle of the room and take you out to the scientist outside where you first entered.


Enemies

Image Name Level HP Size / Race / Element
3476.png Immortal Zombie Soldier 160 1,405,694 Medium / Undead / Undead 2
3478.png Sky Fortress Key Keeper 160 1,423,332 Medium / Undead / Undead 2
3479.png Immortal Zombie Assault 160 1,405,694 Medium / Undead / Undead 2
3480.png Immortal Cursed Zombie 160 1405694 Medium / Undead / Undead 2
3477.png Immortal Fortress Legion 160 1405694 Medium / Undead / Undead 2
3481.png Immortal Nightmare Shadow 160 1423330 Large / Demon / Dark 1
3482.png Immortal Angry Shadow 160 1388054 Medium / Demon / Dark 1
3483.png Immortal Death Shadow 160 1423330 Medium / Demon / Dark 1
3474.png Immortal Cursed Knight 160 10,000,000 Large / Formless / Dark 2
3475.png Immortal Wind Ghost 160 10,000,000 Medium / Demon / Wind 2
3473.png Stefan J.E Wolf Mvp.gif 160 80,000,000 Large / Undead / Undead 1


Cards

Card Type Description
Card Immortal Cursed Knight Card Weapon Card ATK +10%.

Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.

If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.

Card Immortal Wind Ghost Card Weapon Card MATK +10%.

Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.

If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.

Card Stephen Jack Ernest Wolf Card Footgear Card Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.

Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.

Has 3% chance of gaining Flee +200 for 10 seconds when performing physical attacks.

Has 2.5% chance of gaining increased Movement Speed when performing magical attacks.

If equipped with Immortal Cursed Knight Card, ASPD +1.

If equipped with Immortal Wind Ghost Card, reduce Variable Cast Time by 10%.

Vicious Weapons

Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15.


Image Name Description Dropped by
28805.png Vicious Mind Book

90 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
18121.png Vicious Mind Bow 170 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
28806.png Vicious Mind Dagger

105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
13328.png Vicious Mind Huuma Shuriken 105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
28008.png Vicious Mind Katar 180 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1800.png Vicious Mind Knuckle 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
1450.png Vicious Mind Lance 225 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
16041.png Vicious Mind Mace 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
13128.png Vicious Mind Revolver 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
1600.png Vicious Mind Rod Int + 5

Matk + 120

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie
13455.png Vicious Mind Saber 135 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1400.png Vicious Mind Spear 140 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
2026.png Vicious Mind Two-Handed Staff Int + 6

Matk + 200

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie
28107.png Vicious Mind Two-Handed Axe 250 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
21016.png Vicious Mind Two-Handed Sword 220 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1900.png Vicious Mind Violin 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Angry Shadow
1996.png Vicious Mind Wire 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Nightmare Shadow


References

GatheringRO.com - Episode 16.1