Coluseo Heal

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Coluseo Heal.png Coluseo Heal
Coluseo Heal Info.gif
Type: Supportive Skill
Levels: 3, selectable
SP Cost: 115 + (Skill Level × 15)
Fixed Cast Time: [1.5 − (Skill Level × 0.5)] seconds
Variable Cast Time: 3 seconds
Cooldown: 2 seconds
Target: Self
Area of Effect: 7x7 ~ 31x31
Prerequisites
(Acolyte) Heal Lv. 1

Coluseo Heal (Alt: Coluceo Heal) is a 3rd class supportive skill available as Arch Bishop.

Effect

Restores HP of the user and all party members in a set area around the user.

Level Area of Effect Cast Time (Fix + Var) SP Cost
1 7x7 (1.0 + 3)s 200
2 15x15 (0.5 + 3)s 220
3 31x31 (0.0 + 3)s 240
HP Restored Bonus = (HP Restored ÷ 100) × (Party_Members × 5) ÷ 2

Notes

  • Uses the highest level learned of Heal.
  • If there is someone who can't be healed (Madogear Mechanic or an Undead property player; Golden Thiefbug Card doesn't matter), the effect of this skill will only be delivered to the caster and whoever is between the party leader and the Undead property player / Madogear Mechanic in the Party Window.

External

Enhanced by

Headgear

  • Clergy Nurse Cap [1]:
    • Increases efficiency by 3%.
    • Additional 6% if upgrade Level is +5.
    • Additional 9% if upgrade Level is +7.
    • Additional 12% if upgrade Level is +9.
    • Additional 4% per upgrade level of Croce Staff [1].
  • Rosary's Necklace - Increases efficiency by 3%.
    • Additional 2% per upgrade level of Clergy Nurse Cap

Weapon

  • Healing Staff - Increases efficiency by (1.5 × Upgrade Level)%
  • Elder Staff [3]:
    • Increases efficiency by 10%.
    • Additional 5% if Upgrade Level is +7 or higher
    • Additional 10% if Upgrade Level is +9 or higher

Shield

Accessory

Enchantment

Equipment Sets