Charleston Crisis

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Charleston Crisis
Requirements
Base Level: 130
Party: 1+, need to be in a party
Item(s) (Consumed): 6213.png 1 Explosive Powder which can be dropped by Step monster in the instance
Rewards
Item(s): 6752.png Charleston Component
6961.png Huge Metal Scrap
6962.png Old Fuel Tank

Overview

In the until-recently abandoned Verus City, a robot has been waiting for an adventurer to help her get some missing parts...

Walkthrough

Charleston Crisis Map
Charleston Crisis Map.png
  1. Go in Verus and find Charleston (verus04,75,114). She needs replacement parts from the factory.
  2. After gaining her permission, you will be able to use the Machine next to her.
    The party leader has to create the instance and the other members can join afterwards.

Destroying the Zone Security Devices

  1. Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
  2. Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
  3. Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
  4. The lab is found in the middle (141,199) of the map.
    Moving there might be tricky, it's not easy to navigate.

Lab Requests

  1. Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
  2. The party leader has to speak with Charleston 1 (121,217) and she'll ask you to kill at least 3 Locksteps. (Scales up to 7 Locksteps based on your party size)
    You can see their locations on the minimap.
  3. Return to Charleston 1 after killing the requested amount of Locksteps. She tells you there's a problem with the generators, you have to investigate them.
    You only have to go near the generators, you don't have to kill the Kickstep.
  4. Return to the lab once you've investigated all 3 generators.
  5. Talk with Charleston 1 again and then follow her to the right.
    Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
  6. Speak with Charleston 2 and a new scene will begin. The portals will close.
  7. You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.

The Core

  1. Walk out of the lab and go all the way south below the middle. Charleston 1 and 2 will be waiting for you.
  2. Move near Charleston 2 to trigger the next dialogues.
  3. Charleston 1 wants you to gather 6213.png 1 Explosive Powder. These drop from the Step found in the instance.
  4. Return to her and she will warp you inside the Core.
  5. Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.

Charleston Parts

  1. Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
  2. Talk to Shalosh (77,167) and select I want to go back.
    You will be rewarded with 6752.png 3 Charleston Component.


Enemies

Image Name Level HP Size / Race / Element
Step.png Step 130 166,209 Small / Demon / Neutral 1
Lockstep.png Lockstep 131 213,168 Medium / Demon / Neutral 2
Kickstep.png Kickstep 132 220,932 Medium / Demon / Neutral 1
KickAndKick.png Kick And Kick 133 204,054 Medium / Demon / Neutral 2
Charleston3.png Charleston 3
Mvp.gif
145 71,014,203 Large / Demon / Neutral 3


Cards

Card Type Description
Card Step Card Weapon Card Axe Boomerang damage +30%.

If refined to +10 or higher, additional Axe Boomerang damage +30%.

Card Lockstep Card Weapon Card Arms Cannon damage +20%.

If refined to +10 or higher, additional Arms Cannon damage +20%.

If equipped with Kickstep Card, Mado does not consume Fuel.

Card Kickstep Card Armor Card MaxHP +8%.

If equipped by Mechanic class, reduce long ranged physical damage received by 30%.

Card Kick and Kick Card Weapon Card Vulcan Arm damage +10%.

If refined to +10 or higher, additional Vulcan Arm damage +20%.

If equipped with Kickstep Card, Mado does not consume Fuel.

Card Charleston 3 Card Weapon Card MaxSP -300.

High chance of breaking the enemy's armor when using melee attacks.

If equipped with Kickstep Card, Mado does not consume Fuel.

Obtainable Equipments

Please note that most of these pieces are available through the Verus Equipment Exchange!

Supplement Equipment
Image Name Slot Description
15110 supp part STR.png STR Supplement Equipment Armor DEF + 80, ATK + 5%.

ATK + 1% every 4 upgrade levels of the item.

Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK + 30.

Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.

Set Bonus: DEX Supplement Equipment & STR Supplement Equipment; Axe Boomerang damage + 100%.

Mechanic only.

20732 supp part VIT.png VIT Supplement Equipment Garment DEF + 20, Max HP + 6%.

Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +9 or higher, HP Recovery + 50%

Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.

Mechanic only.

22043 supp part AGI.png AGI Supplement Equipment Footgear DEF + 25, ASPD + 6%.

Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +4 or higher, ASPD + 1%.

Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK +30.

Mechanic only.

2995 supp part DEX.png DEX Supplement Equipment Accessory Cast Delay - 10%.

Variable Casting Time - 10%.

Reduces the SP cost of skills by 10%.

Set Bonus: DEX Supplement Equipment & STR Supplement Equipment:

Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds.

Mechanic only.


Reinforced Parts
Image Name Slot Description
15111 reinforced plate.png Reinforced Parts - Plate Armor DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.

Indestructible.

If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%.

If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

20733 reinforced engine.png Reinforced Parts - Engine Garment DEF + 25, Cast Delay - 10%

If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.

If upgrade level is +9 or higher, Cast Delay - 10%

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

22044 reinforced booster.png Reinforced Parts - Booster Footgear DEF + 23, Reduces the SP cost of Hover by 15.

If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

2996 reinforced gun barrel.png Reinforced Parts - Gun Barrel Accessory ATK + 4%

HIT + 10

Knuckle Boost damage +25%.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.


Excellion Gear
Image Name Slot Description
20773.png Excellion Wing Garment A power wing made from the lost technology of a ruined laboratory.

Perfect Dodge + 8. If level 130 or above, additional Perfect Dodge + 2. Increase Flee by 2 for every refine upgrade.

Can be enchanted with various unique reactors

[+ Excellion Suit] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6.

15128.png Excellion Suit Armor A power suit made from the lost technology of a ruined laboratory.

VIT + 6. If level 130 or above, additional VIT + 4. Increase Max HP by 4% for every 3 refine upgrades. This item is indestructible in battle.

Can be enchanted with various unique reactors

[+ Excellion Wing] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6.


Weapons
Image Name Slot Description
16031 pile bunker p.png Pile Bunker P Mace ATK + 450

ATK + 5 every upgrade level of the item. Mechanic only.

16030 pile bunker s.png Pile Bunker S Mace ATK + 400

Attack Speed +1% per 2 upgrade levels of the item. Mechanic only.

16032 pile bunker t.png Pile Bunker T Mace ATK + 400

Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.

28101 tornado axe.png Tornado Axe Two Handed Axe ATK + 350

Reduces the cooldown of Axe Tornado by 1 second.

21011 gigantic blade.png Gigantic Blade Two Handed Sword ATK + 300, ASPD - 15%.

Increases critical damage on targets by 1% per upgrade level of the item.

Indestructible.

If base STR is 110 or lower, ATK - 250

16033 robots mechanical arm.png Robot's Mechanical Arm Mace ATK + 195, CRIT + 20.

Indestructible.


Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires 6752.png 1 Charleston Component and 5,000,000 zeny.
Enchants can be reset by paying 6752.png 1 Charleston Component and 5,000,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

List of Enchants

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22044.png Upgrade Part - Booster [1]
3 STR / AGI / VIT / DEX 1~2,
Spell 1,
Attack Delay 1
STR / AGI / VIT / DEX 2~3,
Spell 1~2,
Attack Delay 1~2
22043.png Supplement Part Agi [1]
3 STR / AGI / VIT / DEX 1~2,
Attack Delay 1
STR / AGI / VIT / DEX 2~3,
Attack Delay 1~2
20733.png Upgrade Part - Engine [1]
3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
20732.png Supplement Part Con [1]
3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
15111.png Upgrade Part - Plate
3 AGI / LUK 1~2,
Attack Delay 1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
Attack Delay 1~2,
Flee 3~12
Attack:
STR / DEX 2~3,
Fighting Spirit 1-2,
Expert Archer 1~3
15110.png Supplement Part Str
3 AGI / LUK 1~3,
Attack Delay 1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
Attack Delay 1~2,
Flee 3~12
Defense:
VIT 2~3,
MHP 1~3%,
Neutral Resist 1~2,
DEF 6~9
2996.png Upgrade Part - Gun Barrel [1]
2 STR / AGI / VIT / INT / DEX 1~2,
Attack Delay 1,
Spell 1
n/a
2995.png Supplement Part Dex [1]
2 STR / AGI / VIT / INT / DEX 1~2,
Attack Delay 1,
Spell 1
n/a