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Job Base(s): Archer
Job Type: 2-2
Race: Human
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
+2 +7 +3 +5 +9 +4



After a life of plucking their bows, many Archers feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.

The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.

In general, there are 2 types of skills for both Dancers and a Bards; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.

As a Bard, only Instruments, Daggers, and Bows are available for weapons, whereas Dancers can use Whips instead of Instruments.

Unbarring Octave and Pang Voice are usable regardless of weapons.


Dagger switching / Dagger Amping

A popular technique used among Bards to stop a song. By switching to a dagger while performing a song, the song is immediately interrupted. While this has the same effect as Amp, switching weapons can be done at any time, whereas Amp requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a Bow, changing to a Dagger has the advantage of keeping the Bard's shield equipped. Do note though, that switching to a dagger will unequip any Arrows. This does not occur when switching to a Bow.


A tactic used to make full use of the Bard. The Bard casts a song for an instant, then dagger or bow switches to a damage or status dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.

Song flashing is somewhat complicated and can be confusing however. If a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds, the effect will only last for one more second, instead of an additional 20 seconds (to total 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to keep track of without external timers / resources, so sometimes Bards just permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by feel and play the song for a couple seconds each time, and replay it when it feels about 20 seconds or more since the last time the song was played.


Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Eden Group Equipment is free and a great place to start for gear to use. The Bow is a good weapon and generally a good choice for a Bard due to the high ATK. A Bard does require an instrument to play songs, but any regular instrument will work for this.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Maestro Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.


After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search:

There are 3 types of weapons that bards can use. Daggers, Bows and Instruments. Daggers serve a limited usefulness, a common Knife is usually carried for its use in the dagger-stopping method to cancel songs. Instruments are needed to perform the songs and duets that the bard class can do. Bows are used for killing / leveling purposes.

Class Data

Note: The iRO Bard Skill Section is very outdated. Do not be surprised if some of the skill descriptions differ from the website contents (i.e. Acoustic Rhythm), they have been contrasted with the ingame descriptions and the more up-to-date Korean website.


See Archer Skills for first class skills.

Solo Skills

Skill Description Levels Type
Amp.png Amp
Cancels active Performance Skill the caster is performing. 1 Active
Encore.png Encore
Recast the last Performance Skill that was cast at half of the SP cost. 1 Active
Impressive Riff.png Impressive Riff
Increases ASPD of all players in the 7x7 area of effect. 10 Active
Magic Strings.png Magic Strings
Reduces Cast Time and Cast Delay of skills used inside the 7x7 area of effect. 10 Active
Melody Strike.png Melody Strike
Use an instrument-class weapon to do ranged damage to a single target. 5 Offensive
Music Lessons.png Music Lessons
Increases damage with Instruments, Movement Speed while singing and the effect of certain Performance Skills. 10 Passive
Perfect Tablature.png Perfect Tablature
Raises Flee Rate and Perfect Dodge of all players in the 7x7 area of effect. 10 Active
Song of Lutie.png Song of Lutie
Increases the the Max HP of all players in the area of effect. 10 Active
Unbarring Octave.png Unbarring Octave
Freeze monsters and party members within caster's view by chance. 5 Active
Unchained Serenade.png Unchained Serenade
Hits enemies in a 9x9 area with a slow sonic attack, piercing their defense. 5 Offensive

Ensemble Skills

Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill Description Levels Type
Acoustic Rhythm.png Acoustic Rhythm
Increases resistance against all Elements and Status Effects of party members within the 9x9 area of influence. 5 Active
Battle Theme.png Battle Theme
Party members within this skill's 9x9 area will have increased ATK and DEF for the skill's duration. 5 Active
Classical Pluck.png Classical Pluck
Casts a 9x9 area around the caster where all skills are disabled. 1 Active
Down Tempo.png Down Tempo
Reduces all DEF derived from the VIT stat to 0 for all enemies within the 9x9 area of effect. 1 Active
Harmonic Lick.png Harmonic Lick
Provides a bonus of armor piercing damage (ignores DEF) to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. 5 Supportive
Lullaby.png Lullaby
Sing a dreamy song to put enemies in a 9x9 area to sleep. 1 Active
Mental Sensing.png Mental Sensing
Increases the EXP earned from monsters killed in the affected 9x9 area. 5 Active
Power Cord.png Power Cord
Cast a 9x9 cell area around the casters that nullifies item costs for most skills. 1 Active

Quest Skills

Skill Description Levels Type Job Level
Pang Voice.png Pang Voice
The Bard screams out at a single target, attempting to inflict Chaos status effect. 1 Active 40 Pang Voice Quest

Soul Link

See Bard and Dancer Spirits.

Skill Description Levels Type
Slow Grace.png Slow Grace
(If level 10 Impressive Riff is learned) Decrease attack and movement speed of all enemies within the 7x7 area of effect. 10 Active
Lady Luck.png Lady Luck
(If level 10 Magic Strings is learned) Improves CRIT rate of all players within the 7x7 area of effect. 10 Active
Focus Ballet.png Focus Ballet
(If level 10 Perfect Tablature is learned) Improves HIT of all players within the 7x7 area of effect. 10 Active
Gypsy's Kiss.png Gypsy's Kiss
(If level 10 Song of Lutie is learned) Increase max SP and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. 10 Active

Unimplemented Skills

Skill Description Levels Type
Ragnarok.png Ragnarok
Randomly casts spells in the area of effect for 60 seconds. Unknown Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 7 15 16 19 32 38 46 50
LUK 6 9 20 41


Equip Attack Speed From Archer
Bare Handed 156 0
Shield -7 +2
Dagger -13 +2
Bow -8 +2
Instrument -5 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links