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The Way of the Kage-boro (Kagerou and Oboro Guide)


Kazalus
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Character_Kagerou.jpg.626a192165367335de5698448c0a556c.jpgCharacter_Oboro.jpg.985bd045ac43a796b4b5183e37993eec.jpg

 

 

This Guide Contains:

  • Introduction
  • Stat, Skill, and Item Builds for the various Kage/Oboro
  • Universally Useful Skills
  • Personal Notes and Observations

 

The Kagerou and Oboro classes are extremely versatile classes that can switch between physical and magical damage with ease. The class innately excels under pressure as they seem to have an answer to any adversity that comes their way. In this guide, I will be focusing on the builds I have uncovered while playing the Kagerou/Oboro class. I will also be covering the strengths and weaknesses of the builds as well as tips and tricks on how to play the class effectively in different builds. This guide focuses on the PvP aspect of the Kagerou/Oboro and thus, will not cover their PvE potentials.

 

Stat Build:

Pure Magic: This build focuses on fast, and mostly single-target magic aimed to completely obliterate a single unit.

 

Pros: 

  • High (mostly) single-target magic which uses three main elements: Fire, Water, and Wind.
  • Most offensive skills have no after-cast delays.
  • Is able to use amulets to increase a specific element's damage.
  • Is able to apply amulets to the ground creating hazards for enemies.
  • Dual-wielding increases magic damage to a whole new level.

Cons: 

  • Fragile; low-hp making it easy for enemies to eliminate the Kagerou/Oboro.
  • Uses elements that are easy to resist.

 

930232853_KagePureMagicStats.png.36059ea5b1070ace48c61334aabc548b.png 

 

Str - Added mainly to enable the Kagerou/Oboro to carry more ammunition and amulets.

Agi - Higher attack speed decreases cast animations allowing the Kagerou/Oboro to cast skills in quick succession.

Vit -  This stat shouldn't be too high (above 150 is too high for this build) as it will enable Thanatos Card users to kill you faster.

Int -  This will be the Kagerou/Oboro's main stat for the Pure Magic build as it lowers the cast-time of spells as well as increase the overall magic damage.

Dex - The Kagerou/Oboro will require 150 Dex in order to cast spells at optimal speed.

Luk -  Added for utility, the Luk stat will grant you resistances to various impairments like Frozen and Deep Sleep. This stat also adds a slight increase to both Atk and Matk.

 

Skills: This section will cover what skills will be useful to the Pure Magic build of the Kagerou/Oboro.

Spoiler

 

Wind Blade.png Wind Blade - Among the three elements, Wind has been the most successful attribute of the Kagerou/Oboro boasting the highest damage among all the elements making Wind Blade the go-to single-target skill.

 

Flaming Petals.png Crimson Fire Blossom - Fire is a little trickier to handle compared to the other elements as it blends utility and damage while requiring specific items to improve Fire-element's damage making Crimson Fire Blossom a formidable single-target ability with the right equipment.

 

Freezing Spear.png Freezing Spear - Compared to the other elements, Water is one of the most difficult to build towards as there are not many Water-property offensive skills that a Kagerou/Oboro possesses. Freezing Spear should be used as a utility skill for flinching an enemy and not as a main source of damage.

 

Lightning Jolt.png Lightning Crash - This skill ground-targeted, has a small AoE around it and deals slightly lower damage compared to Wind Blade. However, Lightning Crash's damage potential shouldn't be underestimated as these are one of the many offensive skills that are spammable. (Requires a 7523.gif Wind Stone to use).

 

Snow Flake Draft.png Snow Flake Draft - This skill is immediately cast upon use damaging all enemies around the Kagerou/Oboro with Water-property damage. This skill also has a change of inflicting the Frozen status on enemies damaged by this skill. (Requires an 7522.gif Ice Stone to use).

 

Watery Evasion.png Watery Evasion - Fill a large area with water impairing movement speed and Agi of any non-ninja units (including allies). Use this ability to slow down approaching enemies and make them more susceptible to Freezing Spear damage. This skill also enables Wizards/Warlocks to use Water Ball when on the ground effect. (Requires an 7522.gif Ice Stone to use).

 

Earth-Charm.png Earth Charm - Increases Earth-property damage. Every additional Earth Charm further increases Earth-property damage. Upon reaching the 10th Earth Charm, Kagerou/Oboro weapons will be imbued with Earth-property. (Note: Using a Charm of different element will cause the Charm to be replaced). [Requires an 6515.gif Earth Amulet per cast].

 

Fire-Charm.png Fire Charm - Increases Fire-property damage. Every additional Fire Charm further increases Earth-property damage. Upon reaching the 10th Fire Charm, Kagerou/Oboro weapons will be imbued with Fire-property. (Note: Using a Charm of different element will cause the Charm to be replaced). [Requires a 6512.gif Fire Amulet per cast].

 

Ice-Charm.png Ice Charm - Increases Water-property damage. Every additional Ice Charm further increases Earth-property damage. Upon reaching the 10th Ice Charm, Kagerou/Oboro weapons will be imbued with Water-property (Note: Using a Charm of different element will cause the Charm to be replaced). [Requires an 6513.gif Ice Amulet per cast].

 

Wind-Charm.png Wind Charm - Increases Wind-property damage. Every additional Earth Charm further increases Earth-property damage. Upon reaching the 10th Wind Charm, Kagerou/Oboro weapons will be imbued with Wind-property. (Note: Using a Charm of different element will cause the Charm to be replaced). [Requires a 6514.gif Wind Amulet per cast].

 

Cast Ninja Spell.png Cast Ninja Spell - Depending on the current charms that the Kagerou/Oboro currently have in effect will determine the effects of Cast Ninja SpellEarth Charms cause Stone Curse and PoisonFire Charms cause Burning, Ice Charms cause Freezing and Frozen, and Wind Charms cause Silence and Deep Sleep. Depending on how many charms currently orbiting the Kagerou/Oboro will determine the frequency of which these negative effect occur and how long the skill effect lasts.

 

Empty Shadow.png Empty Shadow - Target enemy cannot reflect any skills back to the caster therefore completely nullifies the effects of the Maya and Cat o' Nine Tails Cards(Kagerou-exclusive skill)

 

 

Item build:

The Pure Magic build will be reliant in switching between dual-daggers and dagger-shield.

Spoiler

 

Upper Headgear:

18849.png   +12 Celines Ribbon [1] - This is one of the best possible headgears for a Pure Magic Kagerou/Oboro as it provides a lot of Matk especially during high refines. This item is expensive to acquire. (Obtained by trading a 18848.gif +9 or greater Lush Rose [1] and 1000 7642.gif Bloody Coins to Vagrant Cain at @warp xmas 240 297)

 

63089.png   Prism [1] - This legendary helm is versatile offering various effects which you can choose upon its creation. I recommend taking either Effect #2 or Effect #3 for practical PvP applications. This item is moderately expensive to acquire. (Obtained through this quest).

 

63012.png   Blessed Valkyrie Helm [1] - Another legendary helm known for its application for all classes. This helm adds +15 to all stats all of which will greatly benefit the Kagerou/Oboro. This item is expensive to acquire. (Obtained through this quest).

 

63104.png   Dragon of Eternity [1] - This legendary helm grants +10 to all stats as well as a lot of attack speed which addresses the attack speed problems of a dual-wielding Pure Magic Kagerou/Oboro. This item is expensive to acquire. (Obtained through this quest).

 

18848.gif   +9 Lush Rose [1] - Even as a prerequisite of the more powerful Celines Ribbon, Lush Rose still provides ample magic attack for the Pure Magic Kagerou/Oboro. This item is affordable to acquire. (Obtainable through the Horror Toy Factory Instance or 22534.png Close Minded Box).

 

Upper Headgear Cards:

31022.gif Fenrir Card - The only thing stopping a Pure Magic Kagerou/Oboro from reaching their full damage potential is the fixed cast time of their skills. The Fenrir Card eliminates 60% of that fixed cast time and not only adds a flat 60 magic attack, but it also synergizes with the high refine rates of 18849.png Celines Ribbon and 18848.gif Lush Rose. (Dropped by mvp.png Fenrir at the Geffen Magic Tournament Instance). This item is expensive to acquire.

31022.gif Rata Card - This is a strong alternative to the Fenrir Card as it has a chance to buff the Kagerou/Oboro by reducing fixed cast times by 50% for 4 seconds. (Dropped by Rata at nyd_dun01).  This item is affordable to acquire.

31022.gif Weakened Fenrir Card - Adds 25 flat magic attack. (Dropped by mvp.png Fenrir at the Geffen Magic Tournament Instance) This item is affordable to acquire.

31022.gif Lichtern Blue Card - Adds 5% damage to water-property magic and an additional +5% more if the slotted headgear is +9 or more. Also adds 10 flat magic attack. (Dropped by Blue Litchterns at @warp ecl_tdun02). This item is affordable to acquire.

31022.gif Litchtern Yellow Card - Adds 5% damage to wind-property magic and an additional +5% more if the slotted headgear is +9 or more. Also adds 10 flat magic attack. (Dropped by Yellow Litchterns at @warp ecl_tdun03) This item is affordable to acquire.

31022.gif Litchtern Red Card - Adds 5% damage to fire-property magic and an additional +5% more if the slotted headgear is +9 or more. Also adds 10 flat magic attack. (Dropped by Red Litchterns at @warp ecl_tdun03)This item is affordable to acquire.

 

 

Middle Headgear:

63348.png?nocache=187720981   Royal Dark Flame [1] - One of the best possible middle headgears for the Kagerou/Oboro class in general. (Obtainable through defeating the mvp.png King Poring during World Boss Events).

 

63086.png?nocache=707504190   +9 Noble Mask [1] - This is the only middle headgear I know that can be refined. Its ability to be refined synergizes well with the Fenrir Card and Lichtern cards. (Obtainable through this quest). This item is moderately expensive to acquire.

 

18503.png?nocache=1296402147   Small Devil Horns - Adds 10% MaxHP and MaxSP as well as +5% Attack % Magic Attack. (Obtainable in the Pro Hunter Shop located at @warp althea_in 75 86 for 50 61514.png?nocache=132777671 Hunter Coins).

 

63213.png?nocache=571207411   Robo Eye [1] - Gives +1 Dex and +1% Attack and Matk. (Obtainable from trading 15 61642.png?nocache=940178733 Evil Boss Fragments to the Shady Figure at @warp althea_in 69 92).

 

Middle Headgear Cards:

31022.gif High Wizard Card - Ignores the Magic Defense of players and normal monsters. Disables natural SP regeneration.

31022.gif Weakened Fenrir Card - You can have two of them if want.

31022.gif Rata Card - Pairing this with a Fenrir Card has a chance of creating a 4 second window of high DPS.

31022.gif Lichtern Blue Card - Best paired with the +9 Noble Mask.

31022.gif Lichtern Yellow Card - Best paired with the +9 Noble Mask.

31022.gif Lichtern Red Card - Best paired with the +9 Noble Mask.

 

 

Lower Headgear:

63344.png?nocache=1778527478 Golden Fish in Mouth - Adds 10 flat Attack and Magic Attack as well as +2 to all stats. (Obtainable from trading 50 61642.png?nocache=940178733 Evil Boss Fragments to the Shady Figure at @warp althea_in 69 92). [Can also be slotted by Marybelle at @warp althea 163 116].

 

19145.png?nocache=664499069 Whistle -  Adds 10 flat Attack and Magic Attack. (Obtainable from trading 30 61642.png?nocache=940178733 Evil Boss Fragments to the Shady Figure at @warp althea_in 69 92). [Can also be slotted by Marybelle at @warp althea 163 116].

 

63340.png?nocache=984530657 Rainbow Sash [1] - Grants +5 to all stats. (Obtainable through this quest). This item is extremely expensive to acquire.

 

Lower Headgear Cards:

31022.gif Isilla Card - Has a chance to reduce you variable cast time. Adds 2 int.

31022.gif Marduk Card - Grants immunity to Silence.

 

 

Armor:

63914.png?nocache=603345017  +6/+9 Emperium Formal Suit [1] - This is one of the best armors for the Pure Magic build as it provides +12% Attack and Matk as well as Frozen and Stone Curse effects. At +9, it grants better sustain for the Kagerou/Oboro as the HP and SP regeneration helps them stay in the fight for much longer. (Obtainable from trading 600 61500.png?nocache=986150770 Emperium Fragments to Olivahla located at @warp woe_map 197 206).

 

65117.png?nocache=1291158762  +10 Warmaster's Suit [1] - Part of the Warmaster's set, this suit alone grants the Kagerou/Oboro resistance to players, long range attacks, and upon receiving physical attacks, has a chance of endowing the armor with Ghost-property. When the set is completed, this suit brings out the hidden damage potential of Flaming Petals.png Crimson Fire Blossom. A +10 Warmaster's Set increases the damage of Flaming Petals.png Crimson Fire Blossom by 30%. (Obtainable by trading 4000 61513.png?nocache=249029397Heroism Badges to the Eminent Armorsmith at @warp bat_room 170 142).

 

 

Armor Cards:

31022.gif Tao Gunka Card - This card is used mainly to prevent the squishy Pure Magic build Kagerou/Oboro from getting killed in 1 hit. This card is expensive to acquire.

31022.gif Professor Card - Grants +7% Matk and +5% Attack Speed. These effects double if base Dex is at least 110. This card also grants +25% MaxHP and -5% after-cast delay making this item very useful for the Pure Magic build. This card is expensive to acquire.

31022.gif Realized Amdarais Card - Grants +20% Attack and +20% Magic Attack however, this card drains HP and SP every 6 seconds. A small price to pay for more power. This item is expensive to acquire.

31022.gif Amdarais Card - Grants +14% Attack and Magic Attack. Drains HP and SP every 6 seconds. This item is expensive to acquire.

31022.gif Bijou Card - Grants +10% Attack and Magic Attack and grants immunity to the Frozen status. (Obtained by defeating mvp.png Bijou at the Room of Consciousness Instance). This item is expensive to acquire.

31022.gif Entweihen Crothen Card - Adds a flat 100 Magic Attack which is a lot by the way. (Dropped by Entweihen Crothen at the Endless Tower). This item is moderately expensive to acquire.

 

Right Hand Weapon:

63818.png?nocache=539692062  Emperium Knife [2] - This is the best weapon for the Pure Magic Kagerou/Oboro to use as it provides a lot of flat magic attack, and adds 15% more magic damage against Demi-humans. (Obtainable by trading 500 61500.png?nocache=986150770 Emperium Fragments to Cyruldus at @warp woe_map 201 206). [Best enchantment would be 2x 4826.gif Spell5]

 

28705.png?nocache=1850111502  +10/+15 Crimson Knife [2] - A budget alternative for the Emperium Knife and is best when refined to +15. This item is affordable to acquire. (Best obtained by Porcellios at @warp ein_fild09).

 

13093.png?nocache=1497049482  Thanatos Dagger [2] - Despite not adding base Magic Attack, this item still provides +6 Int and two slots therefore making it viable as an alterantive.

 

28706.png?nocache=1743537764  +10/+15 Dagger of Vicious Mind [1] - Another alternative for the Emperium Knife, however it only has one slot which means its maximum effectiveness doesn't beat the Crimson Knife. (Obtained from Immortal Fortress Legion at the Sky Fortress Instance). This item is moderately expensive to acquire.

 

13090.png  Faceworm Queen Leg [2] - Another good alternative to the Emperium Knife and Crimson Knife. (Dropped by the mvp.pngFaceworm Queen at the Faceworm Nest Instance). This item is affordable to acquire.

 

13089.png?nocache=778207588  Faceworm Leg [1] - A weaker version of the Faceworm Queen Leg. (Dropped by Faceworms at the Faceworm Nest Instance). This item is affordable to acquire.

 

 

Left Hand Weapon:

63818.png?nocache=539692062  Emperium Knife [2] - Two Emperium Knives essentially double the damage output making the Pure Magic build successful especially against targets that do not possess a Golden Thief Bug Card.

 

28705.png?nocache=1850111502  +10/+15 Crimson Knife [2] - If you can't afford another Emperium Knife or are still starting off, two Crimson Knives still get the job done. This item is affordable to acquire.

 

13093.png?nocache=1497049482  Thanatos Dagger [2] - If you can afford two Thanatos Daggers, you should be able to afford two Crimson Knives as well. (Obtained by trading 200 6672.gif Gray Shards to the Dimensional Traveler located at @warp dali02 51 130).

 

28706.png?nocache=1743537764  +10/+15 Dagger of Vicious Mind [1] - Not the best alternative but still does the job.

 

13090.png  Faceworm Queen Leg [2] - A moderately strong alternative.

 

13089.png?nocache=778207588  Faceworm Leg [1] - Budget alternative.

 

Shield:

28902.png?nocache=531610651  +9/+12 Mad Bunny [1] - This shield adds a total of 15 flat Attack and Magic Attack at +9. At +12, skills cannot be interrupted all of which benefits the Kagerou/Oboro greatly. (Obtainable through defeating mvp.png Belphegor during World Boss Events).

 

63905.png?nocache=1816746066   Emperium Guard [1] - Adds +3% Attack and Magic Attack, +5% resistance against Long-range attacks, and reflects 5% of melee attacks. This is a strong all-around shield that I recommend picking up as side equipment. (Obtainable from trading 450 61500.png?nocache=986150770 Emperium Fragments to Olivahla located at @warp woe_map 197 206).

 

2115.png?nocache=439361364   Valkyrja's Shield [1] - A cheap and viable alternative for the Mad Bunny and Emperium Guard. (Dropped from Valkyries at @warp odin_tem03).

 

Weapon Cards:

31022.gif Timeholder Card - Adds 15% Magic Attack but increases SP usage by 20%.  (Dropped by the mvp.png Timeholder at @warp c_tower3_). This card is expensive to acquire.

31022.gif Celine Kimi Card - Adds 10% Magic Attack and has a chance of casting Level 3 Critical Wounds to all targets in the screen when dealing magic damage. Perfect against Acolyte classes. (Obtained as a reward after finishing the Horror Toy Factory instance). This card is expensive to acquire.

31022.gif Zakudam Card - Adds 20% magic damage against Demi-human. (Dropped by Zakudam at the Yuno Guild Dungeons). This item is moderately expensive to acquire.

31022.gif Immortal Wind Ghost Card - Adds 10% magic attack and has a chance to cast  Level 5 Killing Cloud whenever their the Kagerou/Oboro deals magic damage.  This item is moderately expensive to acquire.

 

Shield Cards:

31022.gif Goldring Boss Card - I cannot stress how important this card is as majority of the enemies the Kagerou/Oboro faces will be using the Golden Thief Bug Card. This card has a 60% chance to hit an enemy regardless of protection. (Dropped by the mvp.png Goldring Boss at @warp alt_fild03). This item is moderately expensive to acquire.

31022.gif King Poring Card - It's a strong defensive card which grants +20% resistance to everything and has a chance to grant a lasting immunity against multiple status effects. (Obtainable through defeating mvp.png King Poring during World Boss Events).

31022.gif Thara Frog Card - Budget defensive card. This item is affordable to acquire.

31022.gif Golden Thief Bug Card - Grants immunity to all magic positive and negative alike. (Dropped by the mvp.png Golden Thief Bug Card at @warp prt_sewb4). This item is moderately expensive to acquire.

 

 

Garment:

63920.png?nocache=745298817   +10 Emperium Muffler [1] - Provides +1% Attack and +0.5% Magic Attack per refine (up to +10), and adds 3% MaxHP and 6% MaxSP along with -3% after-cast delay. All of which benefit the Kagerou/Oboro. I recommend using this item in as a set, though it is still quite viable being a standalone garment. (Obtainable from trading 500 61500.png?nocache=986150770 Emperium Fragments to Olivahla located at @warp woe_map 197 206).

 

65118.png?nocache=318603408   +10 Warmaster's Cloak [1] - Best when used in the Warmaster's set. As a standalone piece, not so good. (Obtainable by trading 3500 61513.png?nocache=249029397Heroism Badges to the Eminent Armorsmith at @warp bat_room 170 142).

 

2576.png?nocache=320164293   +9 Adventurer's Backpack [1] - One of the better standalone garments as it provides strong offensive and defensive measures upon reaching +9. (Obtainable in the Pro Hunter Shop located at @warp althea_in 75 86 for 60 61514.png?nocache=132777671 Hunter Coins). This card is expensive to acquire.

 

20717.png?nocache=483678796   +12 Giant Snake Skin [1] - Another cheaper alternative for standalone garments. So long as it has a 4856.gif Special Int special enchant, it is viable for the Pure Magic Kagerou/Oboro.

 

Garment Cards:

31022.gif Gioia Card - Despite becoming easier to kill, this card rewards high risk with high reward. The Kagerou/Oboro's Wind Blade.png Wind Blade and Lightning Jolt.png Lightning Crash's damage greatly benefits from this card making the Kagerou/Oboro and even greater threat in the battlefield. (Dropped by the mvp.png Gioia at @warp gld2_ald). This item is moderately expensive to acquire.

31022.gif Deviling Card - Provides +50% Resistance against Neutral attacks making the Kagerou/Oboro less likely to die in one hit against Suras and Royal Guards. (Dropped by the Deviling located at both @warp pay_fild04 and @warp yuno_fild03). This item is moderately expensive to acquire.

31022.gif Marsh Arclouse Card - So long as the Kagerou/Oboro's base Int is 200, it provides a +100 flat Magic Attack bonus. (Dropped by the Marsh Arclouse at @warp harboro2).  This item is affordable to acquire.

 

 

Footgear:

63917.png?nocache=121620230 +9 Emperium Sturdy Boots [1] - At +9, these boots provide, additional MaxHP and SP, Atk and Magic Attack, and extra movement speed; all of which are beneficial to the Kagerou/Oboro Pure Magic build. (Obtainable from trading 500 61500.png?nocache=986150770 Emperium Fragments to Olivahla located at @warp woe_map 197 206).

 

65114.png?nocache=1995424409 +9 Emperium Boots [1] - These boots only become useful when +9 as it will grant 25% less fixed cast time which is crucial to the Pure Magic build. This item is also good as a standalone. (Obtainable from trading 500 61500.png?nocache=986150770 Emperium Fragments to Olivahla located at @warp woe_map 197 206).

 

65119.png?nocache=1889843698 +9 Warmaster's Shoes [1] - Best used in the Warmaster's Set in order to bring out its full potential. (Obtainable by trading 3000 61513.png?nocache=249029397Heroism Badges to the Eminent Armorsmith at @warp bat_room 170 142).

 

22001.png?nocache=2025754184 +12 Temporal Int Boots [1] - One of the best standalone boots for the Kagerou/Oboro. Best enchanted with Spell5 and Runaway Magic. (Obtainable by trading 6607.gif Temporal Crystals, 6608.gifCoagulated Spells, and 6755.gif Contaminated Magic at the Old Glastheim entrance located at @warp glast_01 206 270). This item is moderately expensive to expensive to acquire.

 

22008.png?nocache=713930633 +12 Temporal Dex Boots [1] - The special thing about Temporal Dex Boots is that it reduces fixed casts time by 0.5 seconds if base Dex is at least 120.  Best enchanted with Spell5 and Runaway Magic. (Obtainable by trading 6607.gif Temporal Crystals, 6608.gifCoagulated Spells, and 6755.gif Contaminated Magic at the Old Glastheim entrance located at @warp glast_01 206 270). This item is moderately expensive to expensive to acquire.

 

Footgear Cards:

31022.gif Fallen Bishop Hibram Card -  Increases magic attack by 10% and grants 50% more damage against Demi-human and Angel, but reduces MaxSP by 50%.  (Dropped by the mvp.png Fallen Bishop Hibram at @warp abbey02). This item is moderately expensive to acquire.

31022.gif Kuro Akuma Card - Increases damage of Wind Blade.png Wind BladeFlaming Petals.png Crimson Fire Blossom, and Freezing Spear.png Freezing Spear by 5%, reduces variable cast time by 3%, and increases ranged damage by 5%. A good budget option if you don't have the bigger cards yet however, this card leans more towards a Hybrid Kagerou/Oboro. (Dropped by Kuro Akuma at the Geffen Magic Tournament). This item is affordable to acquire.

31022.gif Ordre Card - +3% Matk and +5% Wind and Water Elemental damage. This is yet another affordable card to pick up if you don't have the more expensive cards. (Dropped by Ordre at the Geffen Magic Tournament). This item is affordable to acquire.

 

 

Accessories:

65115.png?nocache=388671348 Emperium Glove [1] - Good as a standalone accessory as it grants bonuses to Attack and Magic Attack. However, it is recommended that you go for a full Emperium Accessory Set to get the maximum benefits. (Obtainable from trading 450 61500.png?nocache=986150770 Emperium Fragments to Olivahla located at @warp woe_map 197 206)

 

65137.png?nocache=258635095 Emperium Clip [1] - Similar to the Emperium Glove, Emperium Clip is a good standalone item but it is better when paired up with another Emperium accessory in order to get the benefits of the set. (Obtainable from trading 450 61500.png?nocache=986150770 Emperium Fragments to Olivahla located at @warp woe_map 197 206)

 

65120.png?nocache=1703339960 Warmaster's Badge [1] - Though this may be an optional pick for the Warmaster set, it is strongly recommended that the Kagerou/Oboro picks this up for its effects when dealing magic damage. (Obtainable by trading 2500 61513.png?nocache=249029397Heroism Badges to the Eminent Armorsmith at @warp bat_room 170 142).

 

63302.png?nocache=415633180 Improved Earring [1] - Grants +3 Int and 10 flat Magic Attack for every 10 base Int. Not the best but it's still a good pick beside other standalone accessories. (Obtainable in the Pro Hunter Shop located at @warp althea_in 75 86 for 60 61514.png?nocache=132777671 Hunter Coins). [A regular 1-slotted 2622.gifEarring can also be enchanted by the Item Enchanter located at @warp althea 161 118]. This card is expensive to acquire.

 

Accessory Cards:

31022.gif Elvira Card - Increases Wind and Ghost damage by 10%. Wind Blade.png Wind Blade and Lightning Jolt.png Lightning Crash benefit the most with this card.  (Dropped by the Elvira at @warp gld2_ald). This item is moderately expensive to acquire.

31022.gif Dark Faceworm Card - It is not recommended to pick up this card if not in a combo. Best paired with a Faceworm Card. (Dropped by Dark Faceworms at the Faceworm Nest Instance). This item is moderately expensive to acquire.

31022.gif Faceworm Card -  It is not recommended to pick up this card if not in a combo. Best paired with a Dark Faceworm Card. (Dropped by Faceworms at the Faceworm Nest Instance). This item is affordable to acquire.

31022.gif Scaraba Card - One of the cheaper and more viable standalone options for any magic class. (Dropped by Scaraba at dic_dun01). This item is affordable to acquire.

 

 

 

 

Stat Build:

Huuma Arts: This build focuses purely on the physical side of the Kagerou/Oboro which specializes in various throwing techniques and the utilization of multiple elements. This guide will focus only on the Str aspect of the Huuma Arts as the Agi-Dex build's damage is insignificant compared to the Str build.

 

Pros: 

  • Unpredictable; the Kagerou/Oboro can easily change elements through endowing their weapons.
  • Moderate burst damage
  • Has access to different long-ranged attacks single-target and AoE alike.
  • Effective at both close range and long range combat.
  • Possesses multiple fast skills that require no casting

Cons: 

  • Some skills have fixed cooldowns.
  • Naturally Low HP.
  • Requires more patience to play effectively compared to other Kagerou/Oboro builds.

 

1832404300_ThrowHuumaBuild.png.97eada73a8e07373c5d73edeb066f2b1.png

 

Str - This will be the main source of damage for most throwing skills of the Kagerou/Oboro.

Agi - Higher attack speed lowers the animation of cast times thus allowing the Kagerou/Oboro to throw faster.

Vit -  Again, this stat must not be too high due to the possibility that foes might use Thanatos Card effects on the Kagerou/Oboro.

Int -  This will be use purely for SP purposes.

Dex - The Kagerou/Oboro will require 150 Dex in order to cast spells at optimal speed as well as act as a secondary stat for long-ranged skills.

Luk -  Added for utility, the Luk stat will grant you resistances to various impairments like Frozen and Deep Sleep. This stat also adds a slight increase to both Atk and Matk.

 

Skills: This section will cover what skills will be useful to the Huuma Arts build of the Kagerou/Oboro.

Spoiler

 

Throw Huuma Shuriken.png Throw Huuma Shuriken - This will be the Kagerou/Oboro's main source of damage in the Huuma Arts build as it has no fixed cooldown and may damage additional units surrounding the main target. However, this skill has a fixed cast time of 1 second. You may endow this skill.

 

Kunai Explosion.png Kunai Explosion - Causes a small explosion on target area upon cast. This skill might possibly be able to proc status effect with the right cards. Requires an 13294.png Explosive Kunai to cast.

 

Kunai Splash.png Kunai Splash - Throws 8 kunai around the Kageou/Oboro dealing damage to any nearby enemies. Useful for revealing invisible units or for triggering status effects. The element of this skill is dependent on the kunai's element.
 

Swirling Petal.png Swirling Petal - Inflicts damage in a small AoE. This skill's damage is dependent on Agi and Dex, and has a fixed cooldown of 4 seconds making this skill un-spammable.

 

Rapid Throw.png Rapid Throw - Deals a large amount of damage in a small area. Depending on the Kagerou/Oboro's Luk and Dex, there is a chance to deal additional damage that bypasses target defenses. This skill has a long cooldown.

 

Throw Kunai.png Throw Kunai - This skill ignores accuracy checks and is spammable. May trigger status effects from certain cards.

 

Throw Shuriken.png Throw Shuriken - Like Throw Kunai, this skill ignores accuracy checks and is spammable. May trigger status effects from certain cards.

 

 

 

==To be Continued==

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