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Episode 15.1 - Verus City

Charleston Crisis

Although most of the content has been released quite a while ago, with the release of Charleston Crisis we would like to introduce to you our latest Wiki entries related to it:
Episode 15.1 - Phantasmagorica

Verus City
The circular ruins of Verus City seem to lie closely south of the Juperos Ruins, suggesting that the two areas may be connected in whatever destruction befell them. Both the Juperos Ruins and Verus City have been buried underground, so no sunlight reaches them at all. Oddly enough, trees and shrubbery continue to grow in the darkened Verus City regardless.

There are four districts unearthed in Verus City thus far. The districts designated as Findspot and Central Square appear to be residences and marketplaces. The other two districts, R&D-WISH and Lab-OPTATIO, appear to be work districts consisting of laboratories and research facilities.

Memorial Dungeon Release
Instance - Charleston Crisis has been implemented!
* This includes the Verus Equipment Exchange (Excellion Wing/Suit trader and Enchant NPCs) as well as new cards
* Boss fight supports our Reward Chest system for personal rewards
* Charleston Crisis is now part of the daily memorial dungeon challenges

 

Memorial Dungeon - Temple of the Demon God

Temple of the Demon God
Temple of the Demon God is the final part of the ongoing Decisive Battle in Episode 14.3.
Here you will find that Satan Morocc has been resurrected as a God!
Will you be strong enough to stop him or will he bring upon Ragnarok!?

You can warp to the entrance of Temple of the Demon God instance using the Warper NPC (Instances > Temple of the Demon God)

Memorial Dungeon Release
Temple of the Demon God instance has been implemented!
* Boss fight supports our Reward Chest system for personal rewards
* Temple of Demon God is now part of the daily memorial dungeon challenges

Essences of Evil enchantments and new cards are now available!
4909 DLE STR.png4912 DLE INT.png4915 DLE AGI.png4918 DLE VIT.png4921 DLE DEX.png4924 DLE LUK.png



More Instance Updates
* Adjusted min-max damage on several instance bosses and monsters.
  Their physical attack damage will now be dynamic rather than fixed.
  Affected instances: Old Glastheim, Sealed Shrine, Endless Tower, Octopus Cave, Buwaya Cave
* Old Glast Heim and Buwaya Cave got their Yggdrasil Berry drop amount reduced from 10 to 5 pieces

Old Glast Heim
* Reverted the dead body customizations (since it doesn't seem to cause the bug to get stuck)
   That means their trigger area is now bigger like on official again, and their locations are back to official as well
* Implemented another experimental fix to workaround the commander spawn issues. (need feedback on this one)
* Doubled drop rate of Coagulated Spell on Amdarias chest rewards (from 25% up to 50% chance)
* Some overall balancing changes, preparing for the upcoming hard mode.

Ghost Palace
* Ghost Palace Exchange NPC is now available and is willing to exchange 6672.pngShard of Gray for Thanos Weapons ,Gray Armor Sets and the Knight Sakray Card. Visit the Dimension Traveler located at: dali02 51,130

Sky Fortress
* Added missing NPCs
* Corrected NPC locations
* Updated dialogues to match official
* Added some missing effects and functions
* Fixed players getting stuck on instance creation

Nightmarish Jitterbug
* Updated monster stats to match official information
* Corrected item drops and adjusted some drop rates

Misc Updates
* Adjusted channel display names for easier identification
* Added missing Malangdo Guide NPCs
* Added a missing misc. Payon NPC
* Removed custom monster skills for Faceworm, Last Room and Isle of Bios since their official skills have been implemented already
* Fixed Vellum Katzbalger item effect and item description
* Fixed Holy Elemental Scroll item effect
* Fixed Turbo Potion item effect used in the legendary Prism Quest
* Fixed Replication Scrolls item effect
* Removed Lvl 5 Safe Refinement Certificates from the Ascended Crafting Chest
* Corrected Morocc map name in a lot of quests, monster names and misc. dialogues


"Instances have been a long awaited wish from lots of players, which also clearly showed in our recent survey.

Since all these instances are custom releases, make sure to report bugs right away!
I've been working hard to release them in a hopefuly stable state and tested/fixed/improved/balanced them lots of times, but still, make sure to report any bug you might encounter. Any kind of balancing feedback is also welcome!

Old Glast Heim - Hard Mode and Infinite Space will be available very soon!
"

Thank you ~<3

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7 hours ago, Julia Schmidt said:

TC consumes HP again. Bug or intended?

Fixed, sry about that.

 

 

3 hours ago, Slowmotion said:

more delay for sura class please .... fix wildrim bug please .... boost for genetic please  sura is still to op if u look at the other class

Please use our feedback & suggestions section so everyone can join in on the discussion.
https://gatheringro.com/community/forum/16-feedback-suggestions/

Also please note that i'm not aware about a wildrim bug.
Please create a proper bug report accordingly.
https://gatheringro.com/community/forum/73-bug-reports/

Thank you.

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In the Charleston Crisis Instance, "Lab Requests" section, I have talked to all NPC's. Dr. Vee does not exist.

 

-If you accept the optional "Kill 50 Steps", it is impossible to finish as they do not respawn.

(Killed lot of them before becoming aware of the quest)

 

-Charleston 1, tells you to kill all the robots, but there are no such robots.

-The flashing green crosses lead to nothing. (I walked over all of them multiple times and tried looking for a speech bubble.)

 

 

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4 hours ago, Madeleine said:

In the Charleston Crisis Instance, "Lab Requests" section, I have talked to all NPC's. Dr. Vee does not exist.

 

-If you accept the optional "Kill 50 Steps", it is impossible to finish as they do not respawn.

(Killed lot of them before becoming aware of the quest)

 

-Charleston 1, tells you to kill all the robots, but there are no such robots.

-The flashing green crosses lead to nothing. (I walked over all of them multiple times and tried looking for a speech bubble.)

 

 

i am stuck too trying to finding the robots, i just can see the 7 mark on the map and never disapear, still there if i change char.

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Bug Fixes / Improvements that took place since instance release:

Temple Of The Demon God
- Fixed a server crash caused by an infinity loop
- Re-factored the entrance NPC to fix the issue that only the leader could enter the instance and everyone else was left behind.
- Removed some clunky mechanics that the instance may get destroyed while people are still inside.

Charleston Crisis
- Added an additional timer to properly destroy the instance after the 2 hour time-cap rather than destroying it right away once someone leaves the instance.
- Some minor dialogue improvements
  

Other
- Fixed item combos triggering twice

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Charleston Instance
- Re-Factor of how instance variables are handled
  This fixes several issues related to certain parts of the instance being entirely skipped
- Implemented an additional check to prevent players from triggering a monster spawn event multiple times
- Some dialogue improvements and more technical cleanups
- Fixed Pile Punker upgrading issues
 

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Warmaster Badge procs the '+20% healing power' 50% of the time instead of just the '+150 Atk' while doing physical attacks. Spamming heal doesnt activate the '+20% healing power' too. Also, the +healing and +atk procs dont reduce the cast time by 0.2s, only the +matk does. Is this intended or a bug? Noticed this after the instance update.

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11 minutes ago, Asuna said:

Warmaster Badge procs the '+20% healing power' 50% of the time instead of just the '+150 Atk' while doing physical attacks. Spamming heal doesnt activate the '+20% healing power' too. Also, the +healing and +atk procs dont reduce the cast time by 0.2s, only the +matk does. Is this intended or a bug? Noticed this after the instance update.

This is the news section which is solely for the purpose of informing players.
Bug reports belong to:
https://gatheringro.com/community/forum/73-bug-reports/

Please be as detailed as possible so i can investigate the issue asap.

Thank you

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