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Ryu Sakamoto

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Geneticist PvP Guide

This guide is all about a discussion of how to do PvP with the class who specializes in wits, speed, and style. /gg 




If you got lost because you were looking for something else kindly click these links in order to find your ways: /abs 



  1. Overview
  2. Pros and Cons
  3. Stats
  4. Skills
  5. Recommended Gears
  6. Match-ups
  7. Afterword


Geneticists are the third job advancement of the Alchemists and Biochemists. An all-rounder class that introduces the use of Plants and new Cart Skills. They can solo MVP's and rather considered among the best with regards to it. Geneticists received an improved version of Cart Boost which makes their mobility one of the best in the game. They're a must have member in a guild in order to prevent armors and weapons from getting stripped or broken during sieges. The masters of alchemy have returned and they are now a deadly force to reckon with.


Pros and Cons

Geneticists are not perfect, well not all class are, but here are some things you should look over about this class.

- High mobility due to Cart Boost
- Good Support skills with an almost Mandatory buff in every WOE/PvP
- Trap Abilities and Trap Clearing Skill
- Easy to spam skills


- Heavily reliant on supplies making it a very expensive class
- Reliable AoE skills but requires setting up to be useful



STR: 90-180 (180 for Temporal Str Boots)
AGI: 1 or 110-120 (cast animation cancellation)
VIT: 130-150 (130 for bonus of Adventurer's Backpack)
DEX: 150-185 (185 for Temporal Dex Boots)
INT: 180-200 (main offensive stat)
LUK: 50-90 (LUK points are much cheaper over STR/INT after a certain point also good for freeze duration reduction)


Builds are a matter of personal touch. /heh Just go over and test out which build you want to go for and work your stat around it.



I'm sure someone already discussed the skills, but as I've said, like stats, what you use is really up to you, the ones below are a discussion of what they do and a bit of my opinion on them.



(GIF: Anime "KonoSuba")

If you want to be someone like her who only spams one skill, I'm not one to judge /heh


Acid_Bomb.png.c5c48b936032b648bce8b8b9513c1168.png Acid Demonstration - The bread and butter skill for Geneticists. This is a single target selectable forced neutral long ranged skill that has a 10% chance of breaking your weapon or armor and deals more damage for players with more VIT. Your enemies are bound to have a bit of VIT in order to survive, you will never have to worry about dealing the least damage (unless you get countered via gears). This skill consume 17136.png.8960627c04b7f4167c109bc7b2cb9c33.pngAcid Bottle and 17135.png.01d294508ddc314df925fb0ab4e57496.pngGrenade Bottle.


Aid_Potion.png.a420e75112639770b54cf21a4ec53b8f.png Potion Pitcher - The main healing skill of Geneticist. Heal rate is increased depending on the target's VIT, INT along with Increased HP Recovery and Increased SP Recovery. Take note that Lvl 4 Potion Pitch consumes 504.png.ed41a8038fb57c7d4d80c6a32a4aaf6c.pngWhite Potion and Lvl 5 Potion Pitch consumes 505.gif.0fff588ae71f41043f0c3a707729ccc2.gif Blue Potion so make sure you got both on your shortcuts.


Full_Chemical_Protection.png.980a0cfa875af3510bc770f7db8973e9.png Full Chemical Protection - The combined chemical protection skill which makes Geneticists a must have in a guild or a party. This buff protects headgear, armor, weapon, garment and shoes from being stripped or broken, which saves a LOT of lives. This skill consume 17139.png.bfca2d318b35d0035302bb11de01305b.pngGlistening Potion.


Cart_Boost_(Geneticist).png.4a92860990f85121d1f6c27e5927894e.png Cart Boost - The built-in Moonlight + Brazilian Flag Hat that offers max movement speed for Geneticist making them more mobile than the rest. Although the Mechanics get a similar skill from the Whitesmith skill set, Geneticists gets increased ATK from the Cart Boost because of Cart Remodelling. You can't use this skill without a cart.


Cart_Cannon.png.4aa0ae273c38b40491e3c797fbeb851c.png Cart Cannon - This skill is target selectable long range skill that splash 3x3 at max and for those fond of machine guns, this is a good skill overall. This thing is good to counter people using neutral resists to counter Acid Demonstration since the damage can be converted or changed depending on the Cannonball equipped. Also note that it is a Pseudo-neutral skill, making it convertable with elemental converters. Consumes Cannon Balls.






I'm sure the prices are different so don't rely on 'em but rather check it only for the Elemental property it offers. It's also probably the selling price. /hmm/sry 


Item_Sling.png.c93263e788e90debc39e71a77f97dbd3.png Sling Item - A single target selectable skill that throws either fruit bombs, increased recovery potions or stat foods depending on what you equipped. One of your major disables. Below are the effects of each bombs and other things that can be thrown.





Blood_Sucker.png.04c4ed4b1a3d189757d0d49e221be608.png Blood Sucker - attaches a blood sucking plant onto a target and applies fixed damage and restores some of it back to you. This is reliable since it cancels casting as well as cloaking enemies. Consumes 16211.png.1a243e086fa2dd4b156c16c24defc6a9.pngBloodsuck Plant Seed.


Demonic_Fire.png.9a27e9765da96eecc9ae1082b9d24523.png Demonic Fire - an AoE skill that burns the area and has a chance to apply burning stats on those who are caught in it. This skill can be chained with Fire Expansion. Consumes 17135.png.01d294508ddc314df925fb0ab4e57496.pngBottle Grenade. 


Fire_Expansion.png.bd02f7fbbddc30e33e956198c19e2db1.png Fire Expansion - an extension skill for Demonic Fire which applies different buffs or debuffs depending on the level of the skill used. Set this up whenever you get a chance. The item consumed is also different depending on the level of the skill used.
-Lvl 1 - 16216.png.cf6aab180098291a6ee82a0735d45624.pngOil Bottle - Increases magic damage and extends the fire duration.
-Lvl 2 - 16213.png.6e22c8d83e52f718d64362bc4d24b9ca.pngExplosive Powder - Inflicts Fire magic damage and ends the skill.
-Lvl 3 - 16214.png.4339c0d76a1d39c6ffe58af5c2f61012.pngSmoke Powder - aka "Purple Gas", reduces ranged damage and melee damage but increases Flee rate and also extends the duration.
-Lvl 4 - 16215.png.7b97756f017fbe99f8edf18b720f0b9b.pngTear Gas - aka "Gray Smoke", reduces flee and hit, drains max hp per 2 sec and forces enemies to do /cry emote. It also extends the duration.
-Lvl 5 - 17136.png.8960627c04b7f4167c109bc7b2cb9c33.pngAcid Bottle - it becomes an AoE Acid Demonstration and ends the skill.


Hell_Plant.png.65c1634cbc6a7bd9cf749fe98d18f608.png Hell's Plant - a ground skill that inflict damage in contact that has a chance to apply Bleed or Stun on those who gets damaged by it. A highly offensive skill which is effective for those who are under Pneuma. Consumes 17137.png.531d43cc94306a19515bdda572f97db2.pngPlant Bottle.


Mandragora_Howling.png.46e5a8bffa4d26a838af720c4cf0fc72.png Mandragora Howling - an AoE skill around the caster that applies a debuff that extends Fixed Casting Time along with reducing INT and SP of those who are caught in it. Pretty handy against enemies who likes to close the gap. Consumes 16217.png.3d3e827cd3d0e17c8c0ce7ca6d39138c.pngMandragora Flowerpot.


Cart_Tornado.png.97d34ba07d6312c9af127da26e42deeb.png Cart Tornado - an AoE skill around the caster that deals damage. This is really unreliable since you're going to keep some distance in order not to get rekked by other players. But if you want to spin to win, go for it /no1


Thorn_Wall.png.87dcf0ba86c413c62c4b83b95fbc08c4.png Wall of Thorn - an AoE ground skill around a single target which damages and pushes those who get in contact by 2 cells. Not really that reliable during WoE. It can be chained by a Fire Property attack and becomes Fire Wall. Consumes 16210.png.1c963b834ea61480e7a234bb7b9997d6.pngThorn Plant Seed.


Hallucination_Drug.png.2e1d039af8a69ae65d2192e03041c683.png Illusion Doping - an targetable skill that splash around the target dealing damage and causing Hallucination. In terms of reliability, it is reliable but not to the extent that it would really cause that much of a distraction. Consumes 1970.png.1c13af054fad4710e7a76e3adcab4126.pngAlcohol.


Spore_Explosion.png.13cee7f404abaf951ca8c3c0a08b5124.png Spore Explosion - attaches a spore to a target causing more damage once it explodes afterwards dealing also splash damage around the target. A fun skill but in terms of damage its not really that much. Consumes 16212.png.d69239836897ff4b1755ee9aebda60dc.pngBomb Mushroom Spore.


Crazy_Vines.png.cf5e75a26b2fed9979904c12aee8a0d8.png Crazy Weed - an AoE near instant ground skill (near instant meant it last for like a second) that summons a bundle of plants that deals Earth Property damage on the area that sweeps away any ground skill. Really reliable for clearing traps and other land effects. Consumes 16210.png.1c963b834ea61480e7a234bb7b9997d6.pngThorn Plant Seed.


Recommended Gears

Players often ask what to get and where to get, I'm sure you're one of 'em if you're reading this guide. Well you can check these gears below if it suits your taste. 


Emperium Helm [1] - an improved version of the hopping filir hat (WoE Core Equipment Shop @go woe)
63036.png.22e3368c9fee724b9383e2674fc1b2a0.png Hopping Filir Hat [1] - increased potion pitch (see guide Homunculus Thesis Quest to know how to get one)
18987.png.0f297c32def332397b34db0a558a387a.png Midgard Serpent Hat [1] - good for spamming with the -10% after cast reduction (EBF Shop at Adventure Guild @go adv
63089.png.16476c728c20f3f4be5e5cac77f03588.png Prism [1] - effect two is good for resist and effect three is good for the true sight effect (check Prism Helm Quest)
63001.png.6a70f9cade658c1d459a02ce43d57bd1.png Dark Lord Helm [1] - all stats +10 and +MAXHP is good for survivability (check Dark Lord Helm Quest)
63016.png.89ce07a25145beaa19e3f5028d6192be.png Blessed Valkyrie Helm - stats is love (check Blessed Valkyrie Helm Quest)


18877.png.02c55d9485f8db0964a21639a3497643.png Baron's Evil Eye [1] - that 5% cast delay reduc is good (Pro Hunter Shop at Adventure guild @go adv)
63086.png.c5e378d0eb8400e4961a3f5ff53b0de7.png Noble Mask [1] - decent stats (check Noble Mask Quest)
63348.png.84e94e8def6f1cade8d6276a94c45dcd.png Royal Dark Flame [1] - improved noble mask (from King Poring)


63340.png.bd37cac067960e9e2d4878e1997ca1bd.png Rainbow Sash [1]- stats + 5 (enchanting a Nebula's Aura with a 5% success rate of turning into this item)
63328.png.6cc7d637278d30668c48362d460025b0.pngNebula's Aura [1] - good mdef (check Nebula's Aura Quest)
63330.png.2c90b264eadebb7ea087cb3ed51b1f50.png Gentleman's Pipe [1] - demi-human reducs (Quest Coupon Exchanger at Althea)


15074.png.a5ce34f13ef38bee4c70204b550e33f7.png Geffen Magic Robe [1] - go after the -10% after cast delay reduction (from Geffen Magic Tournament)
65108.png.d8dcd22fcd97b0f7237601b34788f917.png Brynhild [1] - this is a god item that can be slotted and can be enchanted (from Castle Invitation)


63903.png.d2abf3cb75fd720f0f2ea783b7d0d6da.png Archangel Wing [1] / 2589.png.21bd64512f6373d41e465fa19b727fbf.png Fallen Angel Wing63902.png.8ef2f3ef0bf02f741213b824c07ed886.png Emperium Wing [1] - overall good bonuses
2576.png.1f61204f9f30f8473801982bc00c7e5a.png Adventurer's Backpack [1] - the bonuses are good (Pro Hunter Shop at Adventure guild @go adv)
2554.png.6910f9f50bf31d4a1ad83da5771b790f.png Nydhogg's Shadow Garb [1] - good elemental resist (from Shadow of Nydhogg)
20718.png.893f2066eccf1532034594d3d0b5238b.png Gigant Snake Skin [1] - hp and sp bonuses are good to pair up with any temporal boots (from Faceworm Queen's Nest)
2541.png.0b58a7b06c343af7f58f9860a026fc8e.pngAesprika - the garment of the gods (from Castle Invitation)


22014.png.c59c7f18b3e15b098ad9d70ec1c8d12d.png Enhanced Variant Shoes [1] - hp and sp (from doing Energy Crystal Quests at Eden Base 2nd Floor)
22008.png.9d986667bcba1ac28e18da825df61d8e.png Temporal Dex Boots [1] - for increased ranged damage + fixed cast reduction. Go with Bear's Power for enchants and paired with Expert Archer (from exchanging Temporal Crystals at the NPC near the entrance of Old Glast Heim)
22006.png.27376472103ba6843b8815de4e74e6d0.png Temporal Str Boots [1] - for increased atk. Go with Bear's Power and Expert Archer (from exchanging Temporal Crystals at the NPC near the entrance of Old Glast Heim)


63900.png.ee5838adc40cb3e53a45874be6aac459.png Emperium Buckler [1] - good elemental reducs and bonuses (WoE Core Equipment Shop @go woe)
2115.png.927ca11d215917fd291454876c95697b.png Valkyrie Shield [1] - good elemental reducs if you don't have enough frags for the buckler (from Valkyrie)
2168.png.2979bf874b4c690a73b8d13e48ed0ecd.png Immune Shield [1] - good neutral resist (from Belphegor)
2189.png.780fe5e087f12f30036f4934da6985d2.png Mad Bunny [1] - the special one is much better than the original one since it gives reducs. (EBF Shop at Adventure Guild @go adv


13413.png.aaa935bb472c6580be1fef969701da95.png Twin Edge of Naght Sieger [3] - the red one gives more damage than the blue one and good starting item. (from Naght Sieger)
13454.png.9d1e1120aa405e4c1cedd8194746e21d.png Crimson Saber [2] / 28106.png.3e797cd09fc5396172427410549e2abe.pngCrimson Two-handed Axe [2] - a good alternative. 
13442.png.06ff57aa65944918a422bd65893fb1cb.png Old Parasol [3] - get the bonuses from this item, and also hope you get lucky with the enchants. (You can't get Expert Archer enchant on this weapon so go with other options)
63810.png.db865d0d925d122dcbe2a4fb6128ecf4.png Emperium Sword [3] - good weap overall with good bonuses (WoE Core Weapon Shop @go woe)

63815.png.3cc575eec492f83c2d2410a78025919e.png Emperium Two-Handed Axe [1] - the damage reduction is good enough to cover as a shield (WoE Core Weapon Shop @go woe)
63800.png.034c51480ebb0cbdf1c3d1d74fcca7ff.png Emperium Axe [2] - this works as well but not really that popular. (WoE Core Weapon Shop @go woe)
13416.png.846d2af9991b5bc9f93032ef6eb80086.png Glorious Flamberge - good because of the bonuses and Slaughter Effect (Glorious Weapon Shop at Battlegrounds Lobby @go bg)
1310.png.3eb73e8f5f896bc1bbdfb245512f8186.png Glorious Cleaver - an alternative for the flamberge (Glorious Weapon Shop at Battlegrounds Lobby @go bg)


63349.png.38b3910e60669343b5644a8ed0c3e0e3.png Royal Earrings [1] - the healing boost along with elemental resist is good (from King Poring)
63342.png.5739b1b8f2a32af67422c638a2b04f0e.png Expert Rings [1] - you get these for the sake of after cast delay reduction
63342.png.5739b1b8f2a32af67422c638a2b04f0e.png Improved Expert Rings [1] - the name says it all, but its just an additional -1% after cast reduction with no penalties
63301.png.b4a2625a471009e5f7db58f559fd9d1d.png Improved Rings - good increase for ATK stat
65137.png.e578f00ffd83272c71ad22297c3c08aa.png Emperium Clip [1] - increases long range attacks (WoE Core Equipment Shop @go woe)


65117.png.9db184ef56f4c3a029fd53470019f1a5.png65119.png.9c5bae2a251078da056aa16240569682.png65118.png.77a829a245a6929e4250715523969605.png65120.png.ce2d859870012c07a5da70a253a61447.png Warmaster's Set - greatly increases overall damage but sacrifices spam rate. (Transcended Gears Shop at Battlegrounds Lobby @go bg)
65112.png.61923a79b32218769ffe69f8c1b6ddfc.png65113.png.e86329da4e377d21130ec2ef09d4e2c8.png65114.png.65a6a8271fb0579cc6f361853ea85ece.png Emperium Set - if you're up to overall resist then this is a must have. You can check some variations of the armor, garment and shoes that will suit your build (WoE Core Equipment Shop @go woe)

63205.png.293a422c4ba3116b7269a406a682abaa.png65105.png.cfee086183b3f1b3d63c247fc6ced078.png65107.png.2ee0c6070a51083faa03caa87066b60e.png65106.png.26d255c98cfdc0bbad8d7b0ff727b880.png65109.png.4f666c8008a60e890d79a53c05cb4216.png65109.png.4f666c8008a60e890d79a53c05cb4216.png Glorious Set - immunity to freeze with high resist and high hp and sp also boosts healing. Definitely good for support builds (Glorious Equipment Shop at Battlegrounds Lobby @go bg)



Get 4832.png.0bcd9411d3c982c1a2bbe3e8e631f291.png Expert Archer Enchants as much as possible, if not go for something that will increase ATK or INT


Shadow Sets

24245.png.c6ca495a0effc7d4eb5d6b670a562709.png24244.png.420aaded1e79aafeb73ab9cffde7ac05.png24243.png.3dc706352a8d61a44811b88cd2ae8e6d.png Reload Shadow Set - gives additional after cast reductions

24151.png.de1afe749e8191baee5942bb0781b27f.png24150.png.73d70ca3375e0ba7d31ddeb3ad7e3af1.png Infinity Shadow Set - ignores size penalty

24224.png.4ba1f74bbeebfe93b68c326e2f2446a2.png24151.png.de1afe749e8191baee5942bb0781b27f.png24150.png.73d70ca3375e0ba7d31ddeb3ad7e3af1.png Force Shadow Set - increases ATK




4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Kiel D-01Card - 30% after cast delay reduction

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Bacsojin Card - 30% increased healing (works with Potion Pitcher)

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Dark Pinguicula Card - increases ATK

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Duneyrr Card - increases ATK

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Maya Purple Card - grants True Sight



4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Tao Gunka Card - MaxHP + 100% with -50% DEF and MDEF risk

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Werewolf Card - MaxHP + 50% with neutral resist and -25% DEF and MDEF risk 
4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Creator Flamel Card - MaxHP + 25% with after cast delay reduction of 5%

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Hatii Card - 50% Freeze on attackers

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Ghostring Card - enchants armor with Ghost Property

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Angeling Card - enchants armor with Holy Property

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Marc Card - grants Freeze Immunity

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Amdarais - grants + ATK and MATK but decreases HP and SP per second



4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Golden Thief Bug Card - grants Magic Immunity

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Maya Card - reflects single target spells back to caster

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png King Poring Card - grants Light of Protection that blocks most disables for a few second

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Thara Frog Card - reduces Demi-human damage



4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Assassin Cross Eremes Card - enables Cloaking Lvl 3

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Guardian of Darkness Kades Card - elemental resist with risk of getting double damage from Holy and Ghost

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Farbjodur Card - elemental resist with risk of getting double damage from Neutral

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Deviling Card - neutral resist with risk of getting double damage from other elementals

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Noxious Card - reduces ranged attacks and grants additional neutral resist



4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Amon Ra Card - Auto-casts Kyrie Eleison

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Boss Ygnizem Cenia Card - grants regeneration per second



4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Memory of Thanatos Card - ignores DEF of target and each physical attack has Infiltration Effect

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Incantation Samurai Card - ignores DEF but reduces SP

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png General Daehyon Card - Adds +100 ATK on one-hand sword

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Stormy Knight Card - grants 20% Freeze chance each attack

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Drake Card - ignores size penalty

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Archer Skeleton Card - increases ranged attack



4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Belphegor Card - wide freeze by 5% chance

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Smokie Card - Lvl 1 Hide is very handy

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Errende Ebecee Card - auto-cast Pneuma

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Gigantes Card - increases ATK

4001.png.f3ecca2c0026e6bb119ab72ce7a8df5c.png Silvering Card - increases ATK



I'm very sure this is pretty much the reason you checked this guide. If not, at least you read some of it. /thx  This is purely based on my experiences and feedbacks are always encouraged. /no1 

 Genetic VS Royal Guard  DressRG1.png.457dfdb4e640a576a70d73f6aa56de26.pngDressRG2.png.1fdcdfe39f082e03370987ba19f32946.png
You may think that Geneticists are made to mow down tanks, but this tank may take a while from tanking your damages. With Defending Aura, they can reduce incoming ranged damages from punches to tickles. They can also destroy traps with Earth Drive and Trample. No worries, although it will take a while to take them down, you can still beat them by getting out of melee range and try to spam your skills.


Genetic VS Rune Knight DressRK1.png.2540d6702e60dc7b26164aaf0430d12b.pngDressRK3.png.0477e3abd34ae26711d689990506418f.png 
Tanks are weird. Although they can tank, they deal insane amount of damage for some reason. Rune knights are good with long range attacks since they can go with Dragon breath and Spiral Pierce which deals insane damages. Although they can pack a punch, it doesn't mean yours isn't gonna hurt them. Keep out of range, and make sure you can trap them as they don't have any way to clear your traps.


Genetic VS Warlock DressWL1.png.ab5947e8032d3dd55d76ad2bdaf77292.pngDressWL2.png.d501de7bdbf8c6b987e0b0f7886a33ce.png
You'd think that spamming on them won't work since they're not keenly built on HP, well you're not entirely wrong but you've been looking at it on a different view. Warlocks are glass cannons meaning if you let them setup their combos, you're in a world of hurt. Marsh of the Abyss works even if you have Golden Thief Bug on shield. Don't worry, even though they can really pack a punch that doesn't mean they won't drop from a spam of a few bottles. Make sure to get ahead of them before they can do their thing.


Genetic VS Shadow Chaser DressSC1.png.e465e7e3e64ab9c1279f490e06fae3e7.pngDressSC2.png.682a42a45ddc1259e773ad928eac50e6.png
Genetics are the obvious counter to Shadow Chasers, but don't get too lax as they won't go down without a fight. Most of the time they'd rely on Manhole to catch you then damage you with their other skill and try to wear you down. The way to deal with them is for you to punish them whenever they miss their skills.


Genetic VS Sorcerer DressSorc1.png.b01c7b91ad19c075144798f393d81728.pngDressSorc2.png.75b4ff2d2d6ea4d01dff8310ec7fba87.png
This is an even match since a Sorcerer is also a versatile class, giving them options to support themselves like you are. To deal with them is to try to dodge their lock skills and try to disable them. If they go for a Wall of Fog, punish them with your AoE skills to force them out of it or remove it if you want to.


Genetic VS Mechanic DressME1.png.93d8ab37a637d2eca3a54e0293acfe77.pngDressME2.png.2537e2171424093ac7c8565794f3d02d.png
When it comes to speed, your cart is nothing compared to a Madogear. They have Neutral Barrier that blocks all ranged attacks making your bread and butter useless. Don't get discouraged though, you can cancel Neutral Barrier with Crazy Weed. Against HSCR type or Non-Mado Mechanic, its easier to punish them since you are ranged.


Genetic VS Guillotine Cross DressGX1.png.f883d4413b80a91f64b13ed54fa5e9f3.pngDressGX2.png.106aa98ce65f7436c5222a538c39cc4b.png
This is a bad match during PvP since they'll do anything to get close to you and that also means the end for you once they do. Oblivion Curse or Leech End and even Magic Mushroom can annoy the heck out of you so to deal with them you should keep a distance and try not to get caught and catch them instead. In WoE, they are pretty easy to deal with due to them not being able to really close the gap if you wear the proper gears.


Genetic VS Sura DressSura1.png.28064d2af3513ac74e0752e5e3aec2f7.pngDressSura3.png.43ee738084482aae630b8600bf8fd02a.png
A very annoying match-up if the Sura knows how to place Pneuma. They fly and fly around the map making you chase them and catch you off-guard then go with their combos. To deal with them, you should punish them if they didn't place a Pneuma and try to disable them as much as possible.


Genetic VS Rangers DressRA1.png.8ec055df3e7fad9d950fa1e45d7bd42d.pngDressRA2.png.eaa858850689a3343ac81151ce8f0ede.png
The trap masters of the game are annoying indeed especially in coordinated teamfights, but they are very easy to deal with once you get in range. Don't get arrogant though, just like you they'd want to stay out of range as possible so be careful of their skills.


Genetic VS Summoner Summoner.png.10d7d0f90743e229975bb3a42cef57de.png
Summoners are the cats, don't get mistaken by their appearances. They maybe cute but they are deadly and tanky too. They also specializes in ranged attacks like you and their weapons are practically unbreakable, but it doesn't mean you're gonna lose without a fight. Try to wear them down and try to know when and for how long does their defensive skills last. Punish them when they get in your range.




I would like to thank the following people who pushed me to make this guide:

@Khaii @Shuichi @Kazalus @Gacha @Sanaaa

To those who read up to this point of the guide, thank you. /thx

To the newbies who looked over this guide. I hope this guide helped you a lot.

See you in game /no1



IGN: Flamel Emure




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