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New Currency & More


Everade
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A new currency has been released and can be exchanged at the Coin Exchanger NPC in Althea.

Current Exchange Rates are:
> Silver - 1'000'000 z
> Platinum - 10'000'000 z
> Mithril - 100'000'000 z

Please note that this new currency is meant to extend your trading possibilites, and holding your money within your storage as your own bank.
There's currently no Mithril to Coin Exchanger, but it's planned to add one in near future. However for a limited time only!
The Silver Gathering Coins are usable on the Vending Machines!


Updates & Fixes

  • Fixed Quest database which wasn't imported anymore
  • Fixed the status icon for ALL_RIDING not being displayed at login
  • Implemented Wolfchev's Laboratory instance
  • Adjusted the notice display order when players login
  • Self skills can now be used while storage is open
  • Masquerade - Ignorance is no longer usable in instances
  • Updated Vellum Weapons item script to official
  • Fixed Tikbalang Card and Lichtern * Card itemscripts
  • Added Rudo Card itemscript
  • Fixed itemscript for Wild Rider Card
  • Updated a few other Renewal items
  • Updated Malaya and Biolab 4 spawns
  • Added a missing 'noteleport' mapflag for spl_in02
  • Updated Renewal Star Gladiator EXP table
  • Small changes to Renewal Stat Point table
  • Updated Job Stat Bonus tables
  • Applied remaining effects for Vellum weapons
  • Updated Dragonology race bonuses rate for renewal
  • Bows should not get a refine bonus

    Skill Updates

  • Fixed Epiclesis to only run every 3 seconds and added animation display for healing HP and SP
  • Updated Fire Expansion to official effects
  • Updated Illusion Doping area of effect and hit reduction
  • Fixed Full Throttle SP reduction rate
  • Fixed Fire Expansion Acid to be a magic type attack
  • Cleaned up some remaining issues with Issen
  • 16th Night (Izayoi) should remove fixed cast time from all skills
  • Circle of Nature is now part of Group B songs
  • Updated Reading Spell Book spell memorization to official
  • Updated homunculus skill cooldowns
  • Added missing Holy element bonus for Hesperus Lit
  • Fixed Coluseo Heal and Praefatio not giving a party bonus
  • Spell Fist will now double damage with Double Attack and fixed damage formula
  • Fixed Rebound not removing the Decrease Agility status icon
  • Gates of Hell now uses weapon element and is forced neutral for the final element
  • Fixed Auto Counter to work with Crush Strike
  • Fixed Masquerade-Groomy renewal ASPD penalty
  • Updated Acceleration, Hovering, Self Destruction, Shapeshift, Emergency Cool, Magnetic Field, Neutral Barrier, Stealth Field, and Repair skill item requirements to only check the player's inventory rather than equipment list
  • Fixed Magnetic Field to stop players from walking in non-PvP maps
  • Charms will now be removed when another Charm element is used
  • Crazy Weed now destroys Man Hole and Dimensional Door
  • Man Hole and Hells Plant are able to be casted on top of players
  • Items are now usable while stuck in Man Hole
  • Fixed Asura Strike naturally regaining SP during the 5 minute cooldown
  • Fixed an issue with Asura Strike position updating
  • Fixed Issen's damage calculation order of magnitude
  • Updated Earth Strain's equipment divest chance to include Base Level and DEX
  • Updated Earth Drive and Shield Press damage formulas
  • Fixed Raigekisai dealing damage too quickly which was causing double damage
  • Electric Shocker, Reverberation, and Poem of Netherworld cannot be knocked back
  • Updated the effect of Poem of Netherworld, Reverberation, Electric Shocker, and Wall of Thorn to official
  • Updated the skill unit layouts for Man Hole, Dimension Door, Chaos Panic, Maelstrom, and Bloody Lust
  • Zephyr will no longer affect Elementals
  • Dragon Breath and Self Destruction will no longer consider VVS and masteries
  • Masquerades cannot be casted on MVPs
  • Unequipping Hovering Booster will remove Hover
  • Updated Cursed Circle against the target behavior
  • Updated Tinder Breaker snap behavior
  • Fixed Crush Strike to work with Auto Counter
  • Fixed Fire Expansion - Acid skill animation
  • Fixed Spider Web not trapping targets
  • Feint Bomb cannot be used on top of Land Protector
  • Fixed Slow Grace movement speed penalty
  • Updated Camouflage to official effects
  • Fixed Beyond of Warcry decreasing critical rather than increasing
  • Fixed Zephyr flee bonus to be a solid 25 increase
  • Decrease Agi, Quagmire, Slow Grace, and Adoramus are no longer affected by SC_SPEEDUP1
  • Fixed Warg Strike to be a weapon attack type
  • Fixed Explosion Spirits to double SP regen tick rather than halve SP regen rate
  • Fixed Millennium Shield, Crush Strike, and Refresh having their cooldown values in the wrong field
  • Cleaned up the status change table for 3rd class skills applying/removing SCB's that should/shouldn't be calculated
  • Updated Saturday Night Fever to official effects
  • Fixed Masquerade - Laziness not reducing movement speed
  • Updated the behavior of Frigg's Song
  • Updated Light of Regen, Xeno Slasher, and Silent Breeze skills
  • Updated several Homunculus S skill cast values
  • Deadly Infect will now only spread for short ranged attacks
  • Abundance and Guillotine Cross Poisons no longer overlap
  • Fixed Upheaval and Cursed Soil not giving their respective Max HP bonuses
  • Fixed Solid Skin not giving DEF bonus
  • Fixed Stealth Field to properly hide players
  • Burning now reduces MDEF and has an icon
  • Updated the way skills that give equipment attack are calculated
  • Updated the official item delay message
  • Cleaned up some other issues/left overs
  • Cleaned up Weapon Research and Cart Revolution bonuses
  • Fixed Knuckle Arrow sliding effect
  • Added missing Hit bonus for Training Axe
  • Removed an extra check for Research Fire Earth
  • Cleaned up Fire Expansion - Acid, Varetyr Spear, Kunai, Dark Crow, Counter Slash, Taekwon Kicks, Freezing Trap, Weapon ATK Element bonus, and Force of Vanguard damage formulas
  • Added missing Research Fire Earth VIT bonus
  • Fixed some potential issues with ATK calculations
  • Adjusted Flash Combo damage for renewal
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this just got a little more interesting

just please, do not put the exchange of miths to coins for like 1mith=50m, thats just going to continue the issue with retarded op prices, something like 1mith= less than 10m or something like that, please. Since it will be for a limited time it will not lower the price of miths for the quests that require them in the future imo.

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have everyone realize now that miths mining getting harder? i used 4 cards banaspaty compo bow to hit the strange crystal, the crystal suffer burning status but no damage received from burning status...now that's really frustrating....

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this just got a little more interesting

just please, do not put the exchange of miths to coins for like 1mith=50m, thats just going to continue the issue with retarded op prices, something like 1mith= less than 10m or something like that, please. Since it will be for a limited time it will not lower the price of miths for the quests that require them in the future imo.

Aww some people like me worked hard for those mithrils. It would be sad that some of us bought miths for 25-40m and then we just get below 10m zenny in exchange. I would be alright with it being 15-20m XD

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well, 15-20m perhaps is still reasonable, but definitely not more, i mean the point of the coin system is to get rid of miths being the currency, exchanging them for the current price of miths would not be a smart idea cause the people with too many miths will still be rich as f. and keep the price of items high and nothing would change in the end.

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is there a chance getting coin from monster? it will be cool if goldring also drop those coins with a lower chance. maybe silver 5% platinum 1% and mithril 0.25% or so..

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just please, do not put the exchange of miths to coins for like 1mith=50m, thats just going to continue the issue with retarded op prices, something like 1mith= less than 10m or something like that, please. Since it will be for a limited time it will not lower the price of miths for the quests that require them in the future imo.

You mean miths to zenny but not miths to coin.

Miths to coin is like this:

3 Mithril:1 Mithril Coin is fair enough but not 1 mithril:15-20mil or less than 10mil :3

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I'd go for 5miths=1mithril coin, so each mith costs 20m, you don't look at people who have less miths but the people who have a lot, the people with less miths can catch up with the new currency while the people with lots of miths will still be rich, but the difference will not be that huge, so economy can heal a bit, imo.

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have everyone realize now that miths mining getting harder? i used 4 cards banaspaty compo bow to hit the strange crystal, the crystal suffer burning status but no damage received from burning status...now that's really frustrating....

Burning now reduces MDEF and has an icon. :(

Seems no more damage against player too.

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