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Beastboy's Pvp F.a.q.


Beastboy
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Hi there fellow ragnarockers.

I just thought, "Why is there no F.A.Q. about pvp ?". So this is my attempt to make one.

The rules are simple, you ask me questions about pvp and things you dont understand or calculations you want to know and i will provide accurate and detailed info about said things.

Q: Whats the formula of Acid Demonstration

A: the formula is: -100% + (10% * skill lvl) + (7% * targets vit) * 8. Also, AD damage is influenced by Atk and Matk in equal measures.

- Lets say your Matk is 270 + 210 and you have 100 + 70 atk and the enemy has 200 vit then your damage would be like this:

480 + (7% * 200) * 8 = 53760 / 10 = 5376 each hit.

170 + (7% * 200) * 8 = 19040 / 10 = 1904 each hit

which totals in 7280 damage ea hit or a total damage of 72,8k ea AD. Of course, this doesnt include stuff like negative mdef or percentual Atk/Matk modifiers (yes, they do count but only for their respective part of the calculation.)

Additional Info : There still is an unknown modifier from status Atk and status Matk which increases skill damage by a small margin. Please keep that in mind when calculating.

Q: Can you explain the cast formula, i dont get it.

A: The cast formula is rather easy to understand. The most common explanation you will see is dex * 2 + int = 530 but what does that mean exactly ? lets take a look :

All cast times are made of 80% variable cast time and 20% fixed cast time ( for example, if a skill has 5 seconds total cast time, it has 4 seconds variable cast time and 1 second fixed cast time). While the fixed cast time can only be reduced by Sacrament, Nydhogger card (only warlocks) and Wing Staff, variable cast time can be reduced by int and dex. If we take our example of a 5 seconds cast time skill and use a char that has 150 dex and 100 int, the calculation looks like this:

5 seconds equal 5000 milliseconds of which only 80% is reducable which means 4000 milliseconds. So the calculation goes like this:

4000 / 530 = 7,55ms * dex (which is 150) * 2 = 2265ms

4000 / 530 = 7,55ms * int (which is 100) = 755ms

4000 - (2265 + 755) = 980ms

So with 150 dex and 100 int, we still have a rest cast time of 980 milliseconds (plus 1000ms non reduceable cast time).

Additional Info : When calculating your cast time, please take into account, your +stats (like Dex: 200 +xx)

Q: What is the calculation for cart cannon ?

A: The calculation for cart cannon is :

750% + 115% * skill lvl + (Cart remodelling skill lvl) * (int / 2).

Additional Info : there is an additional 10% * cart boost lvl bonus if cart boost is active and despite being reliant on Int, Cart Cannon still is atk based.

Q: How does Thara frog card work with renewal and what is the difference between Thara Frog and Tirfing Card

A: Thara Frog or basically all Anti Demi Human equipment only reduces melee attacks with renewal (it was changed by gravity due to the fact that 100% anti demi human resistance could be achieved quite easily). Tirfing Card reduces damage based on size (in this case, medium size) and is therefore not subject to the same rules as Thara Frog Card. Tirfing Card will reduce melee and ranged damage and since Magic attacks are counted as ranged attacks with renewal, Tirfing reduces them too.

Additional Info : Cards and equips that reduce damage from Boss & Non Boss monsters work the same way as Tirfing (i.e. they reduce all incoming damage of monsters/players with said traits)

Q: Whats the difference between Thanatos Card and Incantation Samurai Card

A: While Incantation Samurai Card ignores the enemies defense, stops hp regen and drains 666 hp ea 10 seconds, Thanatos card ignores defense, reduces def and flee by 30 and has a random on-hit damage multiplier which ranges from +1% damage to +50% damage. Multiple Thanatos cards will not stack. So Thana + tgen/hydra is still the better option.

Additional Info : At first, we attempted to give Thanatos card its + damage effect depending on the enemies defense but the effect was too weak for high rate servers and it tended to bug when the enemies defense was below 0 (i.e. 10m or more damage if the enemy had negative def). Please note that Ice Pick and Assassin damascus have the same effect as thanatos card.

Additional Info 2 : Ignoring defense means : The enemies defense will be treated as if he had 0 (i.e. if he has -50 mdef, having a Hwiz card will result in lower damage than without Hwiz card. On the contrary, if the enemy has high mdef, the damage will be higher than without Hwiz card).

Q: Can you list down all negative status effects and what they do exactly.

A: Here is a full list on all negative status effects currently ingame.

Bleeding

For the Monster Exclusive Skill see NPC BLEEDING.

This status ailment causes the following effect:

  • Causes "rapid" loss of HP over time. Contrary to the effect of Poison, this CAN kill the victim - however the damage is slow enough that it rarely will. The red icon disappears but the effect stays even after relogging or map/zone changes.
  • Natural HP Regen disabled.

To assist in recovering from this ailment:

  • Dying cancels this ailment.
  • High VIT to prevent occurance and reduce lasting time.
  • Battle Chant instantly removes all buffs and status effects from the Paladin who uses it, including Bleeding.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Bleeding status.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Bleeding status.
  • Dispell removes this ailment.
  • Mercenary's skill Compress can undo the effect.

Card effects:

Weapon Effects:

  • Hatii Claw Adds a 2% chance of inflicting [bleeding] on the target when doing a melee attack.

Blind

For the Monster Exclusive Skill see NPC BLINDATTACK.

This status ailment causes the following effects:

  • Reduce your HIT and FLEE rate by 25%.
  • Also graphically reduces range of your visibility.

To assist in recovering from this ailment:

  • Green Potion, Panacea, Royal Jelly and Cure can undo the effect.
  • Having high VIT and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • INT also reduces the chance and duration.
  • Typing "/effect" will disable reduced visibility effect, but HIT and FLEE will still be reduced.
  • Battle Chant instantly removes all buffs and status effects from the Paladin who uses it, including Blind.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Blind status.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Blind status.
  • Dispell removes this ailment.
  • Mercenary's skill Benediction can undo the effect.

Card effects:

Burning

Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds. Damage can not be reduced. Inflicted by Dragon Breath, Hell Inferno and Fire Trap

  • Minimum duration of 10 seconds.
  • Duration is reduced according to MDEF.
  • Boss Monsters are immune to Burning.
  • Grants immunity from Freezing Ailment
  • Luk can reduce the duration of burning and the chance of occurance

Card effects:

  • Skoll Card grants immunity.

Chaos

Also known as Confusion. This status ailment causes the following effects:

  • Causes the character to move into unintended directions when trying to navigate.

To assist in recovering from this ailment:

  • Acolyte's skill - Cure, Green Potion, Panacea, Royal Jelly can undo the effect.
  • Battle Chant instantly removes all buffs and status effects from the Paladin who uses it, including Chaos.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Chaos status.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Chaos status.
  • Dispell removes this ailment.
  • Mercenary's skill Mental Cure can undo the effect.

Card effects:

Coma

For the Monster Exclusive Skill see NPC DARKBLESSING.

This status ailment causes the following effects:

  • Reduces afflicted target's HP to 1.
  • Reduces afflicted target's SP to 0.
  • When used against monsters, amount of EXP that equals the damage you dealt during this period is not given when monster dies.

To assist in recovering from this ailment:

  • Heal, Healing Items
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Coma. (Editor's Note: Untested. It's hard to classify Coma as a status effect, and I do not know if it is covered by Battle Chant's immunity effect.)

Card effects:

Other notes:

  • You can dodge coma inducing physical attacks if you have high flee.
  • Having higher Luk will decrease the chance of Coma when attacked.
  • Inversely, having higher Luk will increase the chances for Coma infliction when attacking.

Critical Wounds

For the Monster Exclusive Skill see NPC CRITICALWOUND.

This status ailment causes the following effects:

  • Lowers the effectiveness of healing skills on you, including Heal, Sanctuary, Aid Potion and recovery items. This reduction is 25% times the level of Critical Wounds that inflicted it.
  • Lasts 30 seconds.

To assist in recovering from this ailment:

  • If a Crusader uses Devotion on the inflicted person, the Crusader can take the damage and be healed, regardless of the critical wounds on the target.
  • The Kafra Shop item, Restoration Potion, increases healing recovery by 20%. This modifier stacks additively, so player using a regeneration potion struck by level 4 would have healing recovery of 20% instead of 0%.

Card effects:

  • None.

Other notes:

  • You can dodge critical wounds inducing physical attacks if you have high flee, are in Safety Wall (at close range), or in Pneuma (at long range).
  • Relogging cancels the status.

Curse

For the Monster Exclusive Skill see NPC CURSEATTACK and NPC WIDECURSE.

This status ailment causes the following effects:

  • Reduce your ATK by 25%.
  • LUK becomes 0.
  • Drastically Reduces your Movement Speed.

To assist in recovering from this ailment:

  • Panacea, Royal Jelly, Holy Water, Acolyte's skill - Blessing can undo the effect.
  • LUK reduces chance of being Cursed, VIT reduces duration of being Cursed. NOTE: VIT may play a part in resisting as well.
  • Battle Chant instantly removes all buffs and status effects from the Paladin who uses it, including Curse.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Cursed status.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Cursed status.
  • Dispell removes this ailment.
  • Mercenary's skill Benediction can undo the effect.

Card effects:

Deep Sleep

This status ailment causes the following effect:

  • chat is disabled
  • 2% of maximum HP/SP is recovered each second
  • damage from the next attack is amplified 1.5x

To assist in recovering from this ailment:

  • base level and INT reduce the duration

Card effects:

  • placeholder

Equipment:

  • placeholder

Divest

This status ailment causes the following effect:

  • The player can not reequip any items into a given equipment slot, depending on which one was targeted.

To prevent from infliction:

  • High DEX lowers chance.
  • Protection skills of Alchemists grant immunity.

To assist in recovering from this ailment:

  • Relogging cancels the status.
  • Alchemist protection skills "cure" divest status.
  • Battle Chant instantly removes all buffs and status effects from the Paladin who uses it, including Divest.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Divest status.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Divest status.

Freezing

  • Movment Speed - 70%
  • Attack Speed - 30%
  • Fixed Cast Time + 50%
  • Reduces Physical Defense by 30%
  • Minimum duration of 10 Seconds

Inflicted by the Following skills;

Frosty Mist (Warlock)

Tetra Vortex (Warlock)

Ice Trap (Ranger)

Ice Launcher (Mechanic)

Frozen

For the Monster Exclusive Skill see NPC WIDEFREEZE.

This status ailment causes the following effects:

  • All DEF contributed by items reduced by 50%.
  • Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up).
  • Any flee will be negated.
  • Increases your Hard-MDEF by 25%.
  • Ignores Steal, Lex Aeterna, Wizard's skill - Storm Gust, Ninja's skill - Snow Flake Draft.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.
  • Armor attribute becomes "Water 1". (175% damage from Wind based attacks, 25% damage from Water, 90% damage from Fire).

To assist in recovering from this ailment:

  • Getting hit automatically cancels the effect.
  • Priest's skill Status Recovery can undo the effect.
  • Swordman's skill Provoke cancels effect.
  • Scholar's skill Mind Breaker cancels effect.
  • Having high hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Frozen. However it can't remove the frozen status from the paladin itself since it can't cast any skill as long as he/she is frozen.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Frozen status.
  • Dispell removes this ailment.
  • Mercenary's skill Tender can undo the effect.

Card effects:

Equipments:

Hallucination

For the Monster Exclusive Skill see NPC HALLUCINATION.

This status ailment causes the following effects:

  • The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you. The wavy screen effect will cause severe local-machine lag on many newer computers (less than 1 fps), making it difficult to move or use skills or items.

To assist in recovering from this ailment:

  • Panacea, Royal Jelly.
  • Typing "/effect" will disable the "wavy" rendering effect, but damage will still be displayed as random numbers.
  • Battle Chant instantly removes all buffs and status effects from the Paladin who uses it, including Hallucination.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Hallucination status.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Hallucination status.
  • Dispell removes this ailment.
  • Mercenary's skill Mental Cure can undo the effect.

Card effects:

  • None

Hell's Power

This status ailment is inflicted only by Satan Morroc.

This status ailment causes the following effect:

  • The effected player cannot be resurrected.
  • A purple skull appears on the players screen to indicate the status effect is active and lasts approximately 5 minutes.

To prevent affliction:

  • Unknown

To assist in recovering from this ailment:

  • Relogging does NOT cancel the effect
  • Unknown if ailment can be countered by Soul Linker's Kaizel which normally gives automatic resurrection.

Poison

For the Monster Exclusive Skill see NPC POISON.

This status ailment causes the following effects:

  • Status-oriented DEF is reduced by 25%.
  • If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second.
  • HP Regeneration is disabled.

To assist in recovering from this ailment:

  • Green Herb, Green Potion, Panacea, Royal Jelly, Thief's skill - Detoxify can undo the effect.
  • Having high VIT and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • Priest's Slow Poison prevents damage taken from poison but does not cure the reduced DEF effect. It is a very rarely used counter.
  • Battle Chant initially removes all buffs and status effects from the Paladin who uses it, including poison.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including poison status.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including poison status.
  • Dispell removes this ailment.
  • Mercenary's skill Recuperate can undo the effect.

Card effects:

Silence

For the Monster Exclusive Skill see NPC SILENCEATTACK and NPC WIDESILENCE.

This status ailment causes the following effects:

  • Inability to use any active skills.

To assist in recovering from this ailment:

  • Priest's skill - Lex Divina, Green Potion, Panacea, Royal Jelly, Acolyte's/Crusader skill - Cure can undo the effect.
  • Having high VIT, INT and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Silence status. However it can't remove the silence status from the paladin itself since it can't cast any skill as long as he/she is silenced.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Silence status.
  • Dispell removes this ailment.
  • Mercenary's skill Recuperate can undo the effect.

Card effects:

Sleep

For the Monster Exclusive Skill see NPC SLEEPATTACK and NPC WIDESLEEP.

This status ailment causes the following effects:

  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.
  • If enemy attacks you, you will always get hit.
  • If enemy attacks you, they will have 2x CRIT chance with their attack.

To assist in recovering from this ailment:

  • Getting hit automatically cancels the effect.
  • Having high INT and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Sleep status. However it can't remove the sleep status from the paladin itself since it can't cast any skill as long as he/she is sleeping.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Sleep status.
  • Dispell removes this ailment.
  • Mercenary's skill Regain can undo the effect.

Card effects:

Slow Casting

For the Monster Exclusive Skill see NPC SLOWCAST.

This status ailment causes the following effects:

  • Increases your casting time by 20% - 100%.
  • Effect lasts 30 seconds.

To assist in recovering from this ailment:

  • None.

Card effects:

  • None.

Stone

For the Monster Exclusive Skill see NPC PETRIFYATTACK and NPC WIDESTONE.

This status ailment causes the following effects:

  • All DEF contributed by items is reduced by 50%.
  • Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up).
  • If HP is over 25%, you will lose 1% of your HP every 5 seconds.
  • Increases your MDEF by 25%.
  • Changes your elemental status as "Earth LV 1" (150% damage from Fire based attacks, 125% damage from Poison, 25% damage from Earth, 90% damage from Wind)
  • Ignores Steal and Lex Aeterna.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.

To assist in recovering from this ailment:

  • Getting hit by any damaging attack or skill (physical or magical) automatically cancels the effect.
  • Status Recovery and Blessing can undo the effect.
  • Having high hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Stone status, however it can't remove the Stone status from the paladin itself since it can't cast any skill as long as he/she is in stone status.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Stone status.
  • Dispell removes this ailment.
  • Mercenary's skill Tender can undo the effect.

Card effects:

Equipments:

Note: The Stone status effect is a two-stage effect. When a character is first inflicted with the Stone status, they are still able to move, and being attacked does not cancel the effect - note that during this time they can be effected by Lex Aeterna, and cannot attack or use skills but still able to use items. Once the Stone "hardens," the character is immobilized, and being attacked will break the Stone curse.

Stun

For the Monster Exclusive Skill see NPC STUNATTACK and NPC WIDESTUN.

This status ailment causes the following effects:

  • Any flee will be negated.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.

To assist in recovering from this ailment:

  • Priest's skill Status Recovery can undo the effect.
  • VIT (greatly) and LUK (very minorly) will reduce the duration of this ailment and the chance to be inflicted. Base level will slightly lower the chance of Stun being inflicted.
  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Stun status. However it can't remove the Stun status from the paladin itself since it can't cast any skill as long as he/she is stunned.
  • One of Battle Chant's random effects grants 60 seconds of immunity to all status effects to party members, including Stun status.
  • Dispell removes this ailment.
  • Mercenary's skill Regain can undo the effect.

Card effects:

Equipments:

Undead

This status ailment is caused solely by the Monster Exclusive Skills NPC CHANGEUNDEAD and NPC_DRAGONFEAR.

This status ailment causes the following effect:

To prevent from infliction:

  • Bathory Card causes the skill inflicting this status to miss. (Do not work on Renewal)
  • Evil Druid Card causes the skill inflicting this status to miss.

To assist in recovering from this ailment:

  • Relogging cancels the status.
  • Battle Chant instantly removes all buffs and status effects from the Paladin who uses it, including Undead.
  • Dispell removes this ailment.

Overheat

This status ailment is caused by:

This status ailment causes the following effect:

  • Causes loss of HP over time.
  • The Overheat Limit refers to the amount of damage a Madogear user can receive before this status effect is inflicted.

To assist in recovering from this ailment:

Crystallization

This status ailment is caused by:

  • Sorcerer skill: Diamond Dust
  • Sorcerer Summon Aqua: Level ?/Offensive Mode.

This status ailment causes the following effect:

  • Causes loss of 2% of HP and 1% of SP per second.
  • The target cant attack, move, use skills and use itens.

To assist in recovering from this ailment:

  • Warmer removes this ailment.
  • Target VIT.
  • Every single fire element attack

Additional Info : Please note that Bleeding is currently bugged (Bleeding doesnt drain enough hp)

Q: What is the main difference between Hydra and Turtle General card

A: Hydra and Turtle General card both have the same value in terms of damage (i.e. they bot increase your damage by 20% of your equipment atk) but Turtle General increases damage against all races and sizes plus it has a Magnum Break autocast which increases physical damage by an additional 20% Fire Damage for 10 seconds when it proccs.

Q: What is the calculation of Mdef and how does it work ?

A: Here is the current Magic Atk calculation and Mdef influence.

Min Magic Damage

(weaponMATK+upgradeMATK) * 2 + 1.5 * statusMATK * %MATKbonus * 111.5/(111.5+equipMDEF) - statusMDEF

Max Magic Damage

[weaponMATK+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMATK * %MATKbonus * 111.5/(111.5+equipMDEF) - statusMDEF

Lets say we have 550 + 360 matk with a lvl 4 weapon (Staff of Destruction) vs a magic defense of 270 + 100, then the calculation would be like this:

Min Magic Damage

(360) * 2 = 720 + 1.5 * 550 * 1.25 * 111.5/(111.5+100) - 270 = ~446 damage

Max Magic Damage

[360+(360*4 = 1440)/10 = 504] * 2 = 1008 + 1.5 * 550 * 1.25 * 111.5 / (111.5 + 100) -270 = ~1281 damage

and thats the complete calculation. Feel free to test around. And always apply divisions and multiplications before addition and subtractions

Q: I saw some people not getting any elemental damage even when i use grb, how is that possible ?

A: They are probably using Farbjodur Card in combination with some cleverly placed cards

The Setup might be something like this:

Neutral: - 100 + 7 + 20 = -73%

Fire: + 50 + 7 + 20 + 20 + 10 = 107%

Water: + 50 + 7 + 20 + 10 + 20 = 107%

Wind: + 50 + 7 + 20 + 20 + 10 = 107%

Earth: + 50 + 7 + 20 + 20 +10 = 107%

Dark: + 50 + 7 + 20 + 20 + 10 = 107%

Holy: + 50 + 7 + 20 + 20 + 10 = 107%

Ghost: + 50 + 7 + 20 + 20 + 10 = 107%

Poison: +50 + 7 + 20 + 20 = 97%

Undead: +50 + 7 + 20 + 20 + 10 = 107%

Farbjodur + Proxy Skin Fragment + Shell of Resistance + Spiritual Tunic + Glorious Ring S-1 + Glorious Ring S-2 + Leaf Cat Card x2

And yes, since you have 107% resistance vs almost all elements, you get healed by the excess 7%.

Additional Info: If you throw in an Undead Elemental scroll, you can be immune to poison too and you will get 27% of all elemental dmg as hp. Thats Insane !

Additional Info 2: If you feel the need to switch out for a deviling card in the middle of battle, you will have 77% neutral resistance and still 7% resistance vs all elements. So no extra damage from elements when using deviling (yay).

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