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Mechanic Info


Kontwen
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This is just an small and short guide to help people with Mechanic's. Feel free to add information to this.

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First of all. To get a Mado, you have to talk to this guy. Anytime you get off your Mado, you have to get another one from the rental.

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When looking for the Mechanic equipment, your going to walk to the far right side to this building.

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First item you'll want to grab is the Flame Thrower. Its located in the Shield section on the equipment dealer NPC.

Flame Thrower [0]2139.gif Priced at 4,000,000 zeny (3,040,000 with lvl 10 discount)

Allows you to shoot burning flames at your opponent.

Type: Shield

Defense: 5

Weight: 200

Req. lvl: 99

Type: Merchant Type

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Majority of the Mechanic equipment comes from the Accessories section of the dealer. Here you'll find the:

  • Magnetic Field Generator [1]2805.gif Priced at 3,000,000 zeny (2,280,000 with lvl 10 discount)
    Required item to use the Mechanic Magic Gear skill 'Magnetic Field'.
    DEX +1, When receiving physical or magical damage, there's a chance to cast Thunder Storm Lv5.
    Type: Accessory
    Defense: 0
    Weight: 600
    Req Lv: 99
    Type: Merchant Type
  • Barrier Device [1]2806.gif Priced at 4,000,000 zeny (3,040,000 with lvl 10 discount)
    Required item to use the Mechanic Magic Gear skill 'Neutral Barrier'.
    Dex +1, When receiving physical or magical damage, there's a chance to cast Pneuma Lv1.
    Type: Accessory
    Defense: 3
    Weight: 800
    Req Lv: 99
    Type: Merchant Type
  • Stealth Field Generator [1]2808.gif Priced at 3,500,000 (2,660,000 with lvl 10 discount)
    Required item to use the Mechanic Magic Gear skill 'Stealth Field'.
    Type : Accessory
    Def : 0
    Weight: 100
    Req. Lv. : 99
    Class : Merchant Type
  • Acceleration Gear [1]2800.gif Priced at 4,000,000 (3,040,000 with lvl 10 discount)
    Required item to use the Mechanic Magic Gear skill 'Acceleration'.
    AGI +2, Movement Speed +10%
    Type: Accessory
    Defense: 0
    Weight: 10
    Req Lv: 99
    Type: Merchant Type
  • Repair Kit [1]2807.gif Priced at 4,000,000 (3,040,000 with lvl 10 discount)
    Required item to use the Mechanic Magic Gear skill 'Repair'.
    MHP +500, MSP +200.
    Type: Accessory
    Defense: 0
    Weight: 40
    Req Lv: 99
    Type: Merchant Type
  • Cooling System [1]2804.gif Priced at 500,000 (380,000 with lvl 10 discount)
    Required accessory item to use the Mechanic Magic Gear skill 'Emergency Cooling'.
    DEX +1, When receiving physical or magical damage, there's a chance to cast Frost Nova Lv3.
    Type: Accessory
    Defense: 0
    Weight: 250
    Req Lv: 99
    Type: Merchant Type
  • Self Destruct Device [1]2802.gif Priced at 5,000,000 (3,800,000 with lvl 10 discount)
    Required item to use the Mechanic Magic Gear skill 'Self Destruction'.
    MHP +100, Increases damage from neutral element by 5%.
    When receiving physical or magical damage, recover 30 SP.
    Type: Accessory
    Defense: 0
    Weight: 100
    Req Lv: 99
    Type: Merchant Type
  • Shape Shift [1]2803.gif Priced at 4,000,000 (3,040,000 with lvl 10 discount)
    Required accessory item to use the Mechanic Magic Gear skill 'Shape Shift'.
    INT +3, When receiving damage there's a chance to receive DEF +20 for 5 seconds.
    Type: Accessory
    Defense: 0
    Weight: 50
    Req Lv: 99
    Type: Merchant Type

Only thing missing is the Hover Booster and the Repair A/B/C which will be added shortly I suppose.

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Look to your right and talk to the Weapons Dealer, head to the [Mace] Section, and here you'll find the Pile Bunker.

Pile Bunker [0]1549.gif Priced at 7,000,000 (5,320,000 with lvl 10 discount)

A huge iron spike shoots out into a target, then retracted.

Type: Mace

Attack: 450

Weight: 300

Weapon Level: 3

Minimum Level: 99

Required Job: Mechanic

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Last NPC is the Smith Tool Shop. This is wear you'll find the gas used for the skills, and the ammunition used for Arm Cannon.

Mechanic skills & descriptions (I'm not sure if this server is going by these formulas, so free feel to test this stuff out yourselves.)

NC_Training_Axe.jpgAxe Training

Prereq: None (Basic Mechanic Skill)

Type: Passive

Desc: Increases attack power and hit rate when using an axe.

[Level 1] : Attack Power + 5 / Hit Rate + 3

[Level 2] : Attack Power + 10 / Hit Rate + 6

[Level 3] : Attack Power + 15 / Hit Rate + 9

[Level 4] : Attack Power + 20 / Hit Rate + 12

[Level 5] : Attack Power + 25 / Hit Rate + 15

[Level 6] : Attack Power + 30 / Hit Rate + 18

[Level 7] : Attack Power + 35 / Hit Rate + 21

[Level 8] : Attack Power + 40 / Hit Rate + 24

[Level 9] : Attack Power + 45 / Hit Rate + 27

[Level 10] : Attack Power + 50 / Hit Rate + 30

  • The bonus attack power is not real atk, it is simply damage added to the end of an attack.
    If you do a normal hit with 1000 damage this skill will increase the damage to 1050.
    If you do a 15000 HSCR skill damage this skill will increase the damge to 15050.
  • The bonus Hit Rate stacks with Blacksmiths Weaponry Research for a total of +50 Hit if you max out both skills.
  • Although this skill is called "Axe Training" it works with both Axes and Maces

NC_Researchfe.jpgResearch Fire/Earth

Prereq: None (Basic Mechanic Skill)

Type: Passive

Desc: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.

[Level 1] : Resistance + 10 / Attack Power + 10

[Level 2] : Resistance + 20 / Attack Power + 20

[Level 3] : Resistance + 30 / Attack Power + 30

[Level 4] : Resistance + 40 / Attack Power + 40

[Level 5] : Resistance + 50 / Attack Power + 50

  • The bonus attack power is not real atk, it is simply damage added to the end of an attack.
  • If you do a normal hit with 1000 damage this skill will increase the damage to 1050.
  • If you do a 15000 HSCR skill damage this skill will increase the damge to 15050.

NC_Axe_Boomerang.jpgAxe Boomerang

Prereq: Axe Training 1

Type: Active / Damage

Desc: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage.

[Level 1] : Attack Power 200% + Axe Weight / Range 4 Cells

[Level 2] : Attack Power 240% + Axe Weight / Range 5 Cells

[Level 3] : Attack Power 280% + Axe Weight / Range 6 Cells

[Level 4] : Attack Power 320% + Axe Weight / Range 7 Cells

[Level 5] : Attack Power 360% + Axe Weight / Range 8 Cells

  • SP cost : 20~28 (level 1~level 5)
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • Requires an Axe weapon.
  • Useable as normal Mechanic and Mado Mechanic
  • No casttime
  • 1 second aftercastdelay
  • 5 seconds re-use delay

NC_Power_Swing.jpgPower Swing

Prereq: Axe Boomerang 3

Type: Active / Damage

Desc: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang.

[Level 1] : Attack Power 200%

[Level 2] : Attack Power 220%

[Level 3] : Attack Power 240%

[Level 4] : Attack Power 260%

[Level 5] : Attack Power 280%

  • SP cost : 10~18 (level 1~level 5)
  • Damage is increased by Str, Dex:
    Each point of Str and Dex increases the damage by 1%.
    100 Str/Dex would make this skill do 480% damage.
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • Useable as normal Mechanic and Mado Mechanic
  • No casttime
  • 0.5 seconds aftercastdelay
  • No re-use delay

NC_Axe_Tornado.jpgAxe Tornado

Prereq: Axe Training 1

Type: Active / Damage

Desc: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage.

[Level 1] : Attack Power 300%

[Level 2] : Attack Power 400%

[Level 3] : Attack Power 500%

[Level 4] : Attack Power 600%

[Level 5] : Attack Power 700%

  • SP cost : 18~26 (level 1~level 5)
  • Requires an Axe weapon.
  • Damage is increased by Vit:
    Each point of Vit increases the damage by 1%.
    100 Vit would make this skill do 800% damage at level 5.
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • If the Mechanic has a wind element weapon or wind endow this skill deals 1.5 times the normal damage
  • Useable as normal Mechanic and Mado Mechanic
  • No casttime
  • 1 seconds aftercastdelay
  • No re-use delay

NC_Silver_Sniper.jpgFAW - Silver Sniper

Prereq: Research Fire/Earth 2

Type: Active / FAW Construction

Desc: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 steel and 1 iron to create.

[Level 1] : Attack Power +300 / Duration 10s

[Level 2] : Attack Power +400 / Duration 15s

[Level 3] : Attack Power +500 / Duration 20s

[Level 4] : Attack Power +600 / Duration 25s

[Level 5] : Attack Power +700 / Duration 30s

  • SP cost : 25~45 (level 1~level 5)
  • Useable as normal Mechanic and Mado Mechanic
  • The description doesnt tell you but you also need a Mini Furnace and an Oridecon Hammer in your inventory (will not be consumed)

NC_Magic_Decoy.jpgFAW - Magic Decoy

Prereq: FAW - Silver Sniper 2

Type: Active / FAW Construction

Desc: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 iron, 1 brigan, and one of red blood/green live/wind of verdure/crystal blue.

[Level 1] : Magic Attack Power 300 / Duration 10s

[Level 2] : Magic Attack Power 350 / Duration 15s

[Level 3] : Magic Attack Power 400 / Duration 20s

[Level 4] : Magic Attack Power 450 / Duration 25s

[Level 5] : Magic Attack Power 500 / Duration 30s

  • SP cost : 40~60 (level 1~level 5)
  • Useable as normal Mechanic and Mado Mechanic
  • The description doesnt tell you but you also need a Mini Furnace and an Oridecon Hammer in your inventory (will not be consumed)

NC_Disjoint.jpgFAW Removal

Type: Active / FAW Removal

Desc: Removes the target FAW. It can be used on other players FAW's.

  • SP cost : 15
  • Useable as normal Mechanic and Mado Mechanic
  • 2 cells range

NC_Magic_Gear_License.jpgMagic Gear License

Prereq: None (Basic Mechanic Skill)

Type: Passive

Desc: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.

[Level 1] : Mado Attack Power + 40 / Movement Speed - 40%

[Level 2] : Mado Attack Power + 60 / Movement Speed - 30%

[Level 3] : Mado Attack Power + 80 / Movement Speed - 20%

[Level 4] : Mado Attack Power + 100 / Movement Speed - 10%

[Level 5] : Mado Attack Power + 120 / Regular Movement Speed

NC_Boost_Knuckle.jpgBoost Knuckle

Prereq: Magic Gear License 1

Type: Active / Damage

Desc: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.

[Level 1] : Attack Power 300%

[Level 2] : Attack Power 400%

[Level 3] : Attack Power 500%

[Level 4] : Attack Power 600%

[Level 5] : Attack Power 700%

  • SP cost : 3~15 (level 1~level 5)
  • Damage is increased by Dex:
    Each point of Dex increases the damage by 1%.
    100 Dex would make this skill do 800% damage at level 5.
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • Useable only as Mado Mechanic
  • 0.5 second casttime
  • No aftercastdelay
  • No re-use delay

NC_Pile_Bunker.jpgPile Bunker

Prereq: Boost Knuckle 2

Type: Active / Damage (Special)

Desc: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the <Pile Bunker> to be equipped.

[Level 1] : Attack Power 400% / Defense buff removal chance 20%

[Level 2] : Attack Power 500% / Defense buff removal chance 35%

[Level 3] : Attack Power 600% / Defense buff removal chance 50% (The description of this skill says 20% at lvl 3. I assume this isn't working?)

  • Deactivatable Skills: Kyrie Eleison, Assumptio, Mental Strength, Auto Guard, Millennium Shield
    Currently there is a bug that prevents Kyrie Eleison from being removed by this skill
  • SP cost : 50 at all levels
  • Damage is increased by Str:
    Each point of Str increases the damage by 1%.
    100 Dex would make this skill do 700% damage at level 5.
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • Useable only as Mado Mechanic
  • Requires Pile Bunker weapon equipped or in your inventory
  • No casttime
  • 1 second aftercastdelay
  • 5 seconds re-use delay

NC_Vulcan_Arm.jpgVulcan Arm

Prereq: Boost Knuckle 2

Type: Active / Damage

Desc: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells.

[Level 1] : Attack Power 70%

[Level 2] : Attack Power 140%

[Level 3] : Attack Power 210%

  • Consumes 1 Vulcan Bullet from your inventory
  • SP cost : 2 at all levels
  • Damage is increased by Dex:
    Each point of Dex increases the damage by 1%.
    100 Dex would make this skill do 310% damage at level 3.
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • Useable only as Mado Mechanic
  • Requires Pile Bunker weapon equipped or in your inventory
  • No casttime
  • 0.5 second aftercastdelay
  • No re-use delay

NC_Flame_Launcher.jpgFlame Launcher

Prereq: Vulcan Arm

Type: Active / Damage

Desc: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment <Flame Thrower> to be equipped to use the skill.

Status Icon: 62137719.png

[Level 1] : Fire Element Attack Power 600% / Burning Status Chance 60%

[Level 2] : Fire Element Attack Power 900% / Burning Status Chance 70%

[Level 3] : Fire Element Attack Power 1200% / Burning Status Chance 80%

  • 5 cells range
  • Affects a 5x3 area in front of the Mado Mechanic.
    The direction of this area points towards the target
  • SP cost : 20 at all levels
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • Useable only as Mado Mechanic
  • Forced fire element attack
  • Requires Flame Launcher shield equipped or in your inventory
  • 1.6~2.4 seconds casttime (level 1~level 3), uninterruptable
  • 1.5~0.5 seconds aftercastdelay (level 1~level 3)
  • No re-use delay

NC_Cold_Slower.jpgCold Slower

Prereq: Vulcan Arm 3

Type: Active / Damage

Desc: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing/frozen status to those in range. Consumes one Liquid Cooling Shell.

Status Icon: 50823493.png

[Level 1] : Water Element Damage 600% / Area of Effect 5 x 5 Cells

[Level 2] : Water Element Damage 900% / Area of Effect 7 x 7 Cells

[Level 3] : Water Element Damage 1200% / Area of Effect 9 x 9 Cells

  • Consumes 1 Liquid Cooling Shell from your inventory
  • 7 cells range
  • SP cost : 20 at all levels
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • Useable only as Mado Mechanic
  • Forced water element attack
  • Freezing status chance : 30%~50% (level 1~level 3)
  • Frozen status chance : 10%~30% (level 1~level 3)
  • 1 seconds casttime, uninterruptable
  • 1~3 seconds aftercastdelay (level 1~level 3)
  • No re-use delay

NC_Arm_Cannon.jpgArm Cannon

Prereq: Flame Launcher 2 / Cold Slower 2

Type: Active / Damage

Desc: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes one Magic Gear Fuel and 1 cannon ball.

[Level 1] : Attack Power 700% / 600% / 500% - Area of Effect 7 x 7 cells

[Level 2] : Attack Power 1200% / 1000% / 800% - Area of Effect 5 x 5 cells

[Level 3] : Attack Power 1500% / 1400% / 1100% - Area of Effect 3 x 3 cells

  • Consumes 1 Cannon ball item (needs to be equipped like an arrow)
    Consumes 1 Magic Gear Fuel from the inventory
  • 7 cells range
  • SP cost : 30~60 (level 1~level 3)
  • Damage is increased by baselevel.
    At level 150 this skill deals 1.25 times the normal damage.
  • Useable only as Mado Mechanic
  • Ignores enemies flee.
    This means this attack also hits enemies that are in Hallucination walk, Agi Up (from MVPs) and Neutral Barrier.
  • Forced neutral element attack.
    If you equip a holy/shadow element cannon ball it deals bonus damage to shadow/holy element monsters but you wont be able to attack ghost element monsters with it and this skill damage is reduced by ghostring card.
  • 1.4~1.8 seconds casttime (level 1~level 3), uninterruptable
  • 0.5~1.5 seconds aftercastdelay (level 1~level 3)
  • No re-use delay

NC_Acceleration.jpgAcceleration

Prereq: Magic Gear License 1

Type: Active / Buff

Desc: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment <Accelerator> equipped, and consumes 1 Magic Gear Fuel.

Status Icon: 54759292.png

[Level 1] : Duration 30s

[Level 2] : Duration 60s

[Level 3] : Duration 90s

  • Consumes 1 Magic Gear Fuel from the inventory
  • SP cost : 20~60 (level 1~level 3)
  • Useable only as Mado Mechanic
  • Gives the Mado Mechanic the same walking speed as a Peco Peco rider
  • Does not stack with Increase Agility
  • Requires the item Accelerator in the Mechanics inventory or equipped
  • Useable only as Mado Mechanic
  • No casttime
  • No seconds aftercastdelay
  • No re-use delay

NC_Hovering.jpgHovering

Prereq: Acceleration 1

Type: Active / Buff

Desc: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment <Hovering Booster> equipped, and consumes 1 Magic Gear fuel.

Status Icon: 38360084.png

[Level 1] : Duration 30s

  • Consumes 1 Magic Gear Fuel from the inventory
  • SP cost : 25
  • Useable only as Mado Mechanic
  • Requires the item Hovering Booster in the Mechanics inventory or equipped
  • No casttime
  • No seconds aftercastdelay
  • No re-use delay

NC_F-Side_Slide.jpgFront-Side Slide

Prereq: Hovering 1

Type: Active / Movement

Desc: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.

  • Consumes 1 Magic Gear Fuel from the inventory
  • Useable only as Mado Mechanic
  • Can be used without hovering.
  • SP cost : 5
  • No casttime
  • 0.5 second aftercastdelay
  • No re-use delay

NC_B-Side_Slide.jpgBack-Side Slide

Prereq: Hovering 1

Type: Active / Movement

Desc: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.

  • Consumes 1 Magic Gear Fuel from the inventory
  • Useable only as Mado Mechanic
  • Can be used without hovering.
  • SP cost : 5
  • No casttime
  • 0.5 second aftercastdelay
  • No re-use delay

NC_Main_Frame.jpgMainframe Restructure

Prereq: Magic Gear License 4

Type: Passive

Desc: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will overheat.

Status Icon: 16170035.png

[Level 1] : Defense + 4 / Over-heat Limit + 10

[Level 2] : Defense + 7 / Over-heat Limit + 18

[Level 3] : Defense + 11 / Over-heat Limit + 36

[Level 4] : Defense + 15 / Over-heat Limit + 56

NC_Self_Destruction.jpgSelf Destruction

Prereq: Mainframe Restructure 2

Type: Active / Damage

Desc: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.

[Level 1] : Radius 5 x 5 Cells

[Level 2] : Radius 7 x 7 Cells

[Level 3] : Radius 9 x 9 Cells

  • Consumes 5 Magic Gear Fuel from the inventory
  • Useable only as Mado Mechanic
  • Using this skill unequips the Mado suit
  • SP cost : 5
  • The exact damage formula is unknown.
    The damage relies on the casters current hp and sp.
  • 3.5~2.5 seconds fixed casttime, uninterruptable
  • 0.5 second aftercastdelay
  • No re-use delay

NC_Shape_Shift.jpgShape Shift

Prereq: Mainframe Restructure 2

Type: Active / Buff

Desc: Chances the armor element of the magic gear. Requires the magic gear equipment <Shapeshift> equipped, and consumes 2 magic gear fuel and 1 elemental stone.

Status Icon: 67902291.png

[Level 1] : Fire Attribute Change / Consumes 1 Flame Heart

[Level 2] : Earth Attribute Change / Consumes 1 Great Nature

[Level 3] : Wind Attribute Change / Consumes 1 Rough Wind

[Level 4] : Water Attribute Change / Consumes 1 Mystic Frozen

  • Consumes 2 Magic Gear Fuel from the inventory
  • SP cost : 100
  • Duration : 300 seconds (5 minutes)
  • Useable only as Mado Mechanic
  • 3 second casttime
  • 2 second aftercastdelay
  • No re-use delay

NC_Emergency_Cool.jpgEmergency Cool

Prereq: Self Destruction 2

Type: Active / Buff

Desc: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment <Cooling System> equipped. Consumes 2 magic gear fuel.

  • Consumes 2 Magic Gear Fuel from the inventory
  • SP cost : 20 (Really consumes 1 sp)
  • This skill does not work, it does not remove Overheat status, or it is unknown how this skill works.
  • Useable only as Mado Mechanic
  • No casttime
  • 0.5 second aftercastdelay
  • No re-use delay

NC_Infrared_Scan.jpgInfrared Scan

Prereq: Shape Shift 2

Type: Active / Detecting / Debuff

Desc: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.

Status Icon: 88256925.png

  • SP cost : 45
  • Causes hidden targets to get revealed and have a 50% chance to lose 30% flee for a certain amount of time
  • Useable only as Mado Mechanic
  • 1 second fixed casttime
  • 0.5 second aftercastdelay
  • 15 seconds re-use delay

NC_analyze.jpgAnalyze

Prereq: Infrared Scan 1

Prereq: Active / Debuff

Desc: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 magic gear fuel.

Status Icon: 68034100.png

[Level 1] : Physical / Magic Defense - 14%

[Level 2] : Physical / Magic Defense - 28%

[Level 3] : Physical / Magic Defense - 42%

  • Consumes 1 Magic Gear Fuel from the inventory
  • SP cost : 30
  • 9 cells range
  • Works on boss monsters
  • Defense reduction effect lasts 20 seconds
  • Useable only as Mado Mechanic
  • 1 second fixed casttime
  • 1 second aftercastdelay
  • 0 seconds re-use delay

NC_Magnetic_Field.jpgMagnetic Field

Prereq: Emergency Cool 1

Type: Active / Debuff

Desc: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment <Magnetic Field Generator> equipped, and consumes 3 magic gear fuel.

[Level 1] : Radius 3 x 3 cells / Drains 17 SP per second

[Level 2] : Radius 5 x 5 cells / Drains 20 SP per second

[Level 3] : Radius 7 x 7 cells / Drains 23 SP per second

  • Consumes 3 Magic Gear Fuel from the inventory
  • SP cost : 90
  • 15 seconds duration
  • Requires the item Magnetic Field Device in the Mechanics inventory or equipped
  • Useable only as Mado Mechanic
  • 0.5~1.5 second fixed casttime (level 1~level 3)
  • No aftercastdelay
  • 300 seconds re-use delay (5 minutes)

NC_Neutral_Barrier.jpgNeutral Barrier

Prereq: Magnetic Field 2

Type: Active / buff

Desc: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment <Barrier Generator> equipped, and consumes 1 magic gear fuel.

Status Icon: 44501070.png

[Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s

[Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s

[Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60s

  • Consumes 1 Magic Gear Fuel from the inventory
  • SP cost : 90
  • 30~60 seconds duration (level 1~level 3)
  • Affects all targets (allied, enemies and the caster) inside the 3x3 area
  • The skills description is wrong.
    Instead of increasing the defense of all targets in the 3x3 area this skill makes all targets in the 3x3 area gain a 95% chance to evade enemies normal physical short-ranged attacks and physical short ranged skills (like Bash or Cross impact).
    This 95% evasion rate works regardless of the flee of the target and is not reduced if more than one enemy attacks the target (no mob flee penalty).
    Critical hits, long ranged physical attacks and magic still are still able to hit targets inside of Neutral Barriers area at the normal rate, though.
  • Requires the item Barrier Generator in the Mechanics inventory or equipped
  • Useable only as Mado Mechanic
  • 0.5~1.5 second fixed casttime (level 1~level 3)
  • No aftercastdelay
  • 120 seconds re-use delay (2 minutes)

NC_Stealth_Field.jpgStealth Field

Prereq: Analyze 3 / Neutral barrier 2

Type: Active / Buff

Desc: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment <Optic Camouflage Generator> equipped, and consumes 2 magic gear fuel.

Status Icon: 43980165.png

[Level 1] : Radius 3 x 3 cells / Duration 15s

[Level 2] : Radius 3 x 3 cells / Duration 20s

[Level 3] : Radius 3 x 3 cells / Duration 25s

  • Consumes 2 Magic Gear Fuel from the inventory
  • SP cost : 100~200 (level 1~level 3)
  • 15~25 seconds duration (level 1~level 3)
  • Affects all targets (allied, enemies and the caster) inside the 3x3 area.
    Targets affected become transparent.
  • The exact effect of this skill is unknown.
  • Reduces moving speed of the caster by 30% for the duration
  • Requires the item Stealth Field Generator in the Mechanics inventory or equipped
  • Useable only as Mado Mechanic
  • 0.5~1.5 second casttime (level 1~level 3)
  • No aftercastdelay
  • 120 seconds re-use delay (2 minutes)

NC_Repair.jpgRepair

Prereq: Magic Gear License 2

Type: Active / Recovery

Desc: Allows recovery of your own or another target magic gear. Requires the magic gear equipment <Repair Kit> equipped, and consumes 1 magic gear fuel. Range 5 cells. The magic gear is not affected by the heal skill.

[Level 1] : MHP 6% Recovery

[Level 2] : MHP 9% Recovery

[Level 3] : MHP 12% Recovery

[Level 4] : MHP 15% Recovery

[Level 5] : MHP 18% Recovery

  • Consumes 2 Magic Gear Fuel from the inventory
  • 5 cells range
  • SP cost : 25~45 (level 1~level 5)
  • The exact effect of this skill is unknown.
  • Requires the item Repair Kit in the Mechanics inventory or equipped
  • Useable only as Mado Mechanic
  • 1 second casttime
  • 1 second aftercastdelay
  • No re-use delay

Like I said, a small guide to help folks out. If there are any question, feel free to contact me here or in-game.

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really nice ty i wanna try this job but i got a question wats the best weapon i can use?

The Pile Bunker is a really good weapon, although its a mace and you wont be able to use the Axe skills if you want. Hurricane Fury (dropped by Gloom Under Night) and Giant Axe (dropped by Orc Hero) are 2 of my favorite weapons. I prefer the Hurricane Fury overall.

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The Pile Bunker is a really good weapon, although its a mace and you wont be able to use the Axe skills if you want. Hurricane Fury (dropped by Gloom Under Night) and Giant Axe (dropped by Orc Hero) are 2 of my favorite weapons. I prefer the Hurricane Fury overall.

ty so much ill start playing this job :)

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Speaking of the Mechanic Skill "Emergency Cool", I just tested it extensively and it doesn't work, but something struck me as odd. Here on the guide, it says that "Emergency Cool" consumes 20 SP, but yet when I used it, the skill consumed 1 SP. I don't know if that's important, but that's what I saw.

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Speaking of the Mechanic Skill "Emergency Cool", I just tested it extensively and it doesn't work, but something struck me as odd. Here on the guide, it says that "Emergency Cool" consumes 20 SP, but yet when I used it, the skill consumed 1 SP. I don't know if that's important, but that's what I saw.

Yeah, thats why I posted in bold, "This skill does not work, it does not remove Overheat status, or it is unknown how this skill works." I'll change the sp cost thou. Thanks :o

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There's the basic Orc Axe [4], but don't expect too much damage. Other options include the War Axe [1] and the Vecer Axe [2]. But your best option would probably be the Pile Bunker. Its not slotted, nor can you use Axe skills with it thou.

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