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Assassin Guide


Kaez
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Hey Girls , Boys and dudes ;)

I didn't found a SinX Guide so i will make one :)

Soo its my first time, to make a class guide.

If u see any mistake, pls give me a "feedback" about it.

But pls dont Flame it ;)

Alright now ill begin...

1. - Its Beginns..

2. - The art of death

3. - Skills

4. - Equipments (coming soon)

5. - Critical SinX

6. - Breaker SinX

7. - MA SinX

8. -Hybrid SinX

9. -Leveling

10. -SinX vs. PvP /b]

11. - The end or just begin?

1.

For Beginners, the jobs to become Assassin cross:

Novice -> Theif -> Assassin -> Novice High (reborn) -> Theif High -> Assassin Cross (aka. SinX)

2.

The 4 Types of Assassins ( Death muha ):

1) Critical SinX - After the updates, this is most preferred by all.

2) Breaker SinX - Still Pwns, with the right build, 25K+ on SinXs. Unless they are extremely good at Armours and garment Switching.

3) Meteor Assult (MA) SinX- After the updates, no one relys on it too much.

4) Hybird build- I'l add this later too, Im on holidays you see.

3.

Must have Skills

Basic Skills- 9

Double Attack- 10

Improve Dodge- 10

Steal- 5

Hiding- 10

Envenom- 10

Detoxify- 1

Right Hand Mastery- 5

Left Hand Mastery- 5

Katar Mastery- 10

Cloaking- 10

Sonic Blow- 10

Grimtooth- 5

Enchant poison- 10

Poison React- 10

Venom Dust- 7

Venom Splasher- 7

First Aid- 1

Throw sand- 1

Back Sliding- 1

Take Stone- 1

Advance katar Research- 5

Enchant Deadly Posion- 5

Breaker- 10

Meteor Assult- 10

Create Deadly Poison- 1

4.

Equipments for a SinX

coming soon,...

im new on this server ;)

If u have any ideas, POST IT!

________________________________________________________________________________

__________________________________________________

5.

Critical SinX:

Skills required/Recommended:

1) Enchant posion:

Skill form: Supportive, Enchants elemental property to weapon only.

Description: Temporarily enchants equipped weapon with poison property. It has a chance of inflicting enermy with posion status.

*This skill, well, is not the most inportant skill to have but, good to be in your shortcut hotkeys. By the way, on players who have Ghostring on, you can only hit the player with 50% of your damage. Because, Poison on ghost = 50% output only.

2) Enchant Deadly posion (EDP)

Skill form: Supportive

Description: Enchants weapon with Deadly poison with enhanceits damage and poisons target by chance. Each cast requires 1 poisonous drug bottle (PDB)

*A must have, but highly not recommended to use when fighting any survival pallys, you will die before they do because of the hight damage reflected. But, for any other classes, its good for quick kill on players such as stalkers and snipers. With the right weapon and cards, you should do 20+ K damage.

Status Build:

STR - 190+Bonus ( Make it Divisible by 10 )

AGI - Max your Attack Speed ( Should be more than 90 without Bonus )

VIT - Until HP not less than 100K (Don't act like a hero, I see some that keeps it at 1)

INT - 1 ( Dont bother adding )

DEX - 150 Total ( With Bonus )

LUK - Put it to 150 or more without bonus

6.

Breaker SinX:

Skill required:

Breaker

Skill form: Aggressive

Description: Inflicts an amount of damage to an enermy. It is calculated by Caster's INT and some from the attack power.

Status Build

STR - 150++ ( Without bonus, and you need it to carry your stuff )

AGI - Max your attack speed

VIT - Again, not less than ++100K HP

INT - MAX ( Breaker is INT based)

DEX- 150 total / Get till Instant cast

LUK - Keep it at 1

*Breaker: After the newEST updates (Thanks to Delgelato):

Now, pretend you Enermy's Flee > Your HIT rate. Then only your INT part of your breaker will hit, that means your enermy will not take damage from your STR part.

Breaker are NOT affected by damage modifiers such as Hydra in PvP cases, unless your STR part misses. So, INT breakers are only based in your INT itself, not affected by Hydras.

Breaker damage cannot be reduced by your Armour, it can only be reduced by your garment. So, unlike BEFORE the updates, Poison weapon + Breaker can heal players with their undead armours but only from the STR part of your breaker. But now AFTER the updates, breakers can still hit whether or not its the STR part or the INT part, because its not reduced by your armour anymore. So, to reduce breaker damage you need the right garment on. If Poison weapon + Breaker, then you can reduce it using an Innoxious garment.

7.

MA SinX ( Meteor Assult ):

(As I said earlier, no one relys on it too much anymore after the updates, but, just to give them the son of a gun)

Skills required:

Meteor Assualt:

Skill form: Aggressive

Description: Damage all enermies in a 5*5 cell area around the caster and has the chance of inflicting Stun, blind or bleeding effect.

Status Build

STR - Same as a Critical SinX Max+Bonus

AGI - Max your attack speed

VIT - ..., Again, not less than ++100k HP

INT - Nope, 1

DEX - 150 Total ( You will need phreeroni card to hit the flee type SinX/Snipers)

LUK - Have more to spare? Throw them here.

8.

Hybird Build

Hybird build is basically a build that allows you to have equal, nice damage from each build mentioned just now. Good breaker damage and good Crit damage etc etc.

Status build

STR - Keep it around 170- 190, not too much.

AGI - Max up your Attack speed.

VIT - Push it to around ++100k Hp.

INT - More than 150 base. You need this for breaker.

DEX - For MA and other skill spam. 120 in total.

LUK - I would say around 100+ base.

9.

Leveling:

As I said im new on this server.

But its coming soon or u post me infos.

10.

SinX vs. PvP

At First, remember to use effect/status cards too guys, they PWN!!

My favourite to use a sinx in pvp/duel/WoE or anything else,

is the Hybrid SinX because u do nice

Crit and nice SB dmg.

This :MA>Cloak>MA>Cloak :

is a nice way to find cloak enemys or to dmg if u play an MA SinX.

Envenom spam worke fine with EPD crit sinx.

(coming soon)

11.

For the Final

Last to know:

What bring me the Stats ?:

STR:

* +1 base damage per point for melee weapons.

* A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons where Str/10 is rounded down.

* +1 base damage per 5 points for missile weapons.

* +30 carrying capacity per point of Base Str (the left hand part of Str only).

AGI:

* +1 flee per point.

* Increased attack speed per point (complicated, but based on the atk speed of the weapon you are using in the class you are in).

VIT:

* +1% to MaxHP per point. +0.8 weapon damage reduction (defensive) per point.

* Healing items effect increased by +2% per point.

* Every 5 full points of VIT increases HP Recovery Power by 1 (see substats page for more details).

* There is a hidden bonus of +1 Int style MDEF per 2 points.

* Increasing VIT also decreases the chance of being afflicted by the negative status affects of Poison, Silence and Stun.

INT:

* +1 Base MAtk per point.

* +1% to MaxSP per point.

* SP Recovery items effect increased by +2% per point.

* Every 6 full points of INT increases SP Recovery Power by 1 and past 120 INT, every 2 INT gives a bonus to SP Recovery Power of 1

* +1 spell damage reduction (defensive) per point.

* Increasing INT also decreases the chance of being afflicted by the negative status affects of Blind, Sleep and Stone Curse.

DEX:

* +1 to hit per point.

* Increased attack speed per point (complicated, but based on the atk speed of the weapon you are using in the class you are in and worth 1/4 of Agi).

* +1 base damage per 5 points for melee weapons.

* +1 minimum damage per point for melee weapons.

* 150 Total Dex for Instant Cast

* +0.1% forging and refining rates for Blacksmiths.

LUK:

* +1 base damage per 5 points of Luk for missile and melee weapons.

* +1 crit chance per 3 points of Luk.

* +1 "lucky" dodge chance (the right hand part of your flee value) per 10 points of Luk.

* +0.1% forging and refining rates for Blacksmiths per point.

* Increasing LUK also decreases the chance of being afflicted by any negative status affect (but not as much as the effect of VIT and INT in most cases).

Soo... I play now my SinX at 250 and hope I can finish this Guide for u.

Of course, I hope this Guide help a lil bit you.

I do this Guide because since the reales of Ragnarök I played a SinX ( <3 )

and I think its time to make my first own Guide about the Class of silence Death :)

In love,

Kaez

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I didn't found a SinX Guide so i will make one :)

Crit. SinX

Double Dagger Sinx Guide

Sonic Blow Guide

Crit SinX Guide V2

Critical SinX Guide

Meow's Sonic Blow/SB Sinx Guide

^_^

But well those are quite outdated because There haven't any custom VH, DLH, GDH, and those godly items... yet xD

@topic

This is the first time I heard MA and SBR type sinx.

Well it's because since the before-wipe there's only 3 types that well-known: Double Dagger, Sonic Blow, and Critical xD

Anyway this is IMHO:

¤ MA:

--> Short-range. Say bye-bye if your opponent is tricky and can play grimtooth or sbr well (for sin x against sin x). While for any other classes, they'll just try to not getting in your attack range.

¤ SBR:

--> You must play tricky or you'll be dead instead. And IMHO, 25k damage will be hard and quite long against 600k HP of my Sin X (there's no way I'm just gonna stand and let the sbr hit me. And wonder why my Sin X got quite a HP? Because he's an emper-breaker xD) ._. For other classes? if they can play their class well, this build is hard to play =\

I'm waiting on your equips and sinx vs class guide.

Good luck ^_^

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Thx for feedback guys :)

But I told its my first guide :)

I search for a Assassin Guide but I just found other Guides.

And ty for the Links.

MA SinX.

I Think 2 Daggers [4] or 2 Swords [4]

with Status Cards are more like *IHMO*

e.G.

2x Blind

2x Stun

2x Bleed

2x Silence

( Or other mixed )

Can help up many

I know its need more worke

and I'll more do for the Guide.

Of course I'll thanks for the feedbacks.

Kaez

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@topic

This is the first time I heard MA and SBR type sinx.

Well it's because since the before-wipe there's only 3 types that well-known: Double Dagger, Sonic Blow, and Critical xD

Anyway this is IMHO:

¤ MA:

--> Short-range. Say bye-bye if your opponent is tricky and can play grimtooth or sbr well (for sin x against sin x). While for any other classes, they'll just try to not getting in your attack range.

¤ SBR:

--> You must play tricky or you'll be dead instead. And IMHO, 25k damage will be hard and quite long against 600k HP of my Sin X (there's no way I'm just gonna stand and let the sbr hit me. And wonder why my Sin X got quite a HP? Because he's an emper-breaker xD) ._. For other classes? if they can play their class well, this build is hard to play =\

I'm waiting on your equips and sinx vs class guide.

Good luck ^_^

Thx for ur infos.

Ma SinX:

short range but nice on WoE with Status cards like silence slow or other

SB SinX:

I dont think thats hard to play.

I thinks its easy to play

just

-SB>SB>SB>SB>SB..

(enemy comes )

-Backslide

-SB>SB>SB>SB>SB..

( low Hp ? )

-Heal

(again)...

for the eq.

and pvp i need more time because

I dont now

if this server have

all kRo items and other items

like wings , sets and cards

Like:

Faith Card:+35 Int > Accessory

Envy Card:+35 Agi > Accessory

Greed Card:+35 Vit > Accessory

....

Bloody Knight Card:+10 Stats > headgear

Monkey Fist: +10 Stats > Weapon

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Honestly I don't support how you give out builds, and you excluded a lot of sinx types. Sinx is the universal adapter class of RO, as the possibilities are endless with it (with the right cards of course). Anyways, you should be encouraging players to create their own builds, that way we have more sins who stray away from the "mainstream" type of sinx.

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*cough* Its not very nice to 'steal' information from my guide as I can see you've done ;)

The credit for stats guide should go to RedXIII.

Im sry if u think thats form ur Guide...

its from an other Guide from my old Ro Server :)

The Guide writer has it given me

but its just only one and only the same.

Look at the original Ro web forum.

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For Soul Breaker. You could max your str and int. And then use a shelter card on a slotted armor to get 11 extra int ;o Atleast..thats what I do. And does breaker get dmg from Mattack? Cuz then you could use 1 or 2 bazeralds (is this how you spell it?) for 15-30% extra M attk :/

SB isnt based on STR...

Its an Int based skill...

mhm.. u get higher dmg with more str... but is lower than Int.

Int/spell dmg > Str

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Faith Card:+35 Int > Accessory

Envy Card:+35 Agi > Accessory

Greed Card:+35 Vit > Accessory

....

Bloody Knight Card:+10 Stats > headgear

Monkey Fist: +10 Stats > Weapon

Whatever serer you played on before had this stuf not here. In fact when you get that out of control with stat boosting items oh man that can literally make a server fairly over the top annoying. In gRO we're "fairly" balanced or giving it the best shot although I don't agree with ll that goes on the best of intentions are meant. Without Kiels though the SBK spam will be intensely hard to manage to be effective.

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  • 2 weeks later...
SB isnt based on STR...

Its an Int based skill...

mhm.. u get higher dmg with more str... but is lower than Int.

Int/spell dmg > Str

SBr is based on INT AND the physical attack that comes majorly from STR. And by INT, I mean solely INT and not MATK.

Quote from iRO Wiki:

In plain text: Soul Destroyer has 2 parts to it's damage which add to each other in the end. One part is based on your INT (read: not MATK), and the other is based on your ATK (minus the left-hand weapon's ATK). Both are actually considered, by the game's coding, to be Ranged Physical attacks.

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