In my opinion, in terms of PvE, nerfing skills and items is not always the best solution for a balanced and fun game play:
Demotivates players (all the effort and time down to the sink)
Makes players feel reluctant to build and play new Class because nerf could happen again, esp. if the Class becomes a "meta".
Devalues certain Class/Skills and Items.
Economy consequences: The rise and fall of items price, as well as the supply and demand.
Instead of nerfing "players", could we try to find a healthier solution to face current game contents?
What do you think abo