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Kazalus last won the day on July 18

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About Kazalus

  • Birthday September 26

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  1. Hmm that makes sense; I did not consider that. Thanks @Hangul for pointing these out!
  2. I'm going to provide a compilation of my PERSONAL FEEDBACK of all the classes I've tested. Other players may add to this as well in hopes that we'd get some tweaks/rebalancings. I'd like to mention again that this is A PERSONAL FEEDBACK and I may not have the best gears in the server for specific classes. Rune Knight - Incredibly broken This class was probably the reason why the system detected "feeding" during the recent War of Emperium events as their Dragon Breath deals an ungodly amount of damage in low intervals, and in a long-ranged area of effect. The fact that the Rune Knight can defend themselves from different forms of damage makes it a cheesy class to play dealing overkill damage and taking absolutely no damage. With 130 Vit and a Tao Gunka Card, a Rune Knight can hit close to 200k HP which is quite high considering most players I've observed have HP ranging from around 80k-140k. Skills that make the Rune Knight broken: Dragon Breath - Regardless of what element you change Dragon Breath into, it will still deal around roughly 100k-250k damage during WoE which is higher than the average HP of players. This skill is highly spammable as opposed to the pre-update where it had around 3 seconds to cooldown. Sonic Wave - While it is less oppressive compared to Dragon Breath, the fact that it can one-shot someone out of the blue with 0-cast gives it more than a reason to be broken. Non-woe PVP testing revealed it to deal around 150k-200k on a target with minimal resist. Do note that this was not a Crit and god-knows how much damage it would deal if it did actually crit. Wind Cutter - The spammable capacity of this skill is to be feared (no pun intended) as an RK sitting on the entrance can simply spam this skill with a Spear and wreck anyone who tries to move past. I'd watch out for this skill as it has a potential to get just as broken as Dragon Breath. @LKshaye mentioned his claim that this skill isn't broken as it doesn't stagger lock. Notable Rune Knight skills that are balanced: Bowling Bash - I believe that Bowling Bash is quite balanced and appropriate for this patch as it has a cooldown, cast time, and manageable damage. In a WoE setting, this damage improves due to Bowling Bash's hits scaling toward the number of affected targets. Though I'd argue that it would need a bit more damage to make it viable to center in a build. @LKshaye mentioned that this skill isn't so good as it has a cooldown and won't be viable until future episodes. Brandish Spear - Similar to Bowling Bash, this skill has a cooldown, cast time, and manageable damage. While it isn't as strong as Bowling Bash in terms of potential damage, the spear requirement allows players to utilize a variety of other spear-centered skills like Spear Boomerang and Hundred Spears. @LKshaye mentioned that similar to Bowling Bash, this skill isn't viable until future episodes. Ignition Break - I like how the skill no longer requires players to have a Fire-property weapon to deal extra damage as well as being two-cells close to deal the maximum amount of damage. I believe that this skill should get a slight buff in damage or reduction of cooldown for it to be more viable to play around. @LKshaye mentioned otherwise that this is actually a broken skill. Hundred Spear - For an offensive skill, Hundered Spear has quite the long cooldown but it does deal a respectable amount of damage to bunched targets. The damage isn't oppressive at all and I believe that this is a standard Rune Knight skill for this patch. @LKshaye mentioned that this skill isn't as strong with similar reasons as Bowling Bash and Hundred Spear. Royal Guard - It's OK Though I didn't have the chance to see players recently use this class, I've gone ahead and did some testing. Martyr's Reckoning (more commonly known as Sacrifice) deals dismal damage. With 130 Vit and without a Taogunka Card, the RG deals a measly 10k damage per hit which is obviously not enough considering how much damage the other classes deal, and especially on the account that this skill requires the user to spend a percentage of HP per hit. It seems that the only thing that the RGs have going for them is their Over Brand that deals massive damage when positioned correctly. Skill(s) that make the Royal Guard broken: Over Brand - Despite this skill being super close range and tricky to pull off, Over Brand is capable of one-shotting any class that gets too close. Combined with the Moon Slasher skill, it makes for a formidable force. Then again, you need to get close to the target which rarely happens as even an RG can get one-shotted in this patch (this absolutely weirds me out). Skills of the Royal Guard that need to get buffed: Martyr's Reckoning - For the amount of risk an RG puts to deal 10k damage is too high. Perhaps increase the MaxHP-to-damage scaling? Rapid Smiting (Shield Chain) - The damage of this skill is abysmal even with a heavy shield and decent weapon. This skill needs to be seriously buffed to be viable for building into. @LKshaye mentioned that this skill now has an 11-cell range, and that with a +13-+14 Glorious Spear to make the most use out of this skill. Genesis Ray - Despite this skill getting 'buffed', it lacks power even with a full Int and Matk build. It needs more love to actually be a viable build. Cannon Spear - Long cooldown + low damage doesn't make it very viable to build around. I believe it requires a small damage buff to make Cannon Spear builds active again especially with Bio5 headgears available for PvP. Sorcerer - Clearly Broken One skill that makes the Sorcerer one of the most broken classes in the server right now is Psychic Wave. Using a book-class weapon, I can deal 100k damage per tick of Psychic Wave with instant casting speed. Though a majority of Sorcerer skills are balanced, this single skill breaks the entire class. Skill(s) that make the Sorcerer broken: Psychic Wave - As mentioned in the Sorcerer's introduction, this skill deals an ungodly amount of damage with the potential ability to change its element. This needs a massive damage nerf to make it balanced. This skill rivals the RK's Dragon Breath in its oppressiveness with the only thing keeping it from breaking the entire game is its cooldown. Notable Sorcerer skills that are balanced: Diamond Dust - This skill deals a moderate burst of damage, has a cooldown, and has a chance to inflict Crystallize on the target. Its damage isn't as bonkers as Psychic Wave, and you can't spam it so it's a manageable and balanced skill. Varetyr Spear - Despite this skill easily countered by a Maya Card, its upside is good enough for a player to want to risk casting this skill. Since stats are low and resists are close to non-existent, the Stun mechanic of Varetyr Spear enables Sorcerers to lock down groups of enemies with ease. It has a cooldown and moderate damage so I'd say this would be better balanced with a slight damage nerf. Earth Grave - I believe that this skill needs a slight damage buff for players to consider maxing it out as it seems to only be good as a tool to reveal hidden targets, and as a prerequisite to getting Arrullo. Killing Cloud - The damage is high enough for players to not want to stay inside it, and the Poison status effect is genuinely something to fear in this patch as low SP is a common place. Combined with Poison Buster, one can finish off targets if timed correctly. Poison Buster - I don't think that players would really like to get this skill as it would be spent better elsewhere to cover more support skills such as Warmer and Extreme Vacuum. However, getting this skill ensures a strong burst of damage when the specific cloud poison prerequisite is met. --To be continued-- (I'm probably working on it now).
  3. Description of Issue: I equipped my Genesis Wings costume and it ended up crashing the client. Before the client crashed, I wasn't able to see the sprite of the costume appear; it was only when I attempted to view my equipment that the client ended up crashing. Expected Result: For the Genesis Wings' sprite to properly display. Official Information & Screenshots: Module Name: D:\Program Files (x86)\GatheringRO\Client.exe Time Stamp: 0x5feaa432 - Tue Dec 29 11:36:18 2020 Exception Type: 0xc0000005 0x00a8df5e D:\Program Files (x86)\GatheringRO\Client.exe 0x00a8deb1 D:\Program Files (x86)\GatheringRO\Client.exe 0x00a8839a D:\Program Files (x86)\GatheringRO\Client.exe 0x00a887a4 D:\Program Files (x86)\GatheringRO\Client.exe 0x00a8906f D:\Program Files (x86)\GatheringRO\Client.exe 0x00a87d75 D:\Program Files (x86)\GatheringRO\Client.exe 0x004acc08 D:\Program Files (x86)\GatheringRO\Client.exe 0x004ace21 D:\Program Files (x86)\GatheringRO\Client.exe 0x00bd1b86 D:\Program Files (x86)\GatheringRO\Client.exe 0x751efa29 C:\WINDOWS\System32\KERNEL32.DLL 0x771f7a7e C:\WINDOWS\SYSTEM32\ntdll.dll 0x771f7a4e C:\WINDOWS\SYSTEM32\ntdll.dll eax: 0x00000014 ebx: 0x00000000 ecx: 0x00000000 edx: 0x131872c0 esi: 0x0019f5c8 edi: 0x0019f5c8 ebp: 0x0019ffec esp: 0x0019ffe4 stack 0019ffe4 - 001a03e4 0019FFE4 : FF FF FF FF 3B 8A 21 77 00 00 00 00 00 00 00 00 0019FFF4 : 4D 1C BD 00 00 50 23 00 00 00 00 00 41 63 74 78 001A0004 : 20 00 00 00 01 00 00 00 08 33 00 00 DC 00 00 00 001A0014 : 00 00 00 00 20 00 00 00 00 00 00 00 14 00 00 00 001A0024 : 01 00 00 00 07 00 00 00 34 00 00 00 7C 01 00 00 001A0034 : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 001A0044 : 00 00 00 00 00 00 00 00 02 00 00 00 4E EF 26 1A 001A0054 : 98 02 00 00 44 00 00 00 E0 02 00 00 54 02 00 00 001A0064 : 00 00 00 00 BA 71 32 F3 34 05 00 00 4A 00 00 00 001A0074 : 80 05 00 00 42 03 00 00 00 00 00 00 5B 49 59 2D 001A0084 : C4 08 00 00 32 00 00 00 F8 08 00 00 00 03 00 00 001A0094 : 00 00 00 00 CD EA CE 32 F8 0B 00 00 42 00 00 00 001A00A4 : 3C 0C 00 00 36 03 00 00 00 00 00 00 C8 5F 50 38 001A00B4 : 74 0F 00 00 5E 00 00 00 D4 0F 00 00 56 03 00 00 001A00C4 : 00 00 00 00 44 05 28 B1 2C 13 00 00 56 00 00 00 001A00D4 : 84 13 00 00 86 03 00 00 10 00 00 00 09 00 00 00 Launch Info 00A5 00A5 00A5 00A5 00A5 00A5 00A5 00A5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Soul Reaper 3155
  4. I stand corrected. Turns out PW was mostly variable cast that's why I thought Fenrir Card didn't work. Thanks Hangul!
  5. As the title suggests, the Fenrir Card doesn't seem to reduce cast time at all however, it does provide its Matk bonuses.
  6. As the title suggests, the Rebellion class can't seem to wear any BG set or set piece. I've tried Battlelord and King's Sets and I can't wear any of them. Maybe it's because the equipment is restricted to Gunslinger only but when the player Job Changes it prevents them from wearing it (?)
  7. Just as the title suggests, the summons of the Sorcerer doesn't seem to give any bonus at all. One example would be the Ventus summon which doesn't seem to give any reduction to cast.
  8. The [Sage Class] description reads that it inflicts Level 1 Critical Wound to all enemies on screen when dealing magical attacks. However with some testing, it seems to work like a Celine Kimi Card which inflicts Critical Wounds to targets hit by magical attacks and doesn't do a wide-screen Critical Wound effect.
  9. (gonna revive this slightly old thread) As an alternative option to killing a specified MVP for accomplishing an S-rank quest, I suggest that there would be the option to instead accomplish a specified official/custom non-legendary quest. For example, make a Shafka Hat or a Magic Eyes Hat in order to earn (x) amount of zenny, coupons, and a GatheringRO Coupon for the Headgear Upgrade Quest which I believe is pretty undervalued at the moment. This way, it gives purpose to quests that have been previously been ignored due to their non-meta status or what-not. It also allows players to not only explore a facet of Ragnarok Online long forgotten, but it also gives value to the said quests. :)
  10. The after-cast delay doesn't seem to apply even on PVP settings. The Chaos immunity doesn't seem to work either as walking on the Shadow Chaser's skill whilst equipping the Blinder still inflicts the chaos effect. Edit: Chaos Panic ignores Chaos Immunity.
  11. The set bonus of the Battlelord Set doesn't seem to increase the damage of Warg Strike nor Blitz Beat. It seem that only the stats it provides adds bonus damage but not the set itself. Here's some pictures from testing: (I tested on Dark Kobold Archers in gld2_prt) 1) Blitz Beat with Battlelord Set: 2) Blitz Beat without Battlelord Set: The only bonuses that I assume are being accounted for are the stat bonuses from the armor. Upon taking off the armor, I lost 8 points of Dex (idk why not 7), Agi, and Vit. The set is supposed to grant me a total of 12.5% additional damage with Blitz Beat but I don't seem to notice it. 3) Warg Strike with Battlelord set: 4) Warg Strike without Battlelord Set:
  12. Define "good" because there are a lot of "good" classes for both WoE and Battlegrounds. If by "good" you mean high K/D ratios that would be the Warlock, Doram, and Rebellion classes. If you mean "popular", Royal Guard, Doram, Sorcerer(recent), Shadow Chaser, and Mechanic. If you mean "reliable", Royal Guard, Doram, Genetic, Archbishop, Ranger. Take your pick. Most of the Glorious Weapons are strong in PVP scenarios especially when they're greatly refined (+11 - +14). Though objectively speaking, there are better alternatives to the Glorious Armor set (the Glorious accessories are fine though) as description-wise, the Glorious Set is built for support roles like Archbishops and Pitcher-build Genetics. The Siege Set was recommended to you because it is one of the most reliable PVP sets for players breaking into the PvP scene as it provides a great deal of resistance against players, ranged attacks, and grants a considerable amount of HP. It's really up to you what kind of character you want to build!
  13. I just tested this and the skill works fine. The most probable reason why it "doesn't work" is because your current HP and SP values are even; which means that you're actually recovering your already full HP and SP. Edit: This skill works mostly on PVP I'd like to add something to this report though as it's a Kagerou/Oboro related bug: the skill Ominous Moonlight doesn't seem to counteract healing effects despite the gRO wiki stating that it should reverse healing effects instead.
  14. It is mentioned in here https://gatheringro.com/wiki/High_Speed_Cart_Ram that Cart Termination bypasses Auto Guard, Parrying, and Cast-off Cicada Shell. However, during a series of tests, Cart Termination seems to only bypass Parrying. Auto Guard and Cast-off Cicada Shell however, still block the attacks.
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