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Hersheys last won the day on August 27 2019

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  1. I don't use these unless for back-up bows but there's a few new players that are Rangers that do Item ID# 1746 (Elven_Bow) Item ID# 1732 (Earth_Bow) Item ID# 19019 (Elemental_Crown) Item ID# 1730 (Burning_Bow) Item ID# 1731 (Frozen_Bow) Item ID# 1733 (Gust_Bow) @Everade And presumably, Elemental Clothes also wouldn't have it's combo with the arrow/bows, as the rest don't have the combos working either. It's effects are supposed to have combos with Earth/Burning/Frozen/Gust bow and Earth/Wind/Crystal/Fire arrows: Item ID# 19048 (Elemental_Clothe)
  2. Elemental Crown also does not work with any of the combo it says on the item: Burning/Frozen/Earth/Gust Bow
  3. Can confirm, none of the combo effects works for elven bow + arrow or those other bow and arrow combos mentioned by the topic starter
  4. I heard gRO's been less populated than before though :-(
  5. And do the enchantments work in PvP/WoE, even when the headgear it's put into doesn't have effects in PvP/WoE?
  6. How many people average attend a WB event nowadays?
  7. It's a mini-boss card. Those can't be put in lower headgear slots
  8. Oh wow that chance still seems to be high then because it was tried on char with 200 AGI and 173 LUK and 40% max weight Thanks for the clarification!
  9. Was counting on that extra +5 for a specific build. Wasted a refine certificate and blessed ores just to get it to +9
  10. Maybe in WoE shops too? It's been dead recently, most specially WoE 2
  11. I think the same seems to be true for Earth Bow + Stone arrow combo as well
  12. I did On a char with Gloom card, 100 CRIT, and Maximize Power on (via Master Buff Scroll). De-equipped and re-equipped bow and arrows to remove the Holy Element weapon enchant from the scroll. I did this in order to make the damage as consistent as possible Results: (Same weapon, same arrows, same refine rate) No cards on weapon at all = 1m 33s 500ms (just Gloom) 4x Abysmal Knight cards = 1m 13s 422ms (Gloom + 100% more damage to Boss monsters) 2x Orc Skeleton and 2x Butoijo cards = 1m 17s 797ms (Gloom + 40% more damage to Holy, 40% more damage to Angel) 4x Desert Wolf cards = 1m 16s 109ms (Gloom + 60% more damage to Small monsters, +20 ATK) (this one I figured was going to be inaccurate because there's an additional 20 ATK from the cards, whereas the other cards gave no such bonus but I tested it anyway just for the hell of it) From my tests, it seems like Abysmal Knight still affects the Emperium but.... with 4x of it VS no cards on the weapon at all, there's only a 20 second difference. If I'm doing double the damage (100% more), shouldn't the break time be cut in half? I tested 4x Abysmal Knight and the no cards on the weapon twice. Times are consistent, with only 1 second difference for the second tests (1m 34s / 1m 14s) But still, maybe a 19-20 second difference might just be attributed to the range of damage dealt per strike or something? I don't know, that's why I asked. A current and an ex-GM and a pro player said Abysmal Knight cards don't affect the Emperium anymore... thus the confusion, which I was hoping would be clarified by me asking the question
  13. But Abysmal Knight card says it does 25% more damage to Boss monsters. This is confusing Could a GM also help clarify please?
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