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Everade

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  1. Haha
    Everade got a reaction from raphaelluigi in A Return to GatheringRO   
    Welcome Back!             
    This topic will be your guide as you return to Gathering Ragnarok Online.
    Learn about the new content we’ve added to the game, the vast number of updates and improvements we’ve made to familiar gameplay since you last played, and much, much more.
    Let’s get started.
        Your Account
    If you haven’t visited Midgard since several years, you need to make sure that you can still Access Your Account.
    If you have issues accessing your account, you can simply reset your password right here: Reset Password
    In case you have forgotten your username, please create a support ticket. Please provide us with as many details as possible about your missing account to speed up the process. Create a Support Ticket
    Please note that we can't help you if you can't access your mail account any longer. It is required to determine you as the true account owner. If that's the case, please get in contact with your e-mail provider to re-gain access.

    Once you've gotten access to your account, please re-check all your account details and make sure they are up to date.
    We recommend to change your password right away to increase your account security.

    IMPORTANT:
    Due the vast changes on our ingame reward systems, we've moved to a 1 account per person policy.
    More details can be found in our updated ingame rules, so make sure you read yourself through before heading into the game.
     
     
        Downloading the Game
    Once you’ve gotten your account set up, you can download the updated game client directly from our website. It is important that if you still have an old installer on your system to not use it. Our client recieved a major overhaul, so the latest installer will be required to be able to play.
     Visit the download page
     
    If you have issues during this process, you can read about how to resolve them on the support page.
     
        What's New?
    We were pretty busy to enhance a lot of the key features gRO has to offer.
    It was our main goal to bring more end-game content to our players, while being much more rewarding.   But we've also made major changes to our core gameplay mechanics and migrated all your characters into a low-rate experience. Full details on the Major Update are outlined here:
    So let's get you a quick overview on these key features!    
        PvP Content
        Free - PvP Gear Set
    To help you as a returnee or as a beginner alike, we have given you the opportunity to start your PvP adventure right away once you've reached max level. You can get the entire set and additional giveaways 1 time per account as a welcome or welcome-back present!   Talk to Mr. Giveaway in Althea to claim your presents for yourself!
    He will also lead you through the very basics of GatheringRO and guide you around our re-designed main Town.           War of Emperium - Personal Rewards
      Our account based reward system has been designed to reward each individual person on its own.   Prove your worth by actively attending in the War of Emperium by successfully completing team-objectives and you'll be able to purchase ascended battle gear, glorious costumes, mounts and much more!
    Get all the details on our WoE Reward System page, and our dedicated War of Emperium Info page.

    We've also introduced a brand-new, beginner friendly and castle rotating main access WoE Core Map.
    You can either use the warp service from the lost soul Einherjar in Althea to warp to the WoE Core, or warp there directly by using the command @go woe.         Battlegrounds
      Battlegrounds is a competitive PvP system in which two teams compete towards specific objectives in various arenas, and has unique equipment, costumes and consumable rewards for participation. If you love the PvP aspect of Ragnarok, then the battlegrounds were made for you!
    Simply use the ingame command @go bg to warp instantly to the main area.

    We've re-designed Battlegrounds from the ground up, removed disliked modes and improved upon fan favorites to bring you the best experience possible! Earn brand-new ascended gear sets, guaranteed reward chests, and become a true warrior!


    We've created an indept Battlegrounds guide to feed your brain with all the details in- and around this amazing PvP content.
    Knuckle up with daily rewards, and compete in your favorite game modes!
              PvE Content
        World Bosses - Events
    New automated events are on the horizon!
    World Bosses are epic event monsters encountered throughout the open world of GatheringRO that spawn a treasure chest when defeated.
    They spawn at sheduled times which are announced ingame, 5 minutes before the boss appears.

    Checkout our dedicated World Boss Event timer, so you'll never miss a fight!

    They've been introduced with an all-new looting system allows us to reward every single participant upon fighting epic world bosses.
    You'll be rewarded with at least a  Evil Boss Fragment and a wide variety of rare loot which can be gained at a lower drop chance.

    Our original monster invasions have also been improved with great rewards for you to explore!
    The more cities you save from their attacks, the higher the chances to earn rare rewards become.


    More details on all our Automated Events timetable can be found in our wiki.       Party Based Memorial Dungeons
    Always keep an eye open on the global chat for players asking for people to join them for PHQ. (Pro Hunter Quest).
    This is your chance to find new friends to play with and enjoy all the latest Memorial Dungeons (Instances). 

    There are now also daily challenges for additional rewards for those owning a  Pro Hunter License.
    These bosses also support our unique treasure chest reward system just like the world bosses, so you'll never have to share your loot with anyone and can team up with as many people as you like!


     
        New Episodes
    Of course, we've been busy adding lots of great new Episodical quest story lines, maps and monsters to the ever-growing Ragnarok Online universe!
    And it keeps getting bigger!

    Here are some cherry picked Update Hubs which have been released lately:
    Episode 16.2: Terra Gloria - Wiki Entry
    Banquet For Heroes - Update Hub
    Tomb of Honor - Update Hub Rock Ridge - Update Hub   But there's so much more!         General Content
        Althea - Capital City
    Althea has been renovated from the blade of a grass up to the last brick of the castle!
    The changes are not just about barely visual improvements for eye-candy, but also from a comfort prespective when it comes to its available services.

    Especially new players should have a better time understanding the new city landscape.
    Orange - Legendary Gear Services for Prism and Valkyrie Helm
    Red - Item Enchantments
    Green - Everade's House (Quest content)
     
        Login Rewards
    Every day, upon staying online for a full hour, a login rewards window will appear right in the middle of the screen.
    All that is required to receive a reward is to be online for an hour during that day, and the reward for that will wait until it is claimed.
    This Login Reward system also comes with hundreds of new costumes that are available through a weekly rotating shop system.
     

     
        Playable Classes - Balance
    We've released a comprehensive skill overhaul of more than 290 skills, to deliver an overall job/class improvement!
    It includes many skill revamps, improvements, skill removals and a few new skill additions. All with a high focus on convenience changes, which makes any skill more enjoyable than ever before.   And if that's not enough, we're now also featuring new playable classes: The new race Doram you've got a new race and class, the Summoner to explore. Soul Reaper and Star Emperor are the next evolution of a Soul Linker and Star Gladiator.         Cards & Legendaries - Economy
    A vast amount of changes have also been made to lighten up the access toMVP cards  and other end-game content such as legendaries.
    This should help returnees and new players to have a better time catching up and focus on enjoying the game.

    Also, if you're a proud owner of one of the original legendary headgears, you may now have the possibility to upgrade their visuals!
    Or you can take a look at the brand new legendary headgears that have been introduced during your time off.
    Legendary Quests - Wiki
                       Game Information
    We took the time to write down several new Basic Guides, Wiki entries (over 1569 articles to date) and many more to get you a fresh and save start. Also our website database for both items and monsters are more accurate than ever before, so you don't have to rely on external sources any longer.   So make sure to at least pass by our cleaned up overview:

    Game Guide - Main Access Page       Overwhelmed?
    A lot of things might have changed which can be kind of overwhelming.
    But we're always here to help you!
     
    We now also have a Support channel ingame, so any question you ask there can be seen by the entire player base.
    This is usualy the fastest and most convenient way to get help.

    You can now also reach us on our official Discord server and of course here at our dedicated forum.
     
    Please note that "A Return To GatheringRO" only lists a handful of the vast amount of updates we've made over the years.
    We're sure you'll find yourself in many more great surprises a long the way.

    It's great to have you back! 
  2. Thanks
    Everade got a reaction from raphaelluigi in Revert old item drop rates TVM!   
    Welcome back.
    You might be interested into our little information topic for returnees:


    For the drop rate:
    There are currently no plans on reverting them.
  3. Like
    Everade reacted to Nazue in Zue's Art   
    Dropping off another of my Ragnarok Online based Original Characters.
    Meet Amaliah Wulfila and her adorable pet Griffin Syl - She is supposed to be a Paladin in her story telling so far although her in-game equivalent is a Royal Guard (alternative Outfit) //huehue
    I have one more RO based OC that just recently got a complete outfit revamp - stay tuned to see her //winks

  4. Thanks
    Everade got a reaction from Nazue in Not able to reset Password   
    I figured there were some missing cases in which reCaptcha wasn't loaded properly.
    This has now been fixed ;)

    Glad it worked for you.
  5. Thanks
    Everade got a reaction from Nazue in Not able to reset Password   
    Hey there @Nazue
    We've made major optimization updates to our website to improve loading performance.
    Part of these optimizations was, that reCaptcha only gets loaded once you click into the username and/or password fields.
    So make sure you see the reCaptcha logo at the bottom right of the website, after clicking into one of the data fields.
    It means that reCaptcha has been properly initialized. (we use the invisible reCaptcha so in most cases you don't have to make anything other than to simply login)

    as shown here:

     
    It's possible that it wasn't loaded properly when your browser filled all the fields by itself.
    Other than that it should work just fine.
    Let me know if you're still seeking assistance or if it worked for you.
  6. Like
    Everade reacted to Ryu Sakamoto in GENETIC PVP GUIDE   
    Geneticist PvP Guide
    This guide is all about a discussion of how to do PvP with the class who specializes in wits, speed, and style.  
     

     
    If you got lost because you were looking for something else kindly click these links in order to find your ways:  
     
    Contents:
    Overview Pros and Cons Stats Skills Recommended Gears Match-ups Afterword Overview
    Geneticists are the third job advancement of the Alchemists and Biochemists. An all-rounder class that introduces the use of Plants and new Cart Skills. They can solo MVP's and rather considered among the best with regards to it. Geneticists received an improved version of Cart Boost which makes their mobility one of the best in the game. They're a must have member in a guild in order to prevent armors and weapons from getting stripped or broken during sieges. The masters of alchemy have returned and they are now a deadly force to reckon with.
     
    Pros and Cons
    Geneticists are not perfect, well not all class are, but here are some things you should look over about this class.
    Pros:
    - High mobility due to Cart Boost
    - Good Support skills with an almost Mandatory buff in every WOE/PvP
    - Trap Abilities and Trap Clearing Skill
    - Easy to spam skills
     
    Cons:
    - Heavily reliant on supplies making it a very expensive class
    - Reliable AoE skills but requires setting up to be useful
     
    Stats
    STR: 90-180 (180 for Temporal Str Boots)
    AGI: 1 or 110-120 (cast animation cancellation)
    VIT: 130-150 (130 for bonus of Adventurer's Backpack)
    DEX: 150-185 (185 for Temporal Dex Boots)
    INT: 180-200 (main offensive stat)
    LUK: 50-90 (LUK points are much cheaper over STR/INT after a certain point also good for freeze duration reduction)
     
    Builds are a matter of personal touch.  Just go over and test out which build you want to go for and work your stat around it.
     
    Skills
    I'm sure someone already discussed the skills, but as I've said, like stats, what you use is really up to you, the ones below are a discussion of what they do and a bit of my opinion on them.
     

    (GIF: Anime "KonoSuba")
    If you want to be someone like her who only spams one skill, I'm not one to judge
     
     Acid Demonstration - The bread and butter skill for Geneticists. This is a single target selectable forced neutral long ranged skill that has a 10% chance of breaking your weapon or armor and deals more damage for players with more VIT. Your enemies are bound to have a bit of VIT in order to survive, you will never have to worry about dealing the least damage (unless you get countered via gears). This skill consume 1Acid Bottle and 1Grenade Bottle.
     
     Potion Pitcher - The main healing skill of Geneticist. Heal rate is increased depending on the target's VIT, INT along with Increased HP Recovery and Increased SP Recovery. Take note that Lvl 4 Potion Pitch consumes White Potion and Lvl 5 Potion Pitch consumes  Blue Potion so make sure you got both on your shortcuts.
     
     Full Chemical Protection - The combined chemical protection skill which makes Geneticists a must have in a guild or a party. This buff protects headgear, armor, weapon, garment and shoes from being stripped or broken, which saves a LOT of lives. This skill consume 1Glistening Potion.
     
     Cart Boost - The built-in Moonlight + Brazilian Flag Hat that offers max movement speed for Geneticist making them more mobile than the rest. Although the Mechanics get a similar skill from the Whitesmith skill set, Geneticists gets increased ATK from the Cart Boost because of Cart Remodelling. You can't use this skill without a cart.
     
     Cart Cannon - This skill is target selectable long range skill that splash 3x3 at max and for those fond of machine guns, this is a good skill overall. This thing is good to counter people using neutral resists to counter Acid Demonstration since the damage can be converted or changed depending on the Cannonball equipped. Also note that it is a Pseudo-neutral skill, making it convertable with elemental converters. Consumes Cannon Balls.
     

     
    NOTE:
     
     Sling Item - A single target selectable skill that throws either fruit bombs, increased recovery potions or stat foods depending on what you equipped. One of your major disables. Below are the effects of each bombs and other things that can be thrown.



     
     Blood Sucker - attaches a blood sucking plant onto a target and applies fixed damage and restores some of it back to you. This is reliable since it cancels casting as well as cloaking enemies. Consumes 1Bloodsuck Plant Seed.
     
     Demonic Fire - an AoE skill that burns the area and has a chance to apply burning stats on those who are caught in it. This skill can be chained with Fire Expansion. Consumes 1Bottle Grenade. 
     
     Fire Expansion - an extension skill for Demonic Fire which applies different buffs or debuffs depending on the level of the skill used. Set this up whenever you get a chance. The item consumed is also different depending on the level of the skill used.
    -Lvl 1 - 1Oil Bottle - Increases magic damage and extends the fire duration.
    -Lvl 2 - 1Explosive Powder - Inflicts Fire magic damage and ends the skill.
    -Lvl 3 - 1Smoke Powder - aka "Purple Gas", reduces ranged damage and melee damage but increases Flee rate and also extends the duration.
    -Lvl 4 - 1Tear Gas - aka "Gray Smoke", reduces flee and hit, drains max hp per 2 sec and forces enemies to do /cry emote. It also extends the duration.
    -Lvl 5 - 1Acid Bottle - it becomes an AoE Acid Demonstration and ends the skill.
     
     Hell's Plant - a ground skill that inflict damage in contact that has a chance to apply Bleed or Stun on those who gets damaged by it. A highly offensive skill which is effective for those who are under Pneuma. Consumes 1Plant Bottle.
     
     Mandragora Howling - an AoE skill around the caster that applies a debuff that extends Fixed Casting Time along with reducing INT and SP of those who are caught in it. Pretty handy against enemies who likes to close the gap. Consumes 1Mandragora Flowerpot.
     
     Cart Tornado - an AoE skill around the caster that deals damage. This is really unreliable since you're going to keep some distance in order not to get rekked by other players. But if you want to spin to win, go for it
     
     Wall of Thorn - an AoE ground skill around a single target which damages and pushes those who get in contact by 2 cells. Not really that reliable during WoE. It can be chained by a Fire Property attack and becomes Fire Wall. Consumes 1Thorn Plant Seed.
     
     Illusion Doping - an targetable skill that splash around the target dealing damage and causing Hallucination. In terms of reliability, it is reliable but not to the extent that it would really cause that much of a distraction. Consumes 1Alcohol.
     
     Spore Explosion - attaches a spore to a target causing more damage once it explodes afterwards dealing also splash damage around the target. A fun skill but in terms of damage its not really that much. Consumes 1Bomb Mushroom Spore.
     
     Crazy Weed - an AoE near instant ground skill (near instant meant it last for like a second) that summons a bundle of plants that deals Earth Property damage on the area that sweeps away any ground skill. Really reliable for clearing traps and other land effects. Consumes 1Thorn Plant Seed.
     
    Recommended Gears
    Players often ask what to get and where to get, I'm sure you're one of 'em if you're reading this guide. Well you can check these gears below if it suits your taste. 
    Headgears
    TOP
    Emperium Helm [1] - an improved version of the hopping filir hat (WoE Core Equipment Shop @go woe)
     Hopping Filir Hat [1] - increased potion pitch (see guide Homunculus Thesis Quest to know how to get one)
     Midgard Serpent Hat [1] - good for spamming with the -10% after cast reduction (EBF Shop at Adventure Guild @go adv) 
     Prism [1] - effect two is good for resist and effect three is good for the true sight effect (check Prism Helm Quest)
     Dark Lord Helm [1] - all stats +10 and +MAXHP is good for survivability (check Dark Lord Helm Quest)
     Blessed Valkyrie Helm - stats is love (check Blessed Valkyrie Helm Quest)
     
    MID
     Baron's Evil Eye [1] - that 5% cast delay reduc is good (Pro Hunter Shop at Adventure guild @go adv)
     Noble Mask [1] - decent stats (check Noble Mask Quest)
     Royal Dark Flame [1] - improved noble mask (from King Poring)
     
    LOWER
     Rainbow Sash [1]- stats + 5 (enchanting a Nebula's Aura with a 5% success rate of turning into this item)
    Nebula's Aura [1] - good mdef (check Nebula's Aura Quest)
     Gentleman's Pipe [1] - demi-human reducs (Quest Coupon Exchanger at Althea)
     
    Armor
     Geffen Magic Robe [1] - go after the -10% after cast delay reduction (from Geffen Magic Tournament)
     Brynhild [1] - this is a god item that can be slotted and can be enchanted (from Castle Invitation)
     
    Garment
     Archangel Wing [1] /  Fallen Angel Wing /  Emperium Wing [1] - overall good bonuses
     Adventurer's Backpack [1] - the bonuses are good (Pro Hunter Shop at Adventure guild @go adv)
     Nydhogg's Shadow Garb [1] - good elemental resist (from Shadow of Nydhogg)
     Gigant Snake Skin [1] - hp and sp bonuses are good to pair up with any temporal boots (from Faceworm Queen's Nest)
    Aesprika - the garment of the gods (from Castle Invitation)
     
    Shoes
     Enhanced Variant Shoes [1] - hp and sp (from doing Energy Crystal Quests at Eden Base 2nd Floor)
     Temporal Dex Boots [1] - for increased ranged damage + fixed cast reduction. Go with Bear's Power for enchants and paired with Expert Archer (from exchanging Temporal Crystals at the NPC near the entrance of Old Glast Heim)
     Temporal Str Boots [1] - for increased atk. Go with Bear's Power and Expert Archer (from exchanging Temporal Crystals at the NPC near the entrance of Old Glast Heim)
     
    Shield
     Emperium Buckler [1] - good elemental reducs and bonuses (WoE Core Equipment Shop @go woe)
     Valkyrie Shield [1] - good elemental reducs if you don't have enough frags for the buckler (from Valkyrie)
     Immune Shield [1] - good neutral resist (from Belphegor)
     Mad Bunny [1] - the special one is much better than the original one since it gives reducs. (EBF Shop at Adventure Guild @go adv) 
     
    Weapon
     Twin Edge of Naght Sieger [3] - the red one gives more damage than the blue one and good starting item. (from Naght Sieger)
     Crimson Saber [2] / Crimson Two-handed Axe [2] - a good alternative. 
     Old Parasol [3] - get the bonuses from this item, and also hope you get lucky with the enchants. (You can't get Expert Archer enchant on this weapon so go with other options)
     Emperium Sword [3] - good weap overall with good bonuses (WoE Core Weapon Shop @go woe)
     Emperium Two-Handed Axe [1] - the damage reduction is good enough to cover as a shield (WoE Core Weapon Shop @go woe)
     Emperium Axe [2] - this works as well but not really that popular. (WoE Core Weapon Shop @go woe)
     Glorious Flamberge - good because of the bonuses and Slaughter Effect (Glorious Weapon Shop at Battlegrounds Lobby @go bg)
     Glorious Cleaver - an alternative for the flamberge (Glorious Weapon Shop at Battlegrounds Lobby @go bg)
     
    Accessories
     Royal Earrings [1] - the healing boost along with elemental resist is good (from King Poring)
     Expert Rings [1] - you get these for the sake of after cast delay reduction
     Improved Expert Rings [1] - the name says it all, but its just an additional -1% after cast reduction with no penalties
     Improved Rings - good increase for ATK stat
     Emperium Clip [1] - increases long range attacks (WoE Core Equipment Shop @go woe)
     
    Sets
     Warmaster's Set - greatly increases overall damage but sacrifices spam rate. (Transcended Gears Shop at Battlegrounds Lobby @go bg)
     Emperium Set - if you're up to overall resist then this is a must have. You can check some variations of the armor, garment and shoes that will suit your build (WoE Core Equipment Shop @go woe)
     Glorious Set - immunity to freeze with high resist and high hp and sp also boosts healing. Definitely good for support builds (Glorious Equipment Shop at Battlegrounds Lobby @go bg)
     
    Enchants
    Get  Expert Archer Enchants as much as possible, if not go for something that will increase ATK or INT
     
    Shadow Sets
     Reload Shadow Set - gives additional after cast reductions
     Infinity Shadow Set - ignores size penalty
     Force Shadow Set - increases ATK
     
    Cards
    Headgear
     Kiel D-01Card - 30% after cast delay reduction
     Bacsojin Card - 30% increased healing (works with Potion Pitcher)
     Dark Pinguicula Card - increases ATK
     Duneyrr Card - increases ATK
     Maya Purple Card - grants True Sight
     
    Armor
     Tao Gunka Card - MaxHP + 100% with -50% DEF and MDEF risk
     Werewolf Card - MaxHP + 50% with neutral resist and -25% DEF and MDEF risk 
     Creator Flamel Card - MaxHP + 25% with after cast delay reduction of 5%
     Hatii Card - 50% Freeze on attackers
     Ghostring Card - enchants armor with Ghost Property
     Angeling Card - enchants armor with Holy Property
     Marc Card - grants Freeze Immunity
     Amdarais - grants + ATK and MATK but decreases HP and SP per second
     
    Shield
     Golden Thief Bug Card - grants Magic Immunity
     Maya Card - reflects single target spells back to caster
     King Poring Card - grants Light of Protection that blocks most disables for a few second
     Thara Frog Card - reduces Demi-human damage
     
    Garment 
     Assassin Cross Eremes Card - enables Cloaking Lvl 3
     Guardian of Darkness Kades Card - elemental resist with risk of getting double damage from Holy and Ghost
     Farbjodur Card - elemental resist with risk of getting double damage from Neutral
     Deviling Card - neutral resist with risk of getting double damage from other elementals
     Noxious Card - reduces ranged attacks and grants additional neutral resist
     
    Shoes
     Amon Ra Card - Auto-casts Kyrie Eleison
     Boss Ygnizem Cenia Card - grants regeneration per second
     
    Weapon
     Memory of Thanatos Card - ignores DEF of target and each physical attack has Infiltration Effect
     Incantation Samurai Card - ignores DEF but reduces SP
     General Daehyon Card - Adds +100 ATK on one-hand sword
     Stormy Knight Card - grants 20% Freeze chance each attack
     Drake Card - ignores size penalty
     Archer Skeleton Card - increases ranged attack
     
    Accessories
     Belphegor Card - wide freeze by 5% chance
     Smokie Card - Lvl 1 Hide is very handy
     Errende Ebecee Card - auto-cast Pneuma
     Gigantes Card - increases ATK
     Silvering Card - increases ATK
     
    Match-ups
    I'm very sure this is pretty much the reason you checked this guide. If not, at least you read some of it.   This is purely based on my experiences and feedbacks are always encouraged.  
     Genetic VS Royal Guard  
    You may think that Geneticists are made to mow down tanks, but this tank may take a while from tanking your damages. With Defending Aura, they can reduce incoming ranged damages from punches to tickles. They can also destroy traps with Earth Drive and Trample. No worries, although it will take a while to take them down, you can still beat them by getting out of melee range and try to spam your skills.
     
    Genetic VS Rune Knight  
    Tanks are weird. Although they can tank, they deal insane amount of damage for some reason. Rune knights are good with long range attacks since they can go with Dragon breath and Spiral Pierce which deals insane damages. Although they can pack a punch, it doesn't mean yours isn't gonna hurt them. Keep out of range, and make sure you can trap them as they don't have any way to clear your traps.
     
    Genetic VS Warlock 
    You'd think that spamming on them won't work since they're not keenly built on HP, well you're not entirely wrong but you've been looking at it on a different view. Warlocks are glass cannons meaning if you let them setup their combos, you're in a world of hurt. Marsh of the Abyss works even if you have Golden Thief Bug on shield. Don't worry, even though they can really pack a punch that doesn't mean they won't drop from a spam of a few bottles. Make sure to get ahead of them before they can do their thing.
     
    Genetic VS Shadow Chaser 
    Genetics are the obvious counter to Shadow Chasers, but don't get too lax as they won't go down without a fight. Most of the time they'd rely on Manhole to catch you then damage you with their other skill and try to wear you down. The way to deal with them is for you to punish them whenever they miss their skills.
     
    Genetic VS Sorcerer 
    This is an even match since a Sorcerer is also a versatile class, giving them options to support themselves like you are. To deal with them is to try to dodge their lock skills and try to disable them. If they go for a Wall of Fog, punish them with your AoE skills to force them out of it or remove it if you want to.
     
    Genetic VS Mechanic 
    When it comes to speed, your cart is nothing compared to a Madogear. They have Neutral Barrier that blocks all ranged attacks making your bread and butter useless. Don't get discouraged though, you can cancel Neutral Barrier with Crazy Weed. Against HSCR type or Non-Mado Mechanic, its easier to punish them since you are ranged.
     
    Genetic VS Guillotine Cross 
    This is a bad match during PvP since they'll do anything to get close to you and that also means the end for you once they do. Oblivion Curse or Leech End and even Magic Mushroom can annoy the heck out of you so to deal with them you should keep a distance and try not to get caught and catch them instead. In WoE, they are pretty easy to deal with due to them not being able to really close the gap if you wear the proper gears.
     
    Genetic VS Sura 
    A very annoying match-up if the Sura knows how to place Pneuma. They fly and fly around the map making you chase them and catch you off-guard then go with their combos. To deal with them, you should punish them if they didn't place a Pneuma and try to disable them as much as possible.
     
    Genetic VS Rangers 
    The trap masters of the game are annoying indeed especially in coordinated teamfights, but they are very easy to deal with once you get in range. Don't get arrogant though, just like you they'd want to stay out of range as possible so be careful of their skills.
     
    Genetic VS Summoner 
    Summoners are the cats, don't get mistaken by their appearances. They maybe cute but they are deadly and tanky too. They also specializes in ranged attacks like you and their weapons are practically unbreakable, but it doesn't mean you're gonna lose without a fight. Try to wear them down and try to know when and for how long does their defensive skills last. Punish them when they get in your range.
     
     
    Afterword
    I would like to thank the following people who pushed me to make this guide:
    @Khaii @Shuichi @Kazalus @Gacha @Sanaaa
    To those who read up to this point of the guide, thank you.
    To the newbies who looked over this guide. I hope this guide helped you a lot.
    See you in game
     

    IGN: Flamel Emure
     
     
     
  7. Thanks
    Everade got a reaction from Narcissus in Taming MVP   
    Hey Narcissus
    That's correct. KRO has released 2 Bacsojin pet versions.
    Although i don't have any details on the original implementation and if both are still available or not.
    From what i know, the new one is the evolved version.
    There's currently no way to obtain the Powerful Soul Essence in our server though.
    Looking into a opportunities to make it available as some kind of reward.
  8. Thanks
    Everade got a reaction from Hangul in Client Crash while doing Infinite Space   
    Wasn't able to reproduce the crash.
    Have tested all angles.
    If you run into the same issue again, let us know.
  9. Like
    Everade got a reaction from Aii in Recovery items on the instances   
    We've now applied these experimental changes and are awaiting your feedback ;)
     
  10. Like
    Everade got a reaction from Asuna in WoE/PvP Damage Reduction Mechanics   
    We've now applied some first experimental changes and are awaiting your feedback ;)
     
  11. Like
    Everade got a reaction from Hangul in BG Queue Requirements   
    That's only a visual error. It shows the max amount of players possible in that specific mode. Don't ask me why, that's official.
    We will have to rename that text string to say max players though.
    Players requirements are still the same like before and shown in the mode selection window.
  12. Like
    Everade got a reaction from LKshaye in Compiled Class Feedback   
    Would be interesting to read more about your specific skill tests, based on used gear for both attacker and defender.
    And what exactly you've tried to defend yourselfs against said attacks.
    Calling something immediately "broken" without full background information isn't going to help anyone.
    The normalization brought the official core character and skill mechanics to the table, which is a huge difference to what you're used to.
    We're just a few days into major core and skill changes and players already seem to decide a final fate on single skills.
    1-hit kill can be frustrating, alright, but under what exact circumstances? It doesn't directly mean that it's a skill`s fault.
    Considering attacker and defender gear variety, consumable bonuses, map modifiers and skill buffs, this requires full background information for us to take a closer look at.
    Damage peaks are mainly caused by modifiers outside the skill itself, and we must be very causious especialy if caused by customs.
    If you want us to take a closer look at specific skills, please share your full test environment with us.
    Thank you for your understanding.
     
    And please don't get me wrong, it's still really valuable feedback. 
    Would simply be great to see the test environment in detail.
  13. Thanks
    Everade got a reaction from Narcissus in Blessed Ore Box conversion   
    @Narcissus @Asuna
    Please open a support ticket if you want to recieve those Blessings you've been missing out.
    I would be happy to help you with that.
    Just don't forget to give me all required information.
    Thank you.
  14. Like
    Everade got a reaction from Koxy in Compiled Class Feedback   
    Would be interesting to read more about your specific skill tests, based on used gear for both attacker and defender.
    And what exactly you've tried to defend yourselfs against said attacks.
    Calling something immediately "broken" without full background information isn't going to help anyone.
    The normalization brought the official core character and skill mechanics to the table, which is a huge difference to what you're used to.
    We're just a few days into major core and skill changes and players already seem to decide a final fate on single skills.
    1-hit kill can be frustrating, alright, but under what exact circumstances? It doesn't directly mean that it's a skill`s fault.
    Considering attacker and defender gear variety, consumable bonuses, map modifiers and skill buffs, this requires full background information for us to take a closer look at.
    Damage peaks are mainly caused by modifiers outside the skill itself, and we must be very causious especialy if caused by customs.
    If you want us to take a closer look at specific skills, please share your full test environment with us.
    Thank you for your understanding.
     
    And please don't get me wrong, it's still really valuable feedback. 
    Would simply be great to see the test environment in detail.
  15. Thanks
    Everade got a reaction from Wong~ in WoE/PvP Damage Reduction Mechanics   
    I've already peeked into the latest WoE battle logs due to the "feeder system" triggering with those hundreds of deaths per player. 
    (Which resulted in low Emperium Fragment rewards for some players)
    Although no one seems to have figured reporting that yet. 

    Both WoE and BG are featuring global modifiers, which are 80% for meele/ranged damage and 60% for skill damage.
    So that's only a 20~40% damage reduction based on attack type.
    If there's enough interest, we can try lowering these for sure.
    Overall that could be a good solution if you want to have better survivability.
    PvP maps would require a custom implementation.
    But we could figure that out later.
     
  16. Thanks
    Everade got a reaction from Asuna in WoE/PvP Damage Reduction Mechanics   
    I've already peeked into the latest WoE battle logs due to the "feeder system" triggering with those hundreds of deaths per player. 
    (Which resulted in low Emperium Fragment rewards for some players)
    Although no one seems to have figured reporting that yet. 

    Both WoE and BG are featuring global modifiers, which are 80% for meele/ranged damage and 60% for skill damage.
    So that's only a 20~40% damage reduction based on attack type.
    If there's enough interest, we can try lowering these for sure.
    Overall that could be a good solution if you want to have better survivability.
    PvP maps would require a custom implementation.
    But we could figure that out later.
     
  17. Thanks
    Everade got a reaction from Kazalus in problem with updates   
    We've just released a patch which should solve the AMD graphics card problem for good.
    Let us know if it fixed your issue.

    Thank you 
  18. Like
    Everade got a reaction from Nefeni in Issue with ''clente.exe''   
    This is an error related to your AMD Video Card driver.
    Possible solutions can be found here:
     
  19. Haha
    Everade reacted to Olga in Battlegrounds & Balancings   
    OMGGGG WARG IN MOUTHHH AND NEW PETTT THANK YOU SO MUCH EVERADEE!!
     
    STILL WAITING FOR THE VRING FIX.
    SORRY FOR CAPS JUST TOO EXCITED
  20. Thanks
    Everade reacted to Rayleigh in Golden Thief Bug Card, Goldring Boss Card and Masquerade.   
    I remember we reverted the rAthena fix back then due to the huge impact of that particular fix on the state of the game. Players already had very little resistance to the skill because of our high Job Level value and this fix heavily upset the balance back then.
    If everything is normalized (to rAthena's source code) after the update, Masquerade should not be blocked by GTB anymore.
  21. Thanks
    Everade got a reaction from Koxy in The procedure entry point MiniDumpWriteDump could not be located in the dynamic link library - atiumdag.dll   
    Please let us know how, so others with the same issue don't have to start searching for solutions from scratch.
     
    Edited your title for search reference.
  22. Like
    Everade got a reaction from Deemo in Golden Thief Bug Card, Goldring Boss Card and Masquerade.   
    You keep refering to "official", but you're actualy talking about iRO, tRO, pRO or whatever you've played or looked at.
    iRO (Warp Portal and iRO wiki) is extremely custom in lots of things, so its in no way, absolutely never a source for "official". They have custom core mechanics, custom item modifications, custom skill mechanics, custom npcs, custom quests or its simply not up to date. There's much more custom than you're most likely aware off, and even though they might implement new episodes, there's lots of mechanics and skills that they've not updated in a long time.
    Not trying to bash you, but iRO is basically like any other private server when it comes to customizations.

    Technically speaking GTB should be like on every private server out there that's based on rAthena.
    Maybe the change didn't work or rAthena has reverted it back, although i can't find any patch notes about it.
    Or we actualy customized it, although i can't find any gro patch notes about that.
    Or it's currently bugged in gRO and should be fixed on this update. (i haven't tested it)

    I compared our source code to the patch in 2017, but it has been entirely rewritten and i wasn't able to pinpoint the defined skill list.
     
    If the Masquerade effect will be still blocked after this major patch, then its wrong on rAthena and with that on most private server out there.
    Because we've cleaned our source code from basically every modification that affects skill and char balance.
     
    The main issue here is that there's no official, written down KRO or leaked source code, so it would need to be individualy tested individual skills on KRO servers to be 100% sure. We're based on a KRO emulator, and we're trying our best to be as official as possible with the information we have at hand.
    Shall Masquerade penetrade GTB? No one knows.
     
    Eitherway:
    From what i've heard on discord and now here also is that a handful of players want to stay GRB as it is.
    That's currently not an easy fix because the source modifications for the custom behavior has been entirely removed.
    I would have to look into our old code and see if it's still compatible with our new core.
  23. Like
    Everade got a reaction from LKshaye in Golden Thief Bug Card, Goldring Boss Card and Masquerade.   
    We currently don't have any up to date data on the official GTB effect.
    Last official changes we applied to it was back in 2016.
    If you have KRO video footage, or any other reliable KRO source that proofs your claims, please share it with us.
    Please also note that the upcoming patch brings the official skill behavior of all skills.
    So its not worth speaking about balance changes until the update has been released.
  24. Thanks
    Everade reacted to LKshaye in Gladiator's Greaves and Executioner's Greaves   
    Thank you so much for the Updates Eve! l
  25. Haha
    Everade got a reaction from Kazalus in Emperium Axe   
    Because it's not all about Mado ;)
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