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Everade

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Everade last won the day on July 23

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  1. Sure, Discord is the right place to look for Discord related solutions afterall.
  2. Wanderer's Sakkat was a Cash Shop exclusive item on official servers. Unfortunately we've not yet implemented a way to get your hands on this specific headgear. In case you're just after its looks: The costume version is currently being sold by the "Shady Figure" inside the Adventure Guild building.
  3. There was an unfortunate event that lead to item loss for a handful of player. However we're here to help and can restore all your items. Please open a support ticket as stated in our news:
  4. Hey Madeleine Can't reproduce your issue. Please open the gRO settings -> settings -> check the window position reset box -> press ok Then restart the game and let us know if it fixed your issue. You can also try to reset all RO settings using our settings tool. Just make sure the Engine is set to LUA. Let us know if it fixed your issue.
  5. @LKshaye @Hangul Unfortunately, HP/SP increases would heavily impact skill balancings just like before the update. We've specifically outlined the heavy imbalance cause of HP/SP changes in both our "Going Forward" statement, as well as in the Major Update announcement. You're currently dealing: Short and Long Attack damage now deal 60% of their original damage. (100 PvE dmg = 60 WoE/BG dmg) Weapon, Magic and Misc Skill attacks now deal 40% of their original damage. (100 PvE dmg = 40 WoE/BG dmg) Not sure where you took that 70-80% reduction from?! Our recent experimental changes were only an additional 20% reduction on top of the official reductions. Also keep in mind that PvP Arenas are currently still dealing 100%.
  6. Verify that your Discord Output Device is set to the correct speakers. Then verify that windows sound settings are set to the exact same Output Device. Then verify, that if you're only missing out on a specific game or software sound, that those specific game/software sound settings are set to the same Output Device (if applicable). If all resemble the same output device, it should work just fine. The only other issue that could still exist is that if you own a sound-balancer, that you would have to adjust it respectively. As mentioned before, there might be a HARDWARE or Software based sound-balancer. They mostly run 2 individual sound-lanes specifically for system and voice sound. If the balancer is set to 100% voice and 0% system sound you would end-up only hearing voice chat.
  7. Hi James, and welcome. So you mean that you hear others speaking in voice chat, but you don't hear the system sounds like music or games? Discord has its own sound settings. So your system sound settings may differ from Discord. However its also possible that you're using a headset which offers a sound balancer. For example Steel Series headsets can differentiate system and voice sounds if properly setup.
  8. Wasn't able to reproduce the crash. Have tested all angles. If you run into the same issue again, let us know.
  9. I'm speaking about the pickup animation. Every sprite requires information for every individual position and angle possible. Doesn't matter if its individualy animated or not. If you tell me what you were wearing at the time that visualy exists, i could do some pick-up tests with all 8 angles. Which means: Weapon/s Shield/s Headgear/s Costume/s Mount Version Outfit Version
  10. Sadly, the only valuable information we can take out of a Gravity Error is the Job information. But that's about it. All chests drop only the same item. So it wasn't the reward. A possible reason could be, that you were wearing a headgear or costume, which has specific animation issues. For example a specific angle in the pickup animation.
  11. Thanks for the info Baped. I've already been looking into some rebalancing changes on the daily quest systems.
  12. We've now applied some first experimental changes and are awaiting your feedback ;)
  13. We've now applied these experimental changes and are awaiting your feedback ;)
  14. The visual issue has been adressed.
  15. Everade

    Survivability

    PvP Tests With our recent Major Update, survivability in all PvP environments have become a real challenge. Based on player feedback, we're currently testing some balancing changes in both War of Emperium and Battlegrounds. Healing Consumable restrictions in War of Emperium and Battlegrounds environments have been lifted. Just like in the original WoE experience, you can now use healing pots. We've adjusted the WoE and BG damage modifiers. Short and Long Attack damage are now reduced to 60% (prior 80%) of your total damage. Weapon, Magic and Misc Skill attacks are now reduced to 40% (prior 60%) of your total damage. This is an additional damage reduction of 20%. We've lifted our custom restriction on the Old Headgear series for all PvP related content which was missed out during the Major Update. Abracadabra restriction has been lifted on GvG maps (WoE). The WoE Reward system recieved first balancing changes. This should at least prevent the very low rewards we've had during our first WoE. We're still gathering more statistics to sum up for a final balancing update. Especially during these balance test phases. These are experimental changes to mainly increase the survivability aspect of PvP, and may be further adjusted. Please note that PvP Arenas do not offer global modifiers, as such they're not affected by these changes. PvP Arenas might recieve a follow-up update once we're happy with the WoE / BG balance. We're keen hearing your feedback. PvE Tests Just like with PvP, our PvE content like harder difficulty instances have become harder to survive. To adapt to these changes, and to reflect the official experience, we've made the following experimental adjustements. Healing Consumable restrictions in instances and other special PvE areas have been lifted. Just like in the original PvE experience, you can now use healing pots. Removed the skill Axe Tornado from Varulfur the world boss. These are experimental changes to increase the survivability aspect of PvE, and may be further adjusted. Please share your latest PvE experience with us. Bug Fixes Fixed an issue in the Episode 16.2 Quest line, which prevented the NPC Kronecker G. Heine from triggering the next quest part. We've fixed some bugs in the Refiner User Interface. There were rare cases that you weren't able to continue refining because the interface was refering to the last used item. Fixed Costume Magician Hat error. Thanks to [Bug Report #91] Fixed several sprite errors and applied various client interface improvements. We've restored all lost guild storage items, of guilds that have been reported to us. Thank you for your patience.
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