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  • Temple of the Demon God: Strange Boy Error


    Kazalus
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    I'm not quite sure exactly how the error occurred, but while I was spamming OK on the dialogue, it went blank and the NPCs of Nydhogg and Loki wouldn't appear. This caused us to have to restart the entire instance with different characters.

    TempleBug.thumb.png.870d49e4f1e17e12795ea3259c170ae8.png

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    At which part is it happening exactly?
    Does it go blank, the first time you click on him?

    Or does it go blank mid-conversation.

    I need more details on this since i'm not able to reproduce the issue.

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    On 7/27/2020 at 11:56 PM, Everade said:

    At which part is it happening exactly?
    Does it go blank, the first time you click on him?

    Or does it go blank mid-conversation.

    I need more details on this since i'm not able to reproduce the issue.

    I remember that the conversation goes blank after the Strange Boy speaks, and before Nydhogg and Loki appear. I also remember that I was spamming through the dialogue during this phase when I clicked on the Strange Boy before the two other NPCs could appear. My guess could be that it is a 1-in-a-million kind of bug, but it did mess up the run.

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    The thing about it is, that it doesn't make sense.

    The first person who clicks the NPC, will ultimately lock any further conversation triggers with the NPC.
    So even if other party members click or spam the NPC, he will simply ignore them. As such, other players are not able to interfere with the dialogue.

    And the person who's currently locked within the NPC UI, simply clicks through a basic set of conversation.

    The last trigger is:
    Morocc: How'd you like to follow me and watch the birth of a new world?


    Once you see that phrase, both within the UI and as speech bubble, the close button has appeared.
    At this exact point, you're able to close the conversion and escape the NPC UI.

    The closing, then triggers Loki and Nydhogg eventualy.


    For debugging purposes, it would be necessary to know at which exact point it bugs out.
    Because from a logical perspective, it shouldn't.

     

    I will try to add another small timer before the close button ultimately appears.
    Maybe that's the issue, that you're bugging out the script engine at the last speech bubble.
     

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    Unconfirmed = We are still working on this report.

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    Fixed = The issue has been fixed and the resolution will be available in the next patch or maintenance.

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