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Job Improvements

By Everade
Published in 

 18

Category: Patch Notes

 

    Job Improvement Update

Job_Improvement.png

This is a comprehensive overhaul of more than 290 skills, to deliver an overall job/class improvement!
It includes several skill revamps, improvements, convenience changes, skill removals and a few new skill additions.

Several 3rd class skills also recieved brand new visual effects, which are mostly not stated in these patch notes but we're sure you're going to be able to discover them along the way!
Please also note that our Wiki does not yet reflect any of these skill changes and updates.

 

We've organized all skill patch notes based on classes.
Please navigate using the following menu links:
 

  1. Rune Knight - Lord Knight - Knight
  2. Guillotine Cross - Assassin Cross - Assassin
  3. Minstrel & Wanderer - Professor & Gypsy - Bard & Dancer
  4. Genetic - Biochemist - Alchemist - Homunculi
  5. Warlock - High Wizard - Wizard
  6. Royal Guard - Paladin - Crusader
  7. Mechanic - Whitesmith - Blacksmith
  8. Shadow Chaser - Stalker - Rogue
  9. Sorcerer - Scholar - Sage
  10. Archbishop - High Priest - Priest
  11. Sura - Champion - Monk
  12. Ranger - Sniper - Hunter
  13. 1st Classes
  14. Expanded Classes
  15. Summoner

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    Rune Knight

Rune_Knight_Female.pngRune_Knight_Male.png
1. Enchant Blade

  • Improves the formula by increasing the influence of Int and user's base level.
  • Improves base level modifier from base level/150 to base level/100.
  • Increases max level from 5 to 10.
  • Changes SP consumption per level.


2. Wind Cutter

  • Changes the skill logic. The skill will be cast immediately, no longer require target.
  • The skill will deal damage to the surrounding enemies. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5).
  • Removed knock-back and fear inflicting effects.
  • Reduced skill cooldown from 2 seconds to (0.9 - (0.12 x skill level)) seconds, adds 0.5 seconds delay after skill
  • Reduced SP consumption to 35 based on level 5.
  • Changes skill property from forced wind property to being dependant on weapon property instead.
  • If user equips two-handed sword, the skill will ignore target's defense and increases number of hit to twice.
  • If user equips spear, the skill damage type will become long ranged physical damage.
  • New damage formula :
    - Two-handed Sword : (250 x skill level)%Atk per hit.
    - Spear : (400 x skill level)%Atk.
    - Other kind of weapons : (300 x skill level)%Atk.

Wind_Cutter.gif


3. Ignition Break

  • Adjusts area of effect to 9x9 cells.
  • Improves damage formula. New damage formula : (450 x skill level)%Atk.
  • Removes fire property damage part.
  • Removes damage variation being dependant on range.
  • Has a chance to trigger critical. Critical chance is the half of user's Cri to user's Cri.

Ignition_Break.gif


4. Sonic Wave

  • Improves damage formula. New damage formula : (1050 + (150 x skill level))%Atk.
  • Reduces cooldown from 2 seconds to 1.75 seconds, reduces delay after skill from 1 second to 0.5 seconds.
  • Has a chance to trigger critical being dependant on user's Crit rate.
  • Increases max level from 5 to 10.
  • Improve hit rate being dependant on skill level.
  • Changes SP consumption per level.

Sonic_Wave.gif


5. Hundred Spear

  • Removes weight factor from skill formula.
  • The skill will deal damage to the target and nearby enemies. Improves damage formula.
    New damage formula : (600 + (200 x skill level))%Atk.
    Area of effect : 3x3 (level 1~4) / 5x5 (level 5~8) / 7x7 (level 9-10).
  • Increases cast range from 5 to 7.
  • Removes Spear Boomerang auto-spell.

Hundred_Spear.gif


6. Dragon Breath

  • Improves base level modifier from (base level/150) to (base level/100).
  • Turisus runestone will endow the skill property to holy.
  • Lux Anima runestone will endow the skill property to shadow.
    (If 2 runestones are used simultaneously. Luk Anima runestone will take priority)

Dragon_Breath.gif


7. Dragon Breath - Water

  • Improves base level modifier from (base level/150) to (base level/100).
  • Asir runestone will endow the skill property to ghost.
  • Lux Anima runestone will endow the skill property to neutral.
    (If 2 runestones are used simultaneously. Luk Anima runestone will take priority)


8. Runestone common changes.

  • Removes the limit of all runestones that can be hold. 
  • Reduces the weight of runestones from 10 to 1.
  • Reduces base success rate of Rune Mastery by 21% (From 71% to 50% on level 10) but increases the success rate from rough runestones from 2%/5%/8%/11%/14% to 4%/8%/15%/30%/60%. (General/Quality/Rare/Ancient/Mystic rank)
  • Increases amount of runestone gain. 2 ea (level 1~4), 2~4 ea (level 5~9), 2~6 ea (level 10)


9. Verkana Runestone : Millennium Shield

  • Increases duration from 60 seconds to 900 seconds.
  • Fixed remaining shields getting destroyed when damage was over 1000.
  • Fixed Millennium Shields disappearing on map change.


10. Isia Runestone : Vitality Activation

  • Increases duration from 60 seconds to 900 seconds.
  • Removes disabling SP recovery rate and decreasing SP gained from recovery item effects.
  • Adds new effect, reduces damage taken from melee reflect damage by 50%.


11. Hagalas Runestone : Stonehard Skin

  • Increases duration from 60 seconds to 900 seconds.


12. Pertz Runestone : Storm Blast

  • Removes knock-back inflicting effect.
  • Improves damage formula, damage is increased from 1500% to 2100% based on 120 Str.
    Adds base level modifier : base level/100.
  • Has a chance to trigger critical being dependant on user's Cri rate.


13. Urj Runestone : Abundance

  • Increases duration from 60 seconds to 900 seconds.


14. Turisus Runestone : Giant Growth

  • Increases the chance to trigger amplified damage on normal attack from 15% to 30%.
  • The amplified damage values is increased from 2 times to 2.5 times of normal attack.
  • Increases melee physical damage by 15% for the rune duration. (doesn't mention in runestone description, need confirm)
  • Increases duration from 180 seconds to 900 seconds.
  • Removes weapon destruction chance.


15. Asir Runestone : Fighting Spirit

  • Changes the Atk bonus formula.
  • Increases duration from 180 seconds to 900 seconds.
  • No longer increases attack to the party members.

Fighting_Spirit.gif


16. Lux Anima Runestone : Lux Anima

  • Removes current effect.
  • Adds new effect, has a 15% chance to auto-cast Storm Blast when dealing normal attack for 900 seconds.
  • Adds new effect, increases physical damage against all size enemies by 30%, increases critical damage by 30%, increases melee physical damage by 30%, increases long ranged physical damage by 30% for the rune duration.
  • Adds new effect, MaxHP/MaxSP + 30% for the rune duration.
  • Can no longer be canceled just like the other Rune Stones.

Lux_Anima.gif


17. Rune Mastery

  • Fixed displaying a success effect under the failure effect when a Rune fails to be produced.


18. Dragon Training

  • Improves the influence on Dragon Breath and Dragon Breath - Water damage to (90 + (10 x skill level))%.

 

 

    Lord Knight


1. Clashing Spiral

  • Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5).
  • Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5).
  • Reduces delay after skill from 2 seconds to 1 second (on level 5).
  • Damage compensation being dependant on target's size is increased.
  • Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk.
  • Deals additional damage being dependant on user's base level.


2. Aura Blade

  • Increases bonus flat damage being dependant on user's base level. Bonus flat damage : Base level x (3 + skill level).
  • Added buff icon


3. Spear Dynamo

  • Skill effect still maintains  when user's equipment is removed or replaced.
  • Reduces bonus Atk. Atk + (5 + (2 x skill level))%.
  • Reduces Def reduction penalty. Def - (5 + (2 x skill level))%.
  • Increases duration from 45 seconds to 60 seconds on level 5.
  • Added buff icon


4. Parrying

  • Added a short delay for the next attack when damage is successfully blocked.
  • Its delay now scales based on the player's ASPD.


5. Spiral Pierce

  • Adjusted weight damage modifier 7%.
  • Adjusted size damage modifier for small targets to 115%.
  • Adjusted size damage modifier for large targets to 85%.
  • Adjusted size damage modifier to only apply for players.

    Lord Knight-min.gif


6. Head Crush

  • Head Crush is no longer usable against Boss class monsters.

 

 

    Knight


1. Bowling Bash

  • Changes skill mechanism. Skill deal 2 hits damage to enemy in 5x5 cells AoE and knock them back.
  • If user equips two-handed sword, number of hits are dependant on number of target.
    1 target : 2 hits.
    2~3 targets : 3 hits.
    4 targets or higher : 4 hits.
  • Reduces delay after skill.
  • Adds 1 second cooldown.
  • Bowling Bash will no longer cause Strip Weapon.

    Knight1-min.gif


2. Brandish Spear

  • Changes damage type to become long ranged physical damage.
  • Changes damage formula, damage is increased depending on user's Str.
    New damage formula : (400 + (100 x skill level))%Atk
  • Target's placement in the AoE does not affect damage; it's all the same for each target.
  • Updated strength bonus.
  • Skill now does 3 hits.
  • Reduces casting delay.
  • Adds 0.5 seconds delay after skill.
  • Adds 1 second cooldown.
  • Increases SP consumption to 24.
  • Brandish Spear will now cause Strip Weapon for 1 second.

    Knight2-min.gif


3. Two-handed Quicken

  • Increases attack speed (reduces delay after attack by 10%).
  • Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level).


4. Charge Attack

  • Removes fixed casting time and variable casting time.
  • Adds 0.5 seconds cooldown.

 

 

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    Guillotine Cross

Guillotine_Cross_Female.pngGuillotine_Cross_Male.png
1. Rolling Cutter

  • Increases area of effect.
    Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5).
  • Increases damage.
    New damage formula : (50 + (80 x skill level))%Atk.
  • Increase the spin counter duration from 5 seconds to 10 seconds.
  • If user changes the current position, such as using Back Slide, while spinning, or uses blown-type attacks. The spin counter will be reset.

Rolling_Cutter.gif


2. Cross Ripper Slasher

  • Changes damage formula by adding more damage from spin count of Rolling Cutter.
    New damage formula : ((80 x skill level) + (spin count x 200) + (Agi x 3))%Atk
  • After using the skill. Spin counter of Rolling Cutter no longer be reset.
  • Reduces delay after skill from 1 second to 0.5 seconds, adds 0.5 seconds cooldown.
  • Reduces cooldown to 0.2 seconds based on level 5, reduces delay after skill from 1 seconds to 0.3 seconds.

Ripper_Slasher.gif.gif


3. Cross Impact

  • Increases cast range to 7 cells and caster will dash to target immediately after casting. (skill damage type still be melee physical damage).
  • Reduces attack motion from 7 actions to 1 action.
  • Adds 0.35 seconds cooldown based on level 5
    Increases SP consumption to 40.
  • Improves damage formula.
    New damage formula : (1400 + (150 x skill level))%Atk.
    Improves base level modifier from base level/120 to base level/100.
  • Has a chance to trigger critical. Critical chance is the half of user's Cri.

Cross_Impact.gif


4. Poisonous Weapon

  • Increases melee physical damage by 10% and gives various type of buff that depends on poison being endowed.

  4.1. Paralysis: Increases movement speed.

  4.2. Pyrexia: Increases critical damage by 15%. Increases flat attack damage by 5%.

  4.3. Death Hurt: Recovers 1% MaxHp per second.

  4.4. Leech End: Grants immunity to blind and stun.

  4.5. Venom Bleed: Reduces damage taken from melee reflect damage by 30%.

  4.6. Magic Mushroom: Reduces delay after skill by 10%.

  4.7. Toxin: Recovers 1% MaxSp per second.

  4.8. Oblivion Curse: Grants immunity to silence and curse.

Poisonous_Weapon.gif


5. New Poison Research

  • Increases duration of Enchant Deadly Poison by (30 + (15 x skill level)) seconds.


6. Dark Claw

  • Increases duration to 10 seconds and adds the effect to remove some of melee physical damage reflection buff from target.
  • Reduces effectiveness on boss monsters by half.


7. Weapon Blocking

  • When blocking is successful. Gains "Counter state" for 10 seconds.


8. Counter Slash

  • Increases max level from 5 to 10.
  • Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful.
  • Improves damage formula.
    New damage formula : (300 + (150 x skill level))%Atk
  • From level 6. Increases area of effect to 5x5.
  • Removes knock-back inflicting effect.


9. Weapon Crush

  • Now tracks targets differently using Weapon Block instead of a Combo function.


10. Venom Pressure

  • Resolved the poison from Poisoning Weapon not passing onto the target when using Venom Pressure.

 

 

    Assassin Cross


1. Meteor Assault

  • Removes 0.5 seconds delay after skill.
  • Adds 0.5 seconds cooldown.
  • Now increases damage with ATK item bonuses.
  • Changes damage formula, damage is increased depending on user's Str and base level. New damage formula : (200 + (120 x skill level))%.


2. Enchant Deadly Poison

  • Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow.
  • Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same).
    The bonus on weapon Atk and equipment Atk still be 400% on level 5 from latest testing.
  • Removes 2 seconds delay after skill.
  • Adds 2 seconds cooldown.
  • Increases duration from 60 seconds to 120 seconds on level 5.
  • When reconnecting (moving to certain maps). The skill effect is no longer being removed.

    Assassin Cross-min.gif


3. Soul Destroyer

  • Changes skill type.
    Before : physical/magical hybrid special long ranged physical damage that ignores defense.
    Now : Normal long ranged physical damage.
  • Improves damage formula, adds 0.15 seconds cooldown, improves delay after skill to 2 seconds on every level, SP consumption is 20 on every level.
    New damage formula : (150 x skill level)%Atk.
    Damage will be increased depending on user's base level, str and int.
  • Has a chance to trigger critical. Critical chance is the half of user's Cri.
  • Increases cooldown from 0.15 seconds to 0.25 seconds, reduces delay after skill from 2.8 seconds to 1 seconds regardless of skill level, reduces cast range to 4 cells.

 

 

    Assassin


1. Sonic Blow

  • Removes attack motion. Autospell also no longer triggers an attack animation.
  • Improves damage formula, the skill will deal more damage against target who has HP lower than 50% by 50%.
    New damage formula : (200 + (100 x skill level))%Atk
  • Adds 1 second cooldown.

    Assassin-min.gif


2. Venom Splasher

  • Reduces cooldown from 12 seconds to 10 seconds.
  • Removes red gemstone consumption.
  • Greatly increases damage.
    New damage formula : (400 + (100 x skill level))%Atk
  • Fixed damage ratio misscalculation


3. Poison React

  • Now has a chance to attack twice, with same rate of Double Attack, when the character has learned Double Attack.
  • Number of hit counters is changed to 1/1/2/2/3/3/4/4/5/5.

 

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    Minstrel & Wanderer

Minstrel/Wanderer improvement focuses on chorus skills reworks, which improves the effect and convience aspect of many many song skills.

Wanderer.pngMinstrel_Male.png
1. Improvised Song

  • Reworks skill. The skill has a chance to remove chorus buffs on target instead of casting random magic.
    ((30+(10 x skill level))% chance)


2. Death Valley

  • Success rate is set to 100%.


3. Gloomy Shyness

  • Reworks skill. The skill can be used in PVP and WoE map only.
  • Removes bonus damage on certain skills.
  • Adds the debuff to the target enemy that increases fixed casting time by (0.5 x skill level) seconds and increases SP consumption by (10 x skill level)%.
  • The existing effects, reduces target flee, movement speed, attack speed and removes target mount still remains.
  • Skill duration is 60 seconds on every level.


4. Circle of Nature

  • Increases duration from 60 seconds to 180 seconds.
  • Increases area of effect to 31x31 cells regardless of skill level.
  • Works on party members within range only.
  • No longer drain SP from target
  • Change from recovers HP per second to increases HP recovery rate by 50% per skill level.


5. Deep Sleep Lullaby

  • Becomes target skill. Works on target enemy and nearby enemies.
  • Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5) .
  • Increases duration to 60 seconds. The duration will be reduced depending on target status resistance.
  • Cooldown is 30 seconds.
  • Consumes 2 Throat Lozenge.


6. Reverberation

  • Changes skill logic from ground setup skill to target skill.
    Deals damage on target enemy and nearby enemies. Requires target to cast.
  • No longer uses any sub-attack skill.
  • No longer splits damage among multiple targets.
  • Can now place up to 3 instances.
  • Fixed casting time is 0.5 seconds on every level.
  • Increases SP consumption from 65 to 80 based on level 5.
  • Increases area of effect.
    Area of effect : 5x5 (Regardless of skill level)
  • Changes damage type from (physical + magical) damage to magical damage.
    New damage formula : (700 + (300 x skill level))%Matk.
  • The skill will now consume 5 ea of equipped arrows.
  • Damage property will depend on property of equipped arrow.

Reverberation.gif


7. Metallic Sound

  • Reduces cooldown from 3 seconds to 2.5 seconds.
  • Adds 0.5 seconds delay.
  • Changes prerequisite skill to Reverberation level 5.
  • Doubles skill damage
  • Increases max level from 5 to 10.
  • Changes damage display to 2 hits.
  • Removes SP reduction effect.


8. Windmill Rush

  • Adjusts Atk bonus formula.
    Atk + 7/10/13/15/20 (level 1~5).
  • Atk bonus will be increased depending on caster's Voice Lessons level.
  • Adds bonus movement speed.
  • Increases duration from 60 seconds to 180 seconds.
  • Increases area of effect to 31x31 cells regardless of skill level.


9. Echo Song

  • Increases duration from 60 seconds to 180 seconds.


10. Moonlight Serenade

  • Adjusts Matk bonus formula.
    Matk + 7/10/13/15/20 (level 1~5).
  • Matk bonus will be increased depending on caster's Voice Lessons level.
  • Increases duration from 60 seconds to 180 seconds.


11. Swing Dance

  • Increases duration from 60 seconds to 180 seconds.
  • Adds bonus fixed casting time reduction by 6% per skill level.
  • Reduces bonus attack speed from 5% to 3% per skill level.
  • Attack speed bonus will be increased depending on caster's Voice Lessons level.


12. Lover Symphony

  • Increases duration from 60 seconds to 180 seconds.
  • Changes Mdef bonus from flat value to percentage by 2% per skill level.
  • The skill also reduced damage taken from ghost and holy property by 3% per skill level.


13. Great Echo

  • Removes bonus from additional performers in party.
  • New damage formula : (250 + (500 x skill level))%Atk.
  • The skill can now be used alone.
  • Deal double damage if there is at least 1 performer in party.
    (Consumes SP of partner by 50% of skill SP consumption)
  • Damage will be increased depending on caster's base level and Voice Lessons level.
  • Consumes 2 Throat Lozenge.


14. Lerad's Dew

  • Increases duration from 60 seconds to 120 seconds on max level.
  • Changes MaxHP bonus from flat value to percentage.
    MaxHP + (2+(3 x skill level))%
  • MaxHP bonus will be increased depending on caster's Voice Lessons level.
  • Consumes 1 Throat Lozenge.


15. Song of Mana

  • Reduces duration from 150 seconds to 120 seconds.
  • Restores 10%/10%/15%/15%/20% SP (level 1~5) instantly.
  • Increases SP recovery rate by 50% per skill level.
  • Consumes 1 Throat Lozenge.

 

16. Sinking Melody

  • Reduces cooldown from 180 seconds to 20 seconds.
  • Additional success rate will be increased depending on caster's Voice Lessons level.
    On max skill level and Voice Lessons level target will lose SP by 12% of their MaxSP and 50 Int.
  • Success rate : 10%/15%/20%/25%/30% (level 1~5) and will be increased depending on caster's Voice Lessons level.
  • Removes SP drain and Int reduction bonus from additional performers in party.
  • Consumes 2 Throat Lozenge.
  • Can only be used in PVP environment maps.

 

17. Warcry from Beyond

  • Reduces cooldown from 180 seconds to 20 seconds.
  • Additional success rate will be increased depending on caster's Voice Lessons level. On max skill level and Voice Lessons level target will lose 20% MaxHP and 60 Str.
  • Success rate : 15%/18%/21%/24%/27% (level 1~5) and will be increased depending on caster's Voice Lessons level.
  • Removes MaxHP and Str reduction bonus from additional performers in party.
  • Consumes 2 Throat Lozenge.
  • Can only be used in PVP environment maps.

 

18. Song of Destruction

  • Reworks skill. The skill will double amount of damage enemy players received for 10 seconds.
    The effect doesn't disappear when target is attacked.
  • Skill duration will be increased depending on caster's Voice Lessons level.
  • Success rate : 20%/25%/30%/35%/40% (level 1~5).
  • Area of effect : 11x11 (level 1~2) / 13x13 (level 3~4) / 15x15 (level 5).
  • Cooldown is 60 seconds.
  • Consumes 10 Throat Lozenge.
  • Can only be used in PVP environment maps.

 

19. Saturday Night Fever

  • Removes damage bonus.
  • Can be used on enemy players only.
  • Additional success rate will be increased depending on caster's Voice Lessons level.
  • Hit and Flee reduction will be changed from percentage to flat value.
    Flee - 50/80/110/140/170, Hit - 100/150/200/250/300 (level 1~5).
  • Area of effect : 7x7/9x9/11x11/13x13/15x15 (level 1~5).
  • Removes damage inflicting when duration ends.
  • Consumes 5 Throat Lozenge.
  • Can only be used in PVP environment maps.

 

20. Dances with Wargs

  • Reduces duration from 150 seconds to 120 seconds.
  • Reduces fixed casting time by (20+(10 x skill level))%.
  • Adds bonus attack speed by 5% per skill level.
  • Adds bonus long ranged physical damage by 1% per skill level.
  • Consumes 1 Throat Lozenge.

 

21. Infinite Humming

  • Increases all property magical damage of caster and party members by (4 x skill level)%.
  • Damage bonus will be increased depending on caster's Voice Lessons level.
  • Consumes 5 Throat Lozenge.


22. Severe Rainstorm

  • Can be used while Whip or Musical Instrument is equipped.
    If user equips Whip or Musical Instrument. Damage will be higher than using bow.
  • Improves damage formula.
    New damage formula : (100 x skill level)%Atk when equipping bow and (120 x skill level)%Atk when equipping musical instrument or whip. The skill now deals 12 hits.
  • Reduces arrow consumption from 20 to 10.


23. Dominion Impulse

  • The skill has been removed from Minstrel and Wanderer skill tree.

 

 

    Professor & Gypsy

Ensemble skills now properly apply SC_ENSEMBLEFATIGUE which disables skill casting and reduces movement speed/ASPD by 30% for both, the caster and the partner.


1. Arrow Vulcan

  • Reduces fixed casting time from 0.76 seconds to 0.5 seconds (on level 10).
  • Reduces variable casting time from 3.04 seconds to 1.5 seconds (on level 10).
  • Reduces delay after skill from 2 seconds to 0.5 seconds.
  • Adds 1.5 seconds cooldown.
  • Changes damage formula.
    New damage formula : (500 + (100 x skill level))%Atk.
  • Deals additional damage depending on user's base level.
  • Removes attack motion.


2. Longing for Freedom

  • Changes skill name to "Skilled Special Singer"
  • Changes skill mechanism, immediately removes penalty of ensemble skills.
  • Adds 60 seconds cooldown.

 

 

    Bard & Dancer

Songs are now limited to a max range of 15 cells.
Fixed Bard and Dancer not gaining the opposite class's skills when being soul linked.


1. Melody Strike/ Slinging Arrow

  • Reduces variable casting time from 1.5 second to 0.5 second.
  • Adds 0.3 seconds delay after skill.
  • Increases damage.
    New damage formula : (110 + (40 x skill level))%Atk x 2 hits.


2. Music Lessons

  • Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level.
  • No longer give bonus to song skills.


3. Dance Lessons

  • Also increases Cri by 1 and increases %MaxSP by 1% per skill level.
  • No longer give bonus to song skills.


4. Unbarring Octave/ Dazzler

  • Adds 4 seconds cooldown.
  • Reduces delay after skill from 4 second to 0.3 second.


5. Amp

  • Changes skill mechanism, reduces SP consumption of song skills by 20%.
  • Adds 0.3 seconds delay after skill.
  • Adds 300 seconds cooldown.


6. Encore

  • Adds 0.3 seconds delay after skill.
  • Adds 60 seconds cooldown.


7. Unchained Serenade

  • Deals neutral property magical damage to enemies within 9x9 cells around the user.
    Damage Formula : (100 + (10 x skill level))%Matk
  • Increases damage depends on user's job level.
  • Can be used in PVP environment maps only.


8. Magic Strings

  • Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%.
  • Increases duration from 60 seconds to 180 seconds.


9. Impressive Riff

  • Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by 1%) on level 1, increases attack speed (reduces delay after attack by (1 + (2 x skill level))%) on level 2~9, increases attack speed (reduces delay after attack by 20%) on level 10.
  • Increases duration from 60 seconds to 180 seconds.


10. Song of Lutie

  • Changes skill mechanism, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level))% on level 1~9, increases MaxHP by 20% on level 10. Increases incoming recovery rate by (2 x skill level)%.
  • Increases duration from 60 seconds to 180 seconds.


11. Perfect Tablature

  • Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + 1 (level 1~2), 2 (level 3~4), 3 (level 5~6), 4 (level 7~8), 5 (level 9~10).
  • Increases duration from 60 seconds to 180 seconds.


12. Hip Shaker

  • Has a chance to drain SP of the enemies within 9x9 cells around the user.
    SP draining : (10 + (2 x skill level))%.
    Success chance : (20 + (5 x skill level))%
  • Can be used in PVP environment maps only.


13. Slow Grace

  • Reduces attack speed and movement speed of enemies within 9x9 cells around the user.
    Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)%
  • The potency of skill depends on user's Agi and Dex.
  • Can be used in PVP environment maps only.


14. Gypsy's Kiss

  • Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level))% on level 1~9, increases MaxSP by 20% on level 10. Reduces SP consumption of skill by (5 + (1 x skill level))%.
  • Increases duration from 60 seconds to 180 seconds.


15. Lady Luck

  • Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user.
    Cri + (skill level). Increases critical damage by (2 x skill level)%.
  • Increases duration from 60 seconds to 180 seconds.


16. Focus Ballet

  • Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level).
  • Increases duration from 60 seconds to 180 seconds.


17. Mental Sensing

  • Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user.
    Experience gained : (10 + (10 x skill level))%.
  • Increases duration from 60 seconds to 180 seconds.


18. Harmonic Lick

  • Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user.
    Increases attack speed (reduces delay after attack by 20%)*
    *Atk + 20%*
    *Matk + 20%*
    *MaxHP + 30%*
    *MaxSP + 30%*
    *All Stats + 15*
    *Hit + 50*  
    *Flee + 50*
    *Reduces SP consumption of skills by 30%*
    *Increases HP recovery by 100%*
    *Increases SP recovery by 100%*


19. Acoustic Rhythm

  • Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user.
    Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%.
  • Increases duration from 60 seconds to 180 seconds.


20. Power Chord

  • Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone.
  • Increases duration from 60 seconds to 180 seconds.


21. Down Tempo

  • Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0.
  • Can be used in PVP environment maps only.


22. Classical Pluck

  • Changes skill mechanism, inflicts confusion effect and curses all player (except users) within 9x9 cells around the user to unable to use skill.
  • Can be used in PVP environment maps only.


23. Lullaby

  • Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user.


23. Battle Theme

  • Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user.
    Atk + (15 + (5 x skill level)).
    Def + (15 x skill level).
  • Increases duration from 60 seconds to 180 seconds.


24. Assassin Cross of Sunset

  • The ASPD increase of Assassin Cross of Sunset now applies to all weapon types.

    Bard_Dancer-min.gif

 

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    Genetic

Genetic_Male.pngGenetic_Female.png
1. Spore Explosion
The skill will deal primary damage to single target. And then cause an explosion that deal secondary damage to target and nearby enemies. There is no delay time between primary and secondary damage.

  • Improves damage formula.
    Removes primary damage (Main single target damage).
    Secondary damage (Splash damage) remains.
    New damage formula : (400 + (200 x skill level))%Atk.
  • Adds the debuff that affected target will take more damage from long ranged physical damage by 10% (reduces to 5% on boss monsters) for 5 seconds.
  • Increases max level from 5 to 10.
    Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10).
  • Increases nearby target damage from 75% to 100%.
  • Explosion delay is fixed to 2 seconds.

Spore_Explosion.gif


2. Cart Cannon

  • Improves damage formula.
    New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor.
  • Reduces the influence of user's Int and Cart Remodeling skill level.
    New factor : Int/(6 - Cart Remodeling skill level)

Cart_Cannon.gif


3. Crazy Vines

  • Changes skill element from forced earth property to being dependant on weapon element instead.
  • It is now a long ranged physical attack.
  • Improves damage formula.
    New damage formula (per 1 vine) : (700 + (100 x skill level))%Atk.
  • Damage will scale with base level and changes damage display to 2 hits.
  • Increases number of vine by 2 on every level.


4. Item Sling and Bomb Creation

  • Both skills will be removed, list of throwing items in Change Material recipes are also removed.


5. Special Pharmacy

  • Fixed quantity calculation to be based off of the difference of the good and bad stat along with a base quantity depending on the level used.
  • Adds new 3 buff potions and 3 recovery potions.

100231.png
Golden X
Reduces damage taken from melee reflect damage by 100% for 30 seconds.
Weight : 3
Recipe : Empty Test Tube 10 ea + Yggdrasilberry 10 ea + Gold 5 ea.

100232.png
Red Herb Activator
Increases melee physical damage and long ranged physical damage by 15% for 500 seconds.
Weight : 3
Recipe : Empty Test Tube 10 ea + Red Herb 45 ea + Yggdrasil Seed 5 ea.

100233.png
Blue Herb Activator
Increases all property magical damage by 15% for 500 seconds.
Weight : 3
Recipe : Empty Test Tube 10 ea + Blue Herb 15 ea + Yggdrasil Seed 5 ea.

1100003.png
Concentrated Red Syrup Potion
Recovers about 675 HP
Require Level : 120
Weight : 0.2
Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + Red Syrup 15 ea.

1100004.png
Concentrated Blue Syrup Potion
Recovers about 360 SP
Require Level : 120
Weight : 0.2
Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + Blue Syrup 15 ea.

1100005.png
Concentrated Golden Syrup Potion
Recovers about 2750 HP
Require Level : 180
Weight : 0.2
Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + White Syrup 10 ea + Yellow Syrup 10 ea.


6. Hell Plant

  • Changes the skill logic. The skill will be cast immediately and is no longer a unit skill but a status.
  • The skill will deal melee physical damage to surrounding enemies in 5x5 cells around the user as interval over time for certain duration.
  • Damage formula : (100 x skill level)%Atk.
    Duration : (30 + (30 x skill level)) seconds.
  • Bonus damage from user's Int and Summon Flora skill level : Int x Summon Flora skill level
  • Hell's Plant behavior will not be removed on map change.
  • Adds status icon for Hell's Plant.
  • Hell's Plant now uses the caster's weapon as the element.
  • Hell's Plant no longer ignores the target's DEF and Element.
  • Does no longer proc cards.
  • Does no longer reflect damage.

Hell_Plant.gif


9. Cart Tornado

  • Increases max level from 5 to 10.
  • Removes knock-back inflicting effect.
  • Skill cooldown is fixed to 2 seconds.
  • Skill delay is increased by 1 second.
  • Improves damage formula.
    New damage formula : (200 x skill level)%Atk.
  • Changes damage display to 3 hits.


10. Blood Sucker

  • Reworks skill, consumes 5 ea of Blood Sucker Plant Seed to give a buff to 1 party member, target gains ((-1) + (2 x skill level))% chance to restore (skill level)% of damage as HP when dealing physical damage.
    Skill duration : ((-20) + (60 x skill level)) seconds.
  • Fixed the skill getting stuck on dying enemies which prevented you from recasting the skill until re-log.


11. Mixed Cooking

  • Fixed quantity calculation to be based off the difference of the good and bad stat.
  • Fixed failure to create a random amount of failure material that's independent of the initial quantity calculation.


12. Wall of Thorn

  • Fixed knockback to be based on self and not the caster of the skill.

 

    Homunculi

Genetic improvement also focuses on homunculus skills improvement.
1. Increases homunculus base level from 150 to 175.
2. Skill delay of nomal homunculus skill (Lif, Amistr, Vanilmirth and Filir) are replaced with cooldown.
3. Increases physical and magical damage of homunculus.
4. Improves homunculus S skills.
5. All experience (includes job experience) gained from battle of humunculus redirect to owner. Homunculus gains 10% of final experience owner gained from any source.


- Eira -
1. Eraser Cutter

  • Increases max skill level from 5 to 10.
  • Skill element is neutral regardless skill level.
  • Changes damage formula, adds Mdef ignoring effect.
    New damage formula : (450 x skill level)%.
    Damage is increased depending on Homunculus's Int and base level.
  • Reduces casting time to 1.5 seconds.
  • Removes skill delay.


2. Xeno Slasher

  • Increases max skill level from 5 to 10.
  • Skill element is wind regardless skill level.
  • Removes fixed cast time.
  • Reduces casting time to 1.5 seconds.
  • Changes damage formula, adds Mdef ignoring effect.
    New damage formula : (350 x skill level)%Matk.
    Damage is increased depending on Homunculus's Int and base level.

Homunculus_Eira_Xeno_Slasher.gif

 

3. Overed Boost

  • Changes value of Flee and ASPD adjustment.
    Flee = (400 + (40 x skill level).
    ASPD = (180 + (2 x skill level))
  • Adds skill cooldown.


4. Homunculus Eira : Light of Regenerate

  • Removes intimacy penalty.

 


- Eleanor -
1. Style Change

  • Removes casting time.


2. Sonic Claw

  • Changes 2 seconds skill delay to cooldown and reduced it.
  • Changes damage formula, increases cast range from 1 to 3 cells.
    New damage formula : (60 x skill level)%Atk.
    Damage is increased depending on Homunculus's base level.


3. Silvervein Rush

  • Increases max skill level from 5 to 10.
  • Reduces skill cooldown from 2 seconds to 1.5 seconds.
  • Changes damage formula, increases cast range from 1 to 3 cells.
    New damage formula : (250 x skill level)%Atk.
    Damage is increased depending on Homunculus's Str and base level.
  • Removes stun inflicting effect.


4. Tinder Breaker

  • Changes damage type to fixed physical damage.
    New damage amount : (2500 x skill level).
    Damage is increased depending on Homunculus's base level.
  • Removes immobilization inflicting effect, removes penalty that reduces flee on target and Eleanor to 0.
  • The skill will reduce target's flee by 50%. The duration depends on Homunculus's Str.
  • The skill does now work on boss monsters.


5. Midnight Frenzy

  • Increases max skill level from 5 to 10.
  • Reduces skill cooldown from 2 seconds to 1.5 seconds.
  • Changes damage formula, increases cast range from 1 to 3 cells.
    New damage formula : (450 x skill level)%, adds Def ignoring effect.
    Damage is increased depending on Homunculus's Str and base level.
  • Removes fear inflicting effect.
  • Reduces spirit sphere consumption to 1.


6. C.B.C.

  • Changes damage type to fixed physical damage.
    New damage amount : (4000 x skill level).
    Damage is increased depending on Homunculus's base level.
  • The skill does now work on boss monsters.


7. C.Q.C.

  • Changes damage type to fixed physical damage.
    New damage amount : (6000 x skill level).
    Damage is increased depending on Homunculus's base level.
  • Changes skill cooldown and delay after skill.
  • The skill does now work on boss monsters.

Homunculus_Eleanor_CQC.gif

 


- Sera -
1. Needle of Paralysis

  • Increases max skill level from 5 to 10.
  • Changes damage formula, adds Def ignoring effect.
    New damage formula : (450 x skill level)%.
    Damage is increased depending on Homunculus's Dex and base level.
  • Removes cooldown.

Homunculus_Sera_Needle_of_Paralyze.gif


2. Pain Killer

  • Increases cast range from 1 to 5 cells.
  • Increases max skill level from 5 to 10 (duration : 20+(skill level x 10) seconds).
  • Increases duration to (300 + (30 x skill level)) seconds, removes attack speed penalty.
  • Can be cast on owner only.

 


3. Poison Mist

  • Replaces blind inflicting effect with "Mist Poison" effect.
    Mist Poison: Target's Flee is 0 for the duration.
  • Improves damage formula.
    New damage formula : (200 x skill level)%.
    Damage interval is unified to 1 second regardless of skill level.
  • Increases additional damage depend on homunculus's Dex.
  • Changes duration to (3 x skill level) seconds.
  • When recast the skill. The old one will be removed and the new one will be placed on casting area.

 


- Bayeri -
1. Stahl Horn

  • Increases max skill level from 5 to 10.
  • Reduces casting time from 1 second to 0.5 seconds.
  • Removes knock-back inflicting effect.
  • Changes damage formula.
    (1500 + (300 x skill level))%
    Damage is increased depending on Homunculus's Vit.
  • Removes cooldown.


2. Heilige Stange

  • Increases max skill level from 5 to 10.
  • Changes damage formula, adds Mdef ignoring effect.
    New damage formula : (1500 + (250 x skill level))%.
    Damage is increased depending on Homunculus's Vit and base level.
  • Removes cooldown.
  • Increases area of effect according to skill level.
  • Reduces casting time to 1.5 seconds.


3. Angriffs Modus

  • Reduces effect of DEF/FLEE penalty.
    Before: Def lose: 50/70/90/110/130, Flee lose: 60/80/100/120/140
    After: Def lose: 30/40/50/60/70, Flee lose: 35/45/55/65/75


4. Stein Wand

  • Adds cooldown by 20 seconds based on level 5.
  • Additional effect: Cast "Stein Wand" on self and the owner.
    Last for (100 + (100 x skill level)) seconds.
  • Increases Def by (100 x skill level) and Mdef by (30 x skill level).



- Dieter -
1. Lava Slide

  • Increases max skill level from 5 to 10.
  • Area of effect to 7x7 cells. Removes attack count limit, removes Burning inflicting effect.
  • Improves damage formula.
    New damage formula : (50 x skill level)%, damage interval is reduces to 1 second.
  • Changes duration to (5 + skill level) seconds.
  • When recast the skill. The old one will be removed and the new one will be placed on casting area.


2. Pyroclastic

  • Increases max skill level from 5 to 10.
  • No longer destroy weapon when duration ends.
  • Increases bonus attack damage depend on skill level by 100 based on level 10.
  • Increases duration to (300 + (30 x skill level)) seconds.
  • Removes fire property endowment.
  • Removes Hammer Fall auto-casting.

 

 

    Biochemist


1. Acid Demonstration

  • Changes skill type.
    Before: physical/magical hybrid special long ranged physical damage.
    After: Normal long ranged physical damage.
  • The skill will no longer ignore hit/flee and hard defense calculation.
  • Changes damage formula.
    New damage formula : (200 x skill level))%Atk.
  • Damage is increased depending on user's Int and target's Vit.
  • Changes skill element from forced neutral property to weapon element instead.
  • Increases SP consumption to 50, adds 0.15 seconds cooldown.


2. Cultivate Plant

  • The skill has been removed

 

 

    Alchemist

1. Bomb

  • Increases the chance to destroy target's weapon.
  • Changes damage type from special melee physical damage to normal melee physical damage.
  • Changes damage formula.
  • Deals additional damage depending on skill level of Potion Research.

    Alchemist-min.gif


2. Acid Terror

  • Increases the chance to destroy target's armor.
  • Changes damage type from special long ranged physical damage to normal long ranged physical damage.
  • Changes damage formula.
    New damage formula : (200 x skill level)%Atk
  • Deals additional damage depending on skill level of Potion Research.


3. Summon Marine Sphere

  • Sphere Mines now properly escape when summoned.


4. Prepare Potion

  • "Homunculus Supplement" can be crafted with this skill, using Homunculus Supplement will increase intimacy of Homunculus. Requires Potion Creation Guide and learning Bioethics skill to craft Homunculus Supplement.
    Recipe: Seed of Life 1 ea + Yellow Herb 1 ea + Empty Bottle 1 ea.


5. Aid Potion

  • Increases effectiveness when using on Homunculus by 3 times.


6. Vaporize

  • Adds 20 seconds cooldown.


7. Call Homunculus

  • Consumes 1 Seed of Life to summon vaporized Homunculus.
  • Homunculus lasts for 1800 seconds.


8. Homunculus Resurrection

  • Adds 20 seconds cooldown.

 

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    Warlock

Warlock_Female.pngWarlock_Male.png

1. Reading Spell Book

  • Becomes passive skill. Enables player to use new type of spell books. The player can click on spell books to memorize skill directly.
  • Old type of spell books can't be used anymore. New type of spell books which are usable type item are provided.
  • The new spell books can be obtained through the official NPCs in Geffen (@warp geffen 65 176), and duplicate NPCs are now also available in the new Library of Althea. The old spell book tool dealer in the Althea supply shop has been removed.
  • There are 10 spells available. Lord of Vermilion, Meteor Storm, Storm Gust, Drain Life, Jack Frost, Earth Strain, Crimson Rock, Chain Lightning, Comet, Tetra Vortex.

Reading_Spell Book.gif

 


2. Release

  • Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only.


3. Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone

  • Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls)
  • Changes skill damage formula.

Summon Fire Ball.gif

 


4. Soul Expansion

  • Improves damage formula.
    New damage formula : (1000 + (200 x skill level))%Matk.


5. Earth Strain

  • Improves skill damage formula. (1000+(skill level x 600))%Matk)
  • Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds.
  • Removes equipment divesting effect.

Mystical_Amplification.gif


6. Frost Misty

  • Becomes target skill. Deals damage on target enemy and nearby enemies. Can be cast on ground. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5)
  • Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players)
  • Changes damage from 7 split hits to (skill level) cumulative hits. (damage per hit : (200+(skill level x 100))%Matk)


7. Jack Frost

  • Becomes target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5)
  • No longer deal more damage on target under Freezing status.
  • The skill will deal more damage on target under Frost status instead.
  • Improves skill damage formula. (1000+(skill level x 300))%Matk) / damage on Frost target : (1200+(skill level x 600))%Matk)
  • Removes Frozen inflicting effect.
  • Adds 4 seconds cooldown.

Jack Frost.gif

 


8. Crimson Rock

  • Reduces delay after skill from 2 seconds to 0.5 seconds.
  • Improves skill damage formula. (700+(skill level x 600))%Matk)
  • Improves base level modifier to affect to entire skill damage formula.
  • Removes Stun inflicting effect.


9. Hell Inferno

  • Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5)
  • Improves skill damage formula :
    - Fire damage : ((skill level x 400))%Matk)
    - Shadow damage : ((skill level x 600))%Matk).
  • Changes damage display to 3 split hits.
  • Removes Burning inflicting effect.
  • Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds
  • Increases SP consumption. 30+(5 x skill level) are increased to 58+(6 x skill level)


10. Comet

  • Removes partner benefits.
  • Removes Red Gemstone consumption.
  • Reduces SP consumption.
    400+(80 x skill level) are reduced to 50+(20 x skill level)
  • Fixed casting time is 2 seconds regardless of skill level.
    (changed from 1/1.5/2/2.5/3 seconds (level 1~5))
  • Reduces variable casting time.
    10/11/12/13/14 seconds (level 1~5) are reduced to 6/7/8/9/10 seconds (level 1~5)
  • Reduces cooldown from 60 seconds to 20 seconds.
  • Reduces delay after skill from 2 seconds to 1.5 seconds.
  • Removes Burning inflicting effect.
  • Inflicts new status effect "Magical Intoxication" on target for 20 seconds.
    Target under this effect will take more damage from all property by 50%.
  • Reduces number of hit from 20 hits to 10 hits.
  • Reduces area of effect from 19x19 cells to 13x13 cells.
  • Improves damage formula.
    New damage formula : (2500 + (700 x skill level))%Matk.
  • Removes damage variation depending on distance from the center.
    The skill will deal the same damage to all over the area.
  • Improves damage scales on base level.

Comet.gif


11. Freezing Spell

  • Increases max level from 5 to 10.
  • Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spells is 7).


12. Tetra Vortex

  • Increases max level from 5 to 10.
  • From level 6. The skill also deals damage to nearby enemies too.
    Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10).
  • Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed.
    Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk
  • Improves damage formula.
    New damage formula : (800 + (400 x skill level))%Matk per hit.

 

 

    High Wizard


1. Gravitational Field

  • Reduces fixed casting time from 5 seconds to 1 second.
  • Adds 5 seconds variable casting time.
  • Reduces delay after skill from 9 seconds to 1 second.
  • Adds 5 seconds cooldown.
  • Changes SP consumption on level 1-4.
  • Changes damage type from fixed damage to neutral property magical damage.
    Damage formula : (100 x skill level)%Matk per hit.
  • Reduces damage display to (2 x skill level) hits.
  • Deals additional damage depending on user's base level.
  • Removes slow debuff inflicting effect.
  • No longer consumes Blue Gemstone.
  • No longer has a lingering hitbox.
  • Deals full damage as one bundle of hits instead of pulsing individual hits.
  • Can now overlap with itself.


2. Napalm Vulcan

  • Changes damage formula.
    New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level.
  • Deals additional damage depending on user's base level.
  • No longer split damage among multiple targets.
  • Reduces delay after skill from 1 second to 0.5 seconds.
  • Adds 1 second cooldown.


3. Mystical Amplification

  • Increases Damage amplification.
  • New Damage Formula : (5 x skill level)%
  • Increases SP consumption to 80 based on level 10.
  • Reworks skill from one-time buff to continuous buff.
  • Skill duration : 60 seconds on every level.
  • Reduces magical amplification bonus from (10 x skill level)% to (5 x skill level)%.

 

 

    Wizard


1. Lord of Vermilion

  • Reduces fixed casting time from 1.68 seconds to 1.5 seconds (on level 10).
  • Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10).
  • Reduces delay after skill from 5 seconds to 1 second.
  • Adds 5 seconds cooldown.
  • Changes skill mechanism, damage display is changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack.
  • Slightly increases damage.
    New damage formula : (400 + (100 x skill level))%Matk
  • Fixed damage not accounting for the total of each hit.

    Wizard-min.gif


2. Meteor Storm

  • Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10).
  • Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10).
  • Reduces delay after skill from 7 seconds to 1 second.
  • Adds 7 seconds cooldown.


3. Storm Gust

  • Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10).
  • Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10).
  • Reduces delay after skill from 5 seconds to 1 second.
  • Adds 6 seconds cooldown.


4. Jupitel Thunder

  • Reduces fixed casting time from 1.12 seconds to 0.5 seconds (on level 10).
  • Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10).


5. Earth Spike

  • Increases fixed casting time from 0.56 seconds to 1.2 seconds (on level 5).
  • Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5).
  • Reduces delay after skill from 1.8 seconds to 1.4 seconds.
  • Increases damage from 100% to 200% per hit.


6. Heaven's Drive

  • Corrected damage formula.
  • Corrected skill ratio issues.
  • Increases fixed casting time from 0.64 seconds to 0.8 seconds (on level 5).
  • Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5).
  • Reduces delay after skill from 1 second to 0.5 seconds.
  • Adds 1 second cooldown.

 

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    Royal Guard

Royal_Guard_Male.pngRoyal_Guard_Female.png

1. Reflect Damage

  • Changes the skill name to "Reflect Damage Reduction".
  • Changes the skill effect from reflect damage taken to reduce damage taken from melee reflect damage by (10 x skill level)%.


2. Shield Spell

  • Level-specific effect will be unified into only 1 effect, changes the skill effect as below.
    Level 1 : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds.
    Level 2 : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds.
    Level 3 : Atk + 150 and Matk + 150 for 90 seconds.
  • Removes Stun status inflicting.


3. Banding

  • Changes the skill effect.
  • Can only be used when in party, increases user's Def depending on number of party member within 11x11 cells around around the user, Def + 15 + (3 x skill level) per 1 party member.


4. Hesperus Lit

  • Removes cast condition.
  • Improves damage formula.
    New damage formula : (300 x skill level)%Atk.
  • When using under Inspiration state, increases damage to (450 x skill level)%Atk


5. Earth Drive

  • Removes target's defense reduction and attack speed reduction inflicting effect, removes shield destruction chance.
  • Improves damage formula.
    New damage formula : (380 x skill level)%Atk, replaces shield weight and shield refine rate factors with skill level and user's Str and Vit factors.
  • Changes skill property from forced earth property to depend on weapon property instead.


6. Vanishing Point

  • Improves damage formula. New damage formula : (80 x skill level)%Atk.


7. Cannon Spear

  • Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target.
    Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5).
  • Increases SP consumption to 50 based on level 5, reduces cast range from 9 to 7 cells.
  • Has a chance to trigger critical. Critical chance is half of user's Cri.


8. Moonslasher

  • Removes immobilize / sit inflicting effect, instead increases Overbrand damage for (2 x skill level) seconds.


9. Overbrand

  • Changes the skill logic. The skill becomes self cast, no longer require to cast on ground, removes knock-back inflicting effect.
  • Improves damage formula.
    New damage formula : (300 x skill level)%Atk.
    If using after Moonslasher, increases damage to (450 x skill level)%Atk.


10. Genesis Ray

  • Removes HP consumption, increases SP consumption from 90 to 120 based based on level 10.
  • Changes skill logic, the skill becomes self cast, no longer require to cast on ground.
  • Changes damage type from holy (physical + magical) damage to holy magical damage.
  • Improves damage formula.
    New damage formula : (230 x skill level)%Matk, damage is increased depending on user's Int.
  • When Inspiration is active, increases damage to (300 x skill level)%Matk and change the skill property to neutral.
  • Increases max level from 5 to 10.
  • Reduces skill cooldown and delay.
  • Changes SP consumption per level.
  • Removes requirement of Banding party members and also removes increased damage from Banding party members too.

Genesis_Ray.gif


11. Inspiration

  • Increases duration to (30 + (30 x skill level)) seconds.
  • Removes EXP cost and buff dispelling on casting.
  • Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together).
  • Changes the skill formula.
    Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level), drains (3.5 - (0.5 x skill level))% of MaxHP and (4.5 - (0.5 x skill level))% of MaxSP per 5 seconds.

 

 

    Paladin


1. Rapid Smiting

  • Increases range from 4 to 11 (on level 5).
  • Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk.
  • Deals additional damage depending on user's base level.


2. Gloria Domini

  • Removes SP draining on target.
  • Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk.
  • Deals additional damage depending on user's base level.
  • Reduces variable casting time from 1.6 seconds to 1 second.
  • Reduces delay after skill from 4 second to 1 second.

    Paladin-min.gif

 

 

    Crusader


1. Grand Cross

  • Reduces fixed casting time from 1.5 second to 0.5 second.
  • Reduces variable casting time from 1.5 second to 1 second.
  • Reduces delay after skill from 1.5 second to 0.5 second.
  • Adds 1 seconds cooldown.
  • Self damage is removed (HP cost on casting still remains).
  • Players who cast Grand Cross will have Strip Shield for 950ms and a walk delay of 1 second.


2. Shield Boomerang

  • Changes damage formula.
    New damage formula : (80 x skill level)%Atk

    Crusader-min.gif


3. Spear Quicken

  • Increases attack speed (reduces delay after attack by 10%).

 

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    Mechanic

Mechanic_Male.pngMechanic_Female.png
1. Arm Cannon

  • Reduces fixed casting time from 0.2 seconds to 0.1 seconds based on level 5.
  • Reduces variable casting time from 2.2 seconds to 2 seconds based on level 5.
  • Reduces cooldown from 0.65 seconds to 0.3 seconds based on level 5.
  • Improves damage formula.
    New damage formula : (400 + (300 x skill level))%Atk regardless of target size, improves base level modifier from (base level/120) to (base level/100).
  • Cast range is 9 cells regardless of skill level.
    Area of effect : 3x3 cells (level 1~3) / 5x5 cells (level 4~5).
  • Increases max level from 3 to 5.
     

2. Knuckle Boost

  • Reduces variable casting time from 1 second to 0.5 seconds based on level 5.
  • Increases SP consumption from 15 to 25 based on level 5.
  • Improves damage formula.
    New damage formula : (100 + (200 x skill level))%Atk.
  • Improves base level modifier from (base level/120) to (base level/100).


3. Axe Tornado

  • Removes bonus damage when equipping wind property weapon, removes damage penalty on outer area of effect.
  • Removes HP consumption, increases SP consumption from 26 to 45 based based on level 5.
  • Improves damage formula.
    New damage formula : (200 + (180 x skill level))%Atk.


4. Power Swing

  • Improves base level modifier from (base level/120) to (base level/100), corrects the base level modifier to affects the entire skill damage, reduces the influence of user's Str and Dex factors in the skill formula by half.
  • Removes Axe Boomerang auto-casting.
  • Increases max level from 5 to 10.
  • From level 6. Skill delay has been reduced by half.


5. Vulcan Arm

  • Improves damage formula.
    New damage formula : (140 x skill level)%Atk., improves base level modifier from (base level/120) to (base level/100).
  • Unifies cooldown to 0.1 seconds regardless of skill level, adds variable casting time by  0.2 seconds.
  • Increases SP consumption from 6 to 15 based on level 3, increases area of effect from 3x3 cells to 5x5 cells.


8. Flame Launcher

  • Burning status duration is now based on 7s * skill level


9. Magnetic Field

  • Minor optimizations to core skill behavior.
  • Impose a unit lock before doing status damage.
  • Check for status state before attempting to reapply the status timer.


10. Overheat

  • Fixed Overheat not properly accounting for the Mechanic during battle calculations.


11. Mado Gear

  • Merchant/Blacksmith/Whitesmith specific statuses are now canceled as soon as you hop into your Mado Gear.
  • Harmonized the statuses with the new allowed skill list.

 

 

    Mastersmith


1. Maximum Power Thrust

  • Weapon destruction chance is removed.

 

 

    Blacksmith


1. Adrenaline Rush

  • Increases attack speed (reduces delay after attack by 10%).
  • Also increases Hit per skill level, Hit + (5 + (3 x skill level))


2. Power Thrust

  • Weapon destruction chance is removed.
  • Increases bonus damage on party members. 5% (level 1~2),  10% (level 3~4), 15% (level 5).

 

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    Shadow Chaser

Shadow_Chaser_Male.pngShadow_Chaser_Female.png

1. Fatal Menace

  • Increases max level from 5 to 10.
  • From level 6. Increases area of effect to 5x5.
  • From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20)
  • Improves damage formula.
    New damage formula : (120 x skill level)%Atk., damage is increased depending on user's Agi.
  • If user equips dagger. Doubles the amount of hits.
  • Removes teleport effect.
  • Removed the skill casting restrictions on no teleport maps for Fatal Menace as the teleport effect is no longer part of the skill.


2. Feint Bomb

  • Increases max level from 3 to 10.
  • Increases travel distance which depends  on skill level.
    Travel distance : (skill level) cells.


3. Shadow Spell

  • Increases Matk by (5 x skill level) for the skill duration.


4. Triangle Shot

  • Improves damage formula.
    New damage formula : (230 x skill level)%Atk, improves base level modifier from (base level/120) to (base level/100).
  • Removes knock-back inflicting effect, removes variable casting time, adds cooldown by 0.350.2 seconds.
  • Reduces delay after skill from 0.5 seconds to 0.35 seconds.

    Rogue-min.gif

     

 

    Stalker

This class has not recieved any skill improvements.

 

 

    Rogue


1. Sightless Mind

  • Reduces SP consumption to 15.
  • Increases damage.
    New damage formula : (50 + (150 x skill level))%Atk
  • When Sightless Mind hit target. Target will take more damage from all source by 30% for 10 seconds (15% on boss monsters).
  • Fixed damage ratio misscalculation


2. Back Stab

  • Changes skill mechanism, moves to target's back immediately and deals damage.
    Can't be used while under Hiding state.
    Skill no longer ignores the target's flee.
    Skill now deals 2 hit when using dagger instead of doubling the damage.
  • Increases skill accuracy (HIT Rate) being dependant on skill level.
  • Adds 0.5 seconds cooldown.


3. Intimidate

  • Also increases attack speed (reduces delay after attack by 1%) per skill level.

 

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    Sorcerer

Sorcerer_Male.pngSorcerer_Female.png
1. Psychic Wave

  • When user equips staff or book, each hit will deal damage twice.

Psychic_Wave.gif


2. Diamond Dust

  • Improves damage formula, adjusts the influence of skill level, user's Int and Endow Tsunami skill level.


3. Spell Fist

  • Increases max level from 5 to 10.
  • Duration depends on skill level.
    Duration : (30 + (15 x skill level)) seconds.
  • Reduces base damage from 500% to 200%.
  • Removes limited attack count, each attack consumes 20 SP. Ends the skill effect if user has 0 SP.


4. Varetyr Spear

  • Increases max level from 5 to 10.
    Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10).
  • Changes damage type from wind (physical + magical) damage to wind magical damage.
  • Improves damage formula, adjusts the influence of skill level, user's Int, Striking skill level and Endow Tornado skill level.
  • Increases SP consumption.
  • Now applies 3 seperate hits. Changes damage display to 3 hits.
  • Updated cooldown to 5 seconds


5. Earth Grave

  • Improves damage formula, adjusts the influence of skill level, user's Int and Endow Quake skill level.


6. Killing Cloud

  • Removes Red Gemstone consumption, the skill duration is 5 seconds.
    Damage formula : (40 x skill level)%Matk.
  • Replaces poison inflicting effect with new effect "Cloud Poison".
    Target will be inflicted by Cloud Poison for 5 seconds.
  • Cloud Poison : target will take more damage from poison property by (5 x skill level)%.


7. Poison Burst

  • Reworks skill. The skill deals (1000 + (300 x skill level))%Matk to the target and nearby enemies within 7x7 cells around the target.
    Deals (1000 + (500 x skill level))%Matk to the target affected by Cloud Poison.
  • Damage is increased depending on user's Int, improves base level modifier from (base level/120) to (base level/100).


8. Striking

  • Can be used while the user is in the party, changes bonus Atk that depends on level of weapon to (20 x skill level). Removes bonus from Sage's endowment skills.
  • Removes critical chance bonus, adds new effect that will increase Perfect Hit by (20 + (10 x skill level).
  • Increases duration from 60 seconds to 90 seconds.

 

 

    Scholar


1. Foresight

  • Reduces fixed casting time from 5 seconds to 2.5 seconds.


2. Indulge

  • Reduces delay after skill from 1.8 seconds to 0.5 seconds (on level 5).

 

 

    Sage


1. Deluge/ Whirlwind/ Volcano

  • Changes catalyst from Yellow Gemstone to Blue Gemstone.
  • Volcano also increases Matk too.


2. Land Protector

  • Corrected Land Protector behavior.
    Players standing on the border (outer cell) of the Land Protector can still be affected/hit by AoE skills (if the skill has a splash effect, such as Storm Gust).


3. Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze

  • Reduces fixed casting time from 3 seconds to 1 second.
  • Adds 1 second variable casting time.
  • Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point.
  • Also increases correspond element magical damage by 1% per skill level.
  • Removes skill failure.
  • Changes duration of level 1-4.


4. Hindsight

  • Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered.
    (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead)
  • Changes the trigger chance.
    Trigger chance : (2 x skill level)%
  • Type of added magic depends on Hindsight level is changed as follows.
    Level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt.
    Level 4-6 : Soul Strike/ Fire Ball.
    Level 7-9 : Earth Spike/ Frost Diver.
    Level 10 : Thunderstorm/ Heaven's Drive.

    Sage1-min.gif

 

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