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23 announcements in this category

    132 6

    Survivability

    PvP Tests
    With our recent Major Update, survivability in all PvP environments have become a real challenge.
    Based on player feedback, we're currently testing some balancing changes in both War of Emperium and Battlegrounds.
    Healing Consumable restrictions in War of Emperium and Battlegrounds environments have been lifted.
    Just like in the original WoE experience, you can now use healing pots. We've adjusted the WoE and BG damage modifiers.
    Short and Long Attack damage are now reduced to 60% (prior 80%) of your total damage.
    Weapon, Magic and Misc Skill attacks are now reduced to 40% (prior 60%) of your total damage.
    This is an additional damage reduction of 20%. We've lifted our custom restriction on the Old Headgear series for all PvP related content which was missed out during the Major Update. Abracadabra restriction has been lifted on GvG maps (WoE). The WoE Reward system recieved first balancing changes. This should at least prevent the very low rewards we've had during our first WoE. We're still gathering more statistics to sum up for a final balancing update. Especially during these balance test phases. These are experimental changes to mainly increase the survivability aspect of PvP, and may be further adjusted.
    Please note that PvP Arenas do not offer global modifiers, as such they're not affected by these changes. PvP Arenas might recieve a follow-up update once we're happy with the WoE / BG balance.
    We're keen hearing your feedback.
     
        PvE Tests
    Just like with PvP, our PvE content like harder difficulty instances have become harder to survive.
    To adapt to these changes, and to reflect the official experience, we've made the following experimental adjustements.
    Healing Consumable restrictions in instances and other special PvE areas have been lifted.
    Just like in the original PvE experience, you can now use healing pots. Removed the skill Axe Tornado from Varulfur the world boss. These are experimental changes to increase the survivability aspect of PvE, and may be further adjusted.
    Please share your latest PvE experience with us.
     
        Bug Fixes
    Fixed an issue in the Episode 16.2 Quest line, which prevented the NPC Kronecker G. Heine from triggering the next quest part. We've fixed some bugs in the Refiner User Interface.
    There were rare cases that you weren't able to continue refining because the interface was refering to the last used item. Fixed Costume Magician Hat error. Thanks to [Bug Report #91] Fixed several sprite errors and applied various client interface improvements. We've restored all lost guild storage items, of guilds that have been reported to us.
    Thank you for your patience.  

    74 2

    Guild Storage

    Guild Storage - Item Loss
    It has come to our attention that there was a critical issue, which possibly deleted some of your guild storage items.
    We're deeply sorry about any inconvenience this may have caused, but we're here to help you!

    To anyone who's affected, please reach out to us by creating a new Support Ticket.
    Don't forget to tell us the affected Guild Name(s), and we will do our best to restore all lost items during our next maintenance.

    How do you know if you're affected?
    Only if the guild storage had stored more than 500 items,
    and someone accessed the guild storage during the time frame between:
    -> after the Major Update and before the latest Server Maintenance <-

    If you haven't accessed the guild storage during this time frame, or you've never had stored more than 500 items right after the Major Update, then you're not affected.
     
     
        Bug Fixes
    We've been busy fixing bugs, thanks to your reports since the Major Update took place.
    Temporarily re-implemented the guild storage skill customization to allow up to 600 items in total for your guild storage.
    This solves further item loss for now, until we've found a final solution for the issue. Temporarily added @gstorage command back to all players, since this change wasn't announced and slipped through our testing bench.
    We're planning to remove this player command eventualy, because the guild storage is mainly being abused as a personal storage.
    As such there are many guilds solely for the purpose of storage increase, not as an actual guild.
    We would like to prevent that and will follow up with a final solution later this year. Fixed a map server crash that was related to our latest Emperium Breaker instance changes. Fixed client crashes with a hotfix, that were related to a complex client customization to allow more hairstyles. Most custom hairtsyles are currently not available due to this fix, and we will follow up with a final solution at a later date. Fixed client crashes with a hotfix, that although it might still display missing file errors, you'll now be able to continue playing.
    We're aware that some of our custom robes are currently not supported on some of the exotic and/or new classes, and are working on a patch. Fixed the atiumdag.dll error that was haunting AMD video card owners since years. Although this crash still seems present on official servers due to delivering an outdated dbghelp.dll, we were able to fix the issue eventualy. We've recieved a false positive (anti virus) report affecting specificaly our patching process for the major update. We've already reported the false positive to all known anti virus distributors and have been recieving positive feedback so far. Make sure your Windows Defender is fully up to date so it no longer triggers a false positive. Our full game download is not affected by this. Increased the zoom-out possibilities with the new client just like before the major update. Fixed Old Glast Heim instance creation for normal mode. It wasn't accessible before. The Hypnotizer now re-applies your platinum skills after a skill reset. So you're not missing out on them after a reset. Removed slots from some lower headgears that we've missed druing the Major Update. Fixed Bronzering Card effect for Full Buster which didn't work on Rebellions. Adjusted minimum base level requirement on all custom gear that was above lvl 99 down to lvl 99.
    This prevented 2nd classes from being able to wear lots of custom gear. Fixed several custom equipment requirements which disallowed Kagerou/Oboro and Rebellion to wear them. Fixed Chest of Ascended Crafting not rewarding the promised 10 pieces of Blacksmith's Blessing Added the missing Battlegrounds Deserter Quest log entry, and adjusted its old ID to not overwrite a new official quest. Fixed Stylist which didn't allow Summoner to access all available clothing colors. Small improvements in the Infinite Space instance, to prevent warp portal generation errors when reaching level 50. Fixed Octopus Cave issue which prevented players from entering the instance despite having the stick inside their inventory. Several item description fixes.
     
        What's next?
    While most major issues have already been fixed, we're still doing our best to keep up with your bug reports and support tickets.
    That's our daily business and will continue as usual.

    PvP
    We've seen some concern surrounding the current PvP balance, especialy within the PvP Arena.
    Please note that the basic PvP Arenas have no damage modifiers applied, as such you're feeling the full strength of your opponents.
    Which means that, if you're not fully prepped against specific attacks, you're most likely going to die in a big blast.

    WoE and Battlegrounds however feature global damage reduction mechanics. While it partly helps, it's still a big difference to what we've had before. Our community is currently discussing the overall survivability aspect of PvP, and we're keen to hear your feedback too.
    It also opens the question if we're going to lift the healing item restriction for both WoE and BG. Which would make sense, considering that we're now following the official class balance. So let us know what you think.

    PvE
    Now with the reduced character HP, and some boss monsters recieving only 10% of your total damage, things have changed drasticaly.
    We're aware that some instances or boss fights are possibly no longer as exciting as before, while others have become a real challenge.
    Please let us know if you're having a blast, or if specific experiences are worse than before.
    Just like with our PvP content, we're listening to your feedback.
    Yet again, the lifting of healing item usage within instances might be a worthwhile discussion for our community.

    Adventure Guild
    Our daily quests have not recieved any rebalance just yet. We're aware that especially the taming item drop change has increased the hunting difficulty, and we're planning to adjust them.
    However we're currently in front of another major monster item drop update, which will affect more than 17'000 item drops globaly.
    This update will bring our monster drops up to date, based on official information.
    Together with this upcoming update, we'll be taking a closer look at a full Adventure Guild re-balance.

    Summer Event
    Yes we're still going to have our annual summer event, which has been simply delayed!
    We're currently focusing on bug fixes and will follow with the event shortly after.

    Website
    Our website, forums and wiki faced lots of great changes during the course of the Major Update.
    We will be sharing full patch notes when we've worked out some left-over bugs.
     

    48

    Server Maintenance

    Concluded Maintenance Announcement from Sunday at 15:17
     
    Concluded Maintenance Announcement from Saturday at 03:00
     
    Concluded Maintenance Announcement from Thursday at 18:34
     
    Concluded Maintenance Announcement from Wednesday at 01:51
     

    1044 5

    Major Update

    Please note that due to vast client changes, this patch will include almost our entire game (aprox. 3GB).
    We are offering a simple patching experience, but you will also have the option to re-install the game if the patching process is going to be too slow, or fails for you. A new full client installer is available for download.
     
        Core Gameplay Changes
    Ragnarok Online is constantly evolving world that dares to grow beyond simple content additions.
    As stated in our previous announcements, these gameplay overhauls re-designs our gameplay balancing approach from now on forward.
    This update will not just simply change the meta, but also change the core chemistry of Gathering Ragnarok Online.
    Never did we take this light hearted, and are aware about its heavy impact.
    We truly believe that these were necessary steps to move forward, so we can deliver a broader RPG experience than ever before. However we are just as excited as ever, about our future, and your latest build creations in one of our biggest updates yet!
    So let's get started. 

    Attribute Normalization
    We're normalizing the following attributes that define your current character builds.
    These changes work hand in hand. ~ While we're directly lowering the survivability with the HP changes, we're also normalizing overall skill and monster power.
    It reduces the big gaps between tanks and glass cannon classes, and re-defines skill power.
    HP/SP Rate is no longer multiplied by 5. We're now using the official base HP and SP for your characters.
    This original gRO change affected every single skill that included HP or SP in its equation. That means with this update, we're reverting hundreds of skill and gear customizations which were only necessary due to our own HP/SP multipliers.
      Max HP/SP has been normalized. Yet again, HP and SP affect tons of skill and gear power in a lot of different ways. To create a balanced skill environment and PvP gameplay, we're setting our max caps to official values. While we've had lowered this in the past, it wasn't enough to deal with the official equipment and skill mechanics. Now, we're using the official max HP and SP values as follows.
    - MaxHP at base level 99 is now 330'000 instead of 660'000
    - MaxHP at base level 150 is now 660'000 instead of 1'320'000
    - MaxHP at base level 200 is now 1'100'000 instead of 2'500'000
      Max Base level is now 200 and max Job level 70.
    This change is a base requirement for us to get on part with available attribute and skill points for you to be able to spend.
    Sidenote: We will get back to base lvl 250 in foreseeable time, with the release of the 4th classes once they arrive.
      Max Attributes (Stats) have been normalized and now vary between class stages (Until now, our custom values were all at 200). This brings back the original experience of Ragnarok Online, and lets you re-think your build strategies.
    - Max Stats for Base/Trans: 99
    - Max Stats for Third: 130
    - Max Stats for Baby: 80
    - Max Stats for Baby Third: 117
    - Max Stats for Extended: 125
    - Max Stats for Summoner: 120

    Example of a possible 3rd class max build:

      Max ASPD for basic classes is now official at 190 ASPD rather than 193.
    Third- and extended classes are not affected by this change and can still reach a max ASPD of 193.
      Summoner Normalization.
    This change will fundamentely change how they are affected by equipment effects skills and any other modifier. However lots of equipments recieved an update which additionaly add the doram race on top of demi-human, when it specifically comes to "player" related dmg modifiers. So we're at a point where it makes sense to revert this modification.
    - Summoners now belong to brute race instead of demi-human.
    - Summoners are now considered small size instead of medium. This major Attribute Normalization flattens out the dmg peak curves of all classes, skills and build setups.
    All your characters will be already reset for free when you login.
    Sidenote: The new Trait Attributes status window dropdown (as shown on the image above) is currently not functional. These are 4th class exclusive attributes and will be used when 4th classes arrive.
     
    Experience Rate
    Experienced players liked the approach of fast leveling, then jump right into the action. But newcomers always struggled with missing out on the original gameplay experience. And we've faced lots of confused players over the years, due to the high-exp, low-drop rate scenario. With this change, we would like to tackle all problems at once, and create a better overall gameplay experience with truly low rates. An uncommon change, but its about time to move into the right direction.

    We're drasticaly lowering our base and job experience rate modifiers down to x25, which makes us officialy a low-rate server.
    Leveling-Up is now no longer a 10 minute speed run, but allows you to enjoy the process as an actual gameplay experience to explore and learn.

    Although we've initialy announced to become a mid-rate server, upon testing it just didn't feel right.
    We've been running lots of level-up gameplay tests and think we've found a great spot that allows the leveling experience to be an enjoyment. The lowered base and job lvl requirements also means that you require less total level-ups for any job class!

    Don't forget that Experience Boost events will now be actualy appealing for both the players to enjoy, and us to actualy run any.

    Also  Battle Manuals (EXP Booster) will now serve an actual real purpose.
    This patch also streamlines Battle Manual offerings throughout our reward systems. You should experience a little less variants stacking up in your inventory than before.
     Tome of Experience level up power has been reduced from 5 to 1 level-up per tome.
    However they're now as valuable as ever to level up your precious characters. Especialy for PvP oriented players who don't want to spent too much time on the PvE side of things. We recommend saving them to close the hardest leveling gaps so you can easily skip your personal struggle.
    Your current characters are now more valuable than ever, but creating a new one will be a truly new or possibly an "old" experience for anyone who's willing to try!
     
     
        Items
    All custom balancing changes that have been applied to official items have been reverted to their original design.
    Due to the vast amount of affected items, these changes will not be listed individualy. Only a handful of custom items have been rebalanced while most of them stayed untouched for now. As always, we'll be listening close to your feedback if you think some gear have turned into true outliers.

    Drop Rates
    Although we're planning to go more indept into our drop rate balancing later this year, new content and random options were screaming for immediate action. We didn't plan to include any drop rate adjustments in this patch, but here we are with some slight adjustments.
    This should also solve another common confusion amongst new players, as this patch flattens our drop rates modifiers to x10 on all item types (cards stay untouched).
    This lowers the drop rates of following item types globaly (balanced instance drops, and MVP drops are mostly not affected):
    Heal-Type items Consumable-Type items Equipment-Type items Since quests are mostly based on common item types, this change shouldn't affect most quest related content.
    Healing items never had a big appeal amongst our player base until now. And consumable drops are luckily rather uncommon amongst monsters. So the biggest impact that you will notice are equipment drop chances out in the wild fields and dungeons of Midgard.
    We're planning to run another survey soon so we can gather as much feedback as possible.
    We'll then decide, based on gathered statistics and player feedback, if we want to adjust our drop rates back or forth.
    Especialy gathering rare gear should be another incentive to play the game, not a quick grab to destroy hundreds in upgrade attempts using cheap upgrade materials in a quick game session.

    Item Approval Committee
    New, and exclusive to our server is a committee that wants to make things right.
    There have always been cases in the past, and also now with this patch, that item slots and refineablity of certain items have been reduced or removed. Either due to fixing certain items that had wrong configurations from the get-go, or simply because the items changed over the years. This can result in cards being attached to invisible card slots, or refinements that are still in place, on gear that doesn't allow cards or refinements any longer.
    Since this can result in rather unfair situations, the Item Approval Committee is here to rectify the competitive field.
    That's why we've founded the Item Approval Committee to scan and approve your gear!

    It will remove invisible cards and refinements from any affected gear, and return cards or safe refinement tickets that are almost equivalent to the refinement level by mail. So you can then re-assign those invisible cards that you've most likely long forgotten, and level up other gear with a brand new safe refinement ticket.
    Droplight effects
    Card drops can be easily missed out when being dropped to the ground.
    The new droplight effect will help to prevent that from happening!
    Please note that the effect only triggers when it's initialy dropped while being on screen. If a card gets into your view while placed on the ground already, the effect won't show. Same rule when walking out of sight, then back to the card.


    Custom Items
    To be more on par with official items we've had to adjust several custom items with this update.
    Especialy items that take HP/SP and Attribute Bonuses into account which do no longer scale as originaly intended, but also your cards.
     Varulfur Card (Werewolf)
    Card Art has been overall polished.
    Added an additional new effect to make the card more viable.
    - When dealing physical or magical attack, has a low chance to transform into a Werewolf for 7 seconds.
    - While under Werewolf form, ATK + 10%, ignore target Def by 50%.
       Hel's Shadow Card (Belphegor)
    Added new Card Art.
    Instead of a flat increase in your attack power, the card now scales with your job level.
    Chance to cast Widefreeze has been lowered, but the casted spell is now stronger.
    MaxHP/SP Bonuses have been removed.
    - For each 10 Job Level: ATK, MATK, HIT +1
       King Poring Card
    Card Art has been overall polished.
    Instead of a flat increase in your attack power, the card now scales with your base DEX attribute.
    King Poring's Blessing duration has been reduced.
    - Adds 1 VIT for every 15 points of base DEX.
    - When you receive Physical or Magical damage, has a chance of casting King Poring's Blessing for 10 seconds.


       Goldring Boss Card
    The full custom bypass effect has been replaced with the official hard mdef bypass. This makes the card much less disruptive.
    - Bypass 75% of hard magic defense of All Races when performing a magical attack.
    * These planned changes have been reverted. The current effect will be kept.
       Sealed Goldring Boss Card
    Just like the full version, sealed version effect has been adjusted accordingly.
    - Bypass 45% of hard magic defense of All Races when performing a magical attack.
    - If compounded equipment is refined to +10 or higher: Bypass 55% of hard magic defense of All Races when performing a magical attack.
    * These planned changes have been reverted. The current effect will be kept.
       Skoll Card
    Replaced the MaxHP bonus with the following new effects.
    - Reduces physical and magical damage taken from fire property enemies by 15%.
    - Increases physical and magical damage taken from water property enemies by 30%.
       Skoll Baby Card
    Slightly reduced chance and power of its effect.
    - Adds a 4% chance of auto casting Level 5 Firebolt on the enemy when attacking.
    - Increases the chance of casting Level 5 Firebolt by an additional 4%.
       Bronzering Card
    Adjusted its effect and created a more specific description to reflect its new effect.
    - Increases damage of [Full Buster] by 5%.
    - Increases damage of [Crowd Control Shot] by 5%.
       Farbjodur Card
    No longer adds resistance to all elemental properly attacks. Adjusted the negative effect as well.
    - Reduces damage taken from Fire, Wind, Water, Earth, Ghost and Holy elemental attacks by 50%.
    - Increases damage taken from Neutral attacks by 200%.
       Tome of Knowledge
    To reflect the experience and base level changes, the tome does no longer grant 5 levels at once.
    - Grants +1 character base level if below level 200 or one Obsidian Fragment if level 200.
       Emperium-, Archangel-, Seraph-, Fallen Angel Wing
    Although being custom gear, their effects have been reverted to their official counterpart which they're based on.
    Removed level requirement, increased base defense, increased weight and slightly reduced their base effect for ATK, MATK. 
       Battlelord Set
    Fixed set bonus which didn't deliver the promised update back in 2018. Now boosts Warg Strike and Blitz Beat instead of Arrow Storm as given in the item description. [Bug Report #55]
    Also fixed Battlelor's Boots description, only applies CRIT +20, not +25.
       Maya Helm
    Decreased the strong MDEF effect to be on par with official gear. Increased base defence and reduced its weight.
    - MDEF +30
       Samurai Head
    Added a basic effect for some bold power! Stay with us Samurai!
    - For each refine level: MaxHP +100
       Deviling Hat
    Added basic effects to a great looking headgear!
    - MATK +4%
    - Increases experience gained from defeating monsters by 2%.
    - Refine Level +6: Increases experience gained from defeating monsters by an additional 1%.
       Beginners Armor/Weapon Set
    The initial beginners sets overall power has been greatly reduced.
    As such, it does no longer overshadow most gear and its effect only stays active up to base level 80.
    This allows the set to still be very viable at the start, but gives players the opportunity to enjoy new gear opportunities way earlier in the leveling process.
       Slotted Lower Headgears
    Originaly lower headgears do not exist as slotted versions. The additional slots have a very high impact on class balance, as such, all lower headgear slots have been removed.
    Marybelle the enchanter continues to offer her services improving your gear, however without adding a slot to it.
    The new Item Approval Comittee system mentioned above will gladly take care to return all compounded cards back to you.
       Summer Event Items
    - Fixed some rewards to be gender restricted by mistake so that only female characters were able to enjoy some delicious fish or wear some precious new gear.
       Emperium Gear Sets
    - Fixed Emperium Light Robe's Earth Strain for Super Novice [Bug Report #50]
    - Fixed Emperium Format Suit, Emperium Graves, Gladiators Breastplate HP drain issue due to a calculation error on the used effect.
       It has now been replaced with a new script function that's specificaly designed for this purpose [Bug Report #31]
    - Fixed Emperium Blinder applying aspd bonuses rather than an after cast delay reduction of -3% [Bug Report #57]
       Salvage Tool
    Improved the Salvage Tool capabilities to properly detect enchants and special gear specifications. It will no longer return enchants, but destroy them instead. The warning process has also been improved to support enchants. Fixed a small issue with the Obsidian Fragment reward to be triggered multiple times. This also resolves issues regarding the inventory space and weight check. [Bug Report #52]

     
    Official Items
    This patch includes an extensive database update of all item types. Please note that only a tiny fraction of the total amount of changes and fixes are listed below. Some of them might seem random, but these patch notes were easily accessable for us, so we figured to add at least those easily available to us. The actual item database update adds/updates/fixes more than 1000 items based on official information.
    Added missing refinement bonus for Magic Reflector. [Bug Report #47] Fixed Reinforced Parts Item Set bonuses [Bug Report #48] Adjusted and fixed Caster Shadow Set bonuses. Now fully official. [Bug Report #45] The old Battlegrounds reward headgears (that are no longer available since years) will have their effect reverted back to official. This also fixes an issue realted to the GTB card effect. [Bug Report #53] Fixed Manteau of the Fallen both slotted and unslotted versions Crit effect bonus. [Bug Report #59] Fixed Costume Rabbit Earplug and Costume Reginleif Hairband head locations. [Bug Report #61] Fixed Katar of Thanatos item description. [Bug Report #61] Golden Thief Bug Card does not block Masquerade status changes any longer. Fixed an issue that Doram wasn't able to wear some gear that were defined as for "all classes". Fixed Ur's and Peuz's Greave giving negative stats if the refine is less than 8. Fixed invalid item bonuses for both, Recovery Reactor 201 and Recovery Reactor 202. Fixed Paladin Randel Card bonus missmatch which was reading the character's LUK attribute instead of INT. Fixed Protect Cloth its looks. It was displaying a wrong item sprite. Fixed the visuals for Soul Staff and Wizardry Staff to be 2H Staves. Fixed Spiritual Ring + Wizardry Staff combo to check for the proper equipment refinement. Fixed Abrasive item effect, which has been rewarded through achievement unlocks. Fixed Racing Cap combo with Racing 3Lv. Adjusts Cart Boost bonus to level 3 and its duration to 120 seconds. Corrected Thomahawk, Deflation Axe, Blue Axe, Guardian Knight Axe, Refined Great Axe, Celestial Axe, Veteran Axe, Bradium Stone Hammer, Doom Slayer, Giant Axe, Ignus Steel, End Sextora, Upgraded Two Handed Axe, Krishna, Katar of Honor, Shiver Kater, Wax Axe, Cleaver, Windhawk, Edge, Immaterial Sword, Balmung (original), Masamune, Tae Goo Lyeon, Alca Bringer, Executioner, Cutlass, Holy Dagger, Infiltrator, Refined Unholy Touch, Runaway Magic, Bear's Power, Muscle Fool, Hawkeye and Lucky Day basic data and bonuses. Fixed Whikebain's Black Tail which no longer applies curse. Fixed Whikebain Ears should Ignore 100% MDEF for Normal and Boss class monsters only. Also fixed bonus for slotted version. Fixed Asgard's Blessing item bonuses. Corrected Valkyrie Knife by adding its missing Super Novice class bonuses. Corrected Happy Balloon drop rate bonus. Corrected Ramorushirudo undead bonus. Corrected Experimental Goat Cap earth bonus. Corrected Resentful Soldier Card, Heart Hunter Evil Card, Faceworm Egg Card, Gigantes Card, LoVA Realization Lulu Card, Evil Dwelling Box Card, Creepy Demon Card, Malicious Baby Ghost Card, Abandoned Teddy Bear Card bonus effects. Corrected Faceworm Larva Card + Faceworm Egg Card, Shackles + Prisoner's Uniform,  All of Vesper + Memory of Lovers,  Sprint Glove + Sprint Mail + Sprint Shoes + Sprint Ring combo bonus effects. Removed iRO-specific bonus from Rideword Hat Corrected Wanderer Outer + Wanderer's Sakkat combo Adjusted the Increase Soil Card effect to trigger the bonuses from target to user. Super Novice are no longer able to wear Temporal Boots The cards with specific 'compound on accessory side' can now only be inserted on accessory equipment using the same side. Added missing effect and combos for Survivor's Circlet [1] Fixed a couple of item bonuses increasing SP consumption rather than decreasing it. Fixed Magmaring Card racial plant bonus Fixed Silver Tiara Acolyte bonus Fixed Rainbow Cake effect duration Removed hidden Hat of the Sun God item effects that were out of place Racing Cap (Super Novice) combo now applies the correct Cart Boost bonus Adjusted the weight for Shuriken, Nimbus Shuriken, Flash Shuriken, Sharp Leaf Shuriken, Thorn Needle Shuriken, Icicle Kunai, Black Earth Kunai, High Wind Kunai, Heat Wave Kunai, Fell Poison Kunai, and Explosive Kunai. Fixed Veteran Axe not casting Bash when using Hammerfall. Jewelry Ring now reduces variable cast time by 30% and does no longer add LUK. ASPD and cast reduction bonus now lasts for 5 seconds. Reduced weight for yellow, red and blue gemstones and increased their base prices Implemented several honor token items. Fixed Robot's Arm, Gigantic Blade, and Tornado Axe range, job settings. Filir's Pinions will no longer be refineable. Resolves the interaction between Maya Purple Card and Box of Sunlight.
    Intravision status will now end if a hat with Maya Purple Card is taken off while Box of Sunlight is active. Fixed Golem Card effect Fixed Books of Apocalypse effect Fixed White Wing Set bonus effects Updated several healing item usage delays. Updated allowed jobs, equip level, weight, prices, item scripts, set combos and more data for thousands of items. It also includes thousands of new items for current and upcoming content. This is quite an extensive update based on a Divine-Pride sync and gets most of our database content pretty up to date. Major global item description update  
     
        Monsters
    To bring our buffed monsters on paar with your character strength, the majority of our customizations have been reverted.
    We've also rebalanced most of our custom monsters, to reflect official monster strength.

    World Bosses
    We've renamed both Belphegor and Werewolf to better match norse mythology.
    - Belphegor is now Hel's Shadow
    - Werewolf is now Varulfur Adjusted world bosses attributes, however we're pretty sure that they're currently unbalanced and will follow up with balancings after the first few fights took place. Make sure to share your feedback with us to find the sweet spot. Varulfur is now Poison Lvl 4 and Race Brute Hel's Shadow is now Shadow Lvl 4 and Race Demon King Poring is now Race Formless Lowered HP of all world bosses immensely. Now only take 10% of any inflicted damage.
    Never underestimate Hel's Power.

    AoE Visualization
    Added support for skill scale display so you get the chance to avoid incoming attacks!
    This feature displays and visualizes the area of effect when a monster casts certain Area of Effect skills.


     
    Pets, Homunculi & Mercenaries
    Pet Eggs will now survive being sent through RoDex mails. Just make sure to put some holes into the box before shipping. Renaming a Pet will no longer remove the "Beloved" prefix on its egg. Pet Intimacy is now displayed in the item description of its related egg. Pet Boss monsters will now also display the boss icon next to their name. Pet bonuses now apply properly [Bug Report #6] [Bug Report #44] Old Pets now fully support Autofeeding. [Bug Report #7] Autofeed state is now kept when changing map, relogging or re-hatching a pet. [Bug Report #11] Fixed an issue that during very specific cirtumstances an egg could be duplicated during weapon repair. Homunculi will no longer share experience when player is idle. When a homunculus is starving (hunger between 0-10) their hunger delay now drops from 60 seconds to 20 seconds. Both, the master and the mercenary now increase the mercenary kill counter.  
    Pets finally getting some love <3

    Monster Skills

    1.  Dark Breath
    Adjusts damage formula to official. Adjusts damage type from Misc to Magic. Skill now has a 50% success chance to damage the target. Removes Flee and Defense Card ignore flags.
    2.  Earthquake
    Is now a unit-based skill. Damage is now properly calculated based on the caster's ATK. Damage is considered magic with the element forced to Neutral. Now ignores target's DEF and Land Protector. Kaupe and Tumbling now can avoid the first attack only.
    3.  Sharp Shooting
    Adjusted the formula to properly apply damage bonuses if used by monsters.
    Other Monster Updates
    All monster spawns on all maps have been globaly updated.
    This affects which, and how many monsters spawn on their respective map. Boss monsters now display a skull icon next to their name. Slaves do no longer teleport back to their master if lured far away. (official behavior) Corrected an incorrect monster spawn for White Plant on a Rock Ridge field. Fixed slave stats recalculation upon a game master triggered a database reload.
    Slaves sometimes ended up with weird status calculations or insane speed. Fixed supportive monsters calling other monsters with no assist mode. Monsters using the skill "Run" will now properly try to escape from an attacker and will run farther based on used skill level. Updated monster hp, strength, stats, drops and more data for thousands of monsters. It also includes hundreds of new monsters for current and especialy upcoming content.
    This is quite an extensive update based on a Divine-Pride sync and gets most of our database content pretty up to date.
    Please note that this will also affect some item drop rates.  
     
        NPC Services
    Library of Althea
    The library is now an accessible building and offers free basic knowledge to all visitors.
    The new Warlock Spellbooks can be obtained in the Althea Library as well. For more details read the Warlock patch notes. Featuring a World Boss Encyclopedia to handout some background story about each world boss. The Althea Castle book return-shelf feature has been moved from Everade's House to the library. It helps you to get rid of some selected account bound books.


      Shops
    The Para Market opened its doors! This market is open all day and all week, however there are certain NPCs that are only available on the weekends. Some Items sold in the Para Market are sold in limited quantities for the entire server but will replenish over time.
    The market can be accessed through the Eden Group area.

       
      Updated official Poison Herb, Rune Stone, and Point Merchants to a simple shop that doesn’t offer discounts. Added Advanced Potion Merchant in all major cities that offers improved potions. The old Spell Book Tool Dealer within the Althea Supply shop has been removed and replaced with the official NPCs. For more details read the Warlock patch notes. A handful of price adjustments on the class tool dealers to better reflect official prices.

     
    Life Insurance
    With our new and way lower leveling up rates in place, losing experience can actualy become punishing.
    Life Insurance items have always existed, but they are consumable and only hold up for 30 minutes.
    The new Heart Merchant now exchanges 5x Life Insurances for a Heart Pact.
    Upon death, the Heart Pact will be consumed as long as it's inside your inventory. It surely saves wasted Life Insurances on the long run since you don't have to consume it beforehand.
    Meet him in front of the Althea church or in Prontera.
    Added Life Insurances to a handful of reward mechanics.


    Job Master
    Our Job Master recieved a major overhaul and works now very different at its core.
    We took the chance to integrate the Baby Job Master and the Platinum Skill NPC into a single and clean Job Master version. She'll now take over all jobs at once, so you're getting the most comfortable experience with a few simple clicks.
    Supports Expanded Super Novice (Super Novice 2) Supports Star Emperor & Soul Reaper Supports New Baby Classes Removed Baby Job Master Removed Platinum Skill NPC Improved level requirement feedback when you're not yet ready for a change.


    Hypnotizer
    Also our skill and attribute resetter went back to our drawing board.
    Finally back with a Attribute Build System that allows you to store and restore builds. Compared to our old Build Memorizer, this restores saved builds in a save way which would never allow any damage to your precious character stats.
    Added Build Memorizer to save and restore Attribute Builds  
    Warp Agents
    Added new Dungeons and deeper dungeon floors as warp locations Added new Instance warp locations Added Eden Group and Para Market warp locations  
    Rental Services
    Small menu flow and dialogue improvements. Cart owners have a new futuristic version to pick from their available designs as shown below. Now offers the new Mado Gear for VIP Account members, just like the additional Dragon options for Rune Knights.
    (Currently not available for Non-VIP players, we're considering other solutions for a later date.)
    Stylist
    "What about the Stylist NPC?" someone asked.
    Overhauled Stylist services in Althea, so you can quickly check through all the available colors.
    You're no longer forced to enter the numbers individualy. We've fixed and improved many summoner related color issues for both their bodies and heads.

     
    Other NPC Updates
    Corrected Cat Paw references and NPC names. (Cats have paws, not hands) Typo fix in dialogue of "Leablem", the Socket Enchanter. He was refering to weapons instead of armor. Fixed wrong equip descriptions in refiner dialogues. Added a missing heal at the Inkeeper of Rockridge. Corrected 'Healer Haru' npc to grant permanently first aid to doram race. Corrected several Rock Ridge drop sell prices. Added the Vending Machine for Novices at several beginner locations. Added missing warp portals to yuno and lighthalzen houses. Implemented Kafra and Zonda Extended Services all over Midgard. Added additional security checks on our Gender Changer. Updated several Prontera NPC locations to fit our inofficial pretty Prontera.
    Some NPCs and warp portals were glitched inside 3D objects.  
     
        Content Update & Quests


    16.2 Episode Update
    Implemented Episode 16.2: Terra Gloria!
    This is the continuation of the Banquet for Heroes quest.
    To get started, visit the wiki: https://gatheringro.com/wiki/Terra_Gloria
     
    Schwarz Honor Tokens Exchange
     Agenda Robe [1]
    1000 Schwartz's Honor Tokens  Consultation Robe [1]
    1000 Schwartz's Honor Tokens  Mercenary Ring Type A
    1500 Schwartz's Honor Tokens  Mercenary Ring Type B
    1500 Schwartz's Honor Tokens  Republic Hat [1]
    2500 Schwartz's Honor Tokens  Costume Combat Vestige
    1500 Schwartz's Honor Tokens
      New Monster Drop Highlights  Ultralight Magic Shield [1] Obtained from Cutie (Werner Laboratory Central Room).  Sealed Evil Sword [2] Obtained from Heart Hunter Evil (Heart Hunter War Base 2).  Sealed Maximum Sword [2] Obtained from Heart Hunter Evil (Heart Hunter War Base 2).  Poison Forged Spear [3] Obtained from Venomous Chimera (Werner Laboratory).   Terra Gloria Cards


    Episode 16.1 Updates
    Several official content updates throughout the quest line. Ritual Of Blessing
    Added a missing npc dialogue section.
    Corrected some touch trigger events.
    Corrected and improved several timer events. Updated monster skills related to 16.1 content. Enabled Butler for the Richards hunting quests.
    Episode 15.2 Updates
    This includes several fixes, improvements and missing content. The following content is affected:
    Corrected misc npcs Corrected Krotzel's Request quest Corrected memory quest
    Episode 15.1 Updates
    This includes several fixes, improvements and missing content. The following content is affected:
    Police quests Wandering Bard Quest Added doom Prayers spawn event on verus04 Corrected To Phantasmagorika! quest Corrected Vestige quest Added Reward Coordinator and Contribution Certificate Vending Machine npcs (the daily quests coming with them are officially disabled but the reward npcs remain) Added the missing kafra on verus04 Corrected the main quest
    Tomb of Honor
    Updated all mechanics and dialogues to represent the official quest content. Updated and fixed several Tomb of Honor related equipment bonuses Fixed a missing zeny check.
    Other Quest Updates
    New Quest User Interface which now supports race/size/element/min level/max level/hunting location quest objectives. Vastly reduced the chance to die while bungee jumping in the Tiara Samambaia quest. Fixed Instructor Argos (Trick Dead Quest) which teached the quest skill to all classes rather than only to novices. Fixed Airship Board quest that due to a wrong quest progress check allowed to restart the quest infinitely. Fixed an exploit where you could save in Manuk and Splendide fields and open Warp Portal to these maps for other players. Fixed a menu selection missmatch in the Eclage Quest line when talking to Mother Rosa. Fixed Fili NPC dialogue to fall-through certain cases due to missing close buttons. That means that players ended up in wrong NPC dialogue. Fixed multiple character check errors in the Continental Guard quest series. Corrected the quest logs in the Amatsu quest line. Implemented the official Cart Remodel Expert, which is located at alberta 47, 37. Updated Hero Token Exchanger npc to match official npc. Updated Dimensional Travel Quest to match the official story-line. Updated the spawn mechanics for mini-bosses on Flame Basin map, to reflect the official behavior Added Flaming Basin and Doom Prayers quests Added missing quest logs in the Rachel quest line. Updated Rock Ridge Quest-line and academy content with proper NPC cloaking behavior. ( a new npc cloaking method that has been implemented ) The quests for low level players in Lasagna were not properly deleted by the Chef npc. The sensitive-minded ela forgot to remove the coin in the Lasagna quest line. Fixed a couple of bugs in several job quests. Fixed an issue in Umbala Domestic Dispute Quest. Fixed wrong information in the reward dialogue of the Sorcerer NPC in the Bio4 reward quest line. Added a missing NPC triggered heal in the Rock Ridge quest line. Added NPC illustrations to the Friendship Quest. Added quest log support for the Turtle Island quest line. Fixed a check for spectate double Monster Races Fixed change quest error on official Priest job change quest Fixed a potential dead end in the merchant quest  
     
        Instances
    Heart Hunter War Base
    Initial release of a basic version of the instance which is part of Episode 16.2.
    https://gatheringro.com/wiki/Heart_Hunter_War_Base
    Werner Laboratory Central
    Initial release of a basic version of the instance which is part of Episode 16.2.
    Please note that the fight against Seyren is not yet implemented!
    It will follow at a later date when we figured out the special spawning mechanics.
    https://gatheringro.com/wiki/Werner's_Laboratory:Central_Room

    Horror Toy Factory
    Fixed an issue where the treasure chest rewarded Red Lantern instead of Bloody Coins. Boss fight now features Hell Burning skill triggers around the battle area.

    The Last Room
    Updated all mechanics and dialogues to represent the official instance.

    Central Laboratory
    Updated all mechanics and dialogues to represent the official instance. Corrected effect timers. Corrected the boss spawn rate.

    Morse's Cave
    Updated all mechanics and dialogues to represent the official instance. Fixed issues related to removing quests properly from the quest log. Implemented missing card drops.

    Isle of Bios
    Implemented missing card drops.

    Room of Consciousness
    Fixed several smaller issues throughout the instance.

    Temple of Demon God
    Implemented missing card drops to the Flame Basin quest line.

    Sealed Shrine
    Fixed instance timer not being disabled.

    Devil's Tower
    Implemented missing card drops ( Evil Shadow Card, Evil Fanatics Card )

    Sky Fortress
    Replaced our custom implementation with the final official instance release. Boss fight now fully supports all official mechanics and skill-attacks. Gear rewards now fully supports the additional Random Bonus effect. Please note that this only applies to new gear that has dropped from the instance.

    Geffen Magic Tournament
    Fixed possible monster warping issues during the end of the instance.

      Old Glast Heim
    Corrected some warp portal triggers based on official kro gameplay footage.

      Nightmarish Jitterbug
    Implemented all missing drops [Bug Report #4] Although this was already partly fixed, this patch should resolve all remaining issues.

    Sarah and Fenrir
    Corrected Sarah to be properly considered a MVP so she can no longer be affected by certain status effects. Fixed instance getting stuck if skipping killing the giants.

    Charleston Crisis
    Replaced our custom implementation with the final official instance release. Replaced our custom implementation with the final official exchange/enchant NPCs.

    Other Instance Updates
    Player created instances now persist relogs, so you can join back into the action for some selected instances.
    For example Infinite Space and Sealed Shrine do not support re-entry. The instance destroy button is now fully functional. Fixed autotraders counting for instance requirements. They no longer count as party members. You're now being notified about character and clan instances on login.  
     
        PvP
    Battlegrounds
    You can now join a battleground either as an individual or with your entire party or guild. You can now join any mode queue individualy using the new interface, rather than joining the global queue. When a battleground is being prepared and not enough players click accept, the battleground will be stopped from beginning. Now prevents players from joining a battleground that's about to end.
    BG - Queue User Interface
    The user interface that we solely used for informational purposes is now fully functional!
    Battlegrounds User Interface allows now to join queues directly through a visual interface. You can now pick your favorite battlegrounds mode queue and are no longer forced to wait for a rotation. You can now join a queue as a party to be able to play in the same team. You can now join a queue as a guild, to be able to play in the same team. The queue will be visualy displayed and can be minimized by clicking the "Close" button.
    You can also leave the queue by selecting the "Cancel" button.

    BG - Matchmaking
    Yes, we kept the command @joinbg alive, but without the rotation system!
    The rotation system solely existed for the purpose of keeping the pvp action busy, while giving some king of option to pick your favorite game modes. Although it worked, it was tidious to wait for the rotation to move on.
    Now instead, @joinbg fills you into a queue by the following priority:
    Most active, running match. Waiting queue with the most players if there's no active match. If you're the only player seeking, you will be filled into a random queue. This should finding an active queue way more convenient, and allows our Battlegrounds to stay active.
    The command @leavebg has been removed, since you can now leave any queue using the user interface instead.

    BG - Team Leader
    The leader system is deprecated. Although it featured neat tactical commands, they seemed to gather dust amongst our community.
    All team leader related commands are with that no longer existant. (@order / @leader / @guildskill / @reportafk)
    BG - AFK Punishment
    Since the leader, and with that the command @reportafk does not longer exist, AFK players are no longer required to be kicked manualy by the players.
    AFK players are now warned and kicked automatically upon a certain amount of inactivity. AFK players are not rewarded in any way and are blocked to join new games for a certain amount of time.
    BG - Inferno Mode
    Triple Inferno has been re-designed to become a 2 team only game mode to make it more accessable.
    The mode rules persist, gather skulls and sacrifice them to the totems at your base.
    This also fixes the counter display issues since the official Battlegrounds system was never designed to support 3 teams at once. Mode has been renamed from Triple Inferno to Inferno.  

    War of Emperium
    The Emperium has been normalized to its official stats and does with that follow the official attack/skill behavior standards. This should also fix the issue of being able to hold more than 1 castle. [Bug Report #10] [Bug Report #32] Visual costumes are now disabled on GvG maps, except for hat special effects.  

    WoE - Guild Emblems
    All stored guild emblems have been deleted from our database. The Guild Emblem system is now running a new backend system which doesn't support the old ones, which means you will have to re-upload them. Guild Emblems now also support GIF format, for animated versions.

     
    WoE - Guild Skills
    Changes 5 minute guild global cooldown to be either a 5 or 3 minute individual cooldowns for Restore, Regeneration, Battle Order, Emergency Call, and Item triggered Emergency Call.


    1.  Charge Shout Flag (New Skill)
    This skill is only enabled during WoE. The Guild Master places a "Flag of Assault" Lasts for 5 minutes.
      2.  Charge Shout Beating (New Skill)
    This skill is only enabled during WoE. Enables Guild Members to teleport to the "Flag of Assault" if within the same castle.

    3.  Emergency Move (New Skill)
    This skill is only enabled during WoE. Increases Guild Master's and nearby Guild Members Movement Speed. Area of effect is 15x15 Duration 10 seconds Cooldown 10 minutes

    4.  Restore
    Reduced fixed cast time from 10 seconds to 1.
    5.  Guild Storage Expansion
    Now works according to skill description which allows a maximum of 500 item slots at skill level 5.
    PVP Arena
    Fixed PvP Counter displaying wrong data when a player in an invisible state entered the map.  
     
        Features
    This patch comes with a brand new, up-to-date client package that brings new features and quality of life improvements!
    Refinement System
    Release of a modernized refinement system that utilizes a user interface to process refinements rather than picking from a NPC menu list. You can now conveniently drag and drop or double-click your equipment and pick your prefered refinement materials. This also means that its no longer required to have your gear equipped in order to refine them. Additionaly, you can now see your refine chances and safety information at all times.
    The new user interface also simplifies the overall refinement experience because it combines multiple Refiner NPCs into one.
    Here's an example of how it dynamically changes the item requirements:
    refine.mp4
    Vestri now triggers the new refinement UI Removed Basta refinement NPC Removed Mighty Hammer refinement NPC Removed Destri refinement NPC Removed Alham refinement NPC Shadow Blacksmith does no longer offer her services and refers to Vestri instead.
    Blacksmith's Blessing
    The new Blacksmith's Blessing replaces our Blessed Ore system, and offers the same optional protection functionality at its core.
    It can be applied to gear refinement levels +8 up to +14 instead of +6 to +12. It can also be used for both armor and weapons alike.
    However you'll now also need more Blacksmith's Blessing, the higher the current refinement level of your gear.
    Refining to +8 costs 1x
    Refining to +9 costs 2x
    Refining to +10 costs 4x
    Refining to +11 costs 7x
    Refining to +12 costs 11x
    Refining to +13 costs 16x
    Refining to +14 costs 22x
    Both, the  Blessed Armor- and Weapon Ores will automatically convert into the new Blacksmith's Blessing upon using any refinement services as they're officialy retired. You'll recieve 8x Blacksmith's Blessing per Ore. Just make sure you have them in your inventory while talking to a refiner.
    Please note that this conversion rate will possibly be lowered at a later date, so convert them while you can.
    All ingame rewards that involved Blessed Ores have been replaced with Blacksmith's Blessing accordingly. Fixed an issue where the refine bonus of a weapon was overwriting ATK2 bonuses given by other equipment. Refinement gear bonuses starting from refinement level 16 up to lvl 20 have been increased.  Clink~ Clonk~ +16?!
     
    RodEx
    Featuring 2 new buttons that allows faster mail management and we've implemented automatic mail returns.
    -> will delete all mails within the currently selected mailbox. -> will retrieve all attached items in the currently selected mailbox. You can still delete mails and retrieve attachements individualy by selecting them with the checkbox. Mails with attachements are now returned to sender if the reciever doesn't retrieve the attachement within 15 days.
    Returned mails will be sent to your "Return" mailbox. Mails without attachements will be automatically deleted after 15 days. Returned Mails will be deleted after 90 days, regardless of an attachement.

    Notice: The server will handle currently stored mails in lots of batches. We've never returned nor deleted mails until now, so it will aprox. take 2 full days to return thousands of old mails and delete them eventually.

    Quest List
    We have some really great news to all the questers out there!
    Our quest log interface recieved an entire overhaul. It now offers a clear overview over any tracked/untracked quests, our recommendations for brand new content and quests currently on hold.
    You can now track and untrack ongoing quests by clicking the eye button , instead of right-clicking them.
    It will move tracked quests down to the untracked register, and vise-versa. Additionaly, you can now also use the checkbox  to add or remove individual quests from the ingame overlay quest tracker.
    Now you have truly full control over your questing experience! We're now utilizing the recommended section to show you what's next on your journey through Midgard.
    This is a great opportunity for us to inform you about brand new or updated content. These are solely promotional entries and won't be removed upon completion. They will be removed and replaced by us, when we deliver new quest content. Quests now feature an icon which indicates the quest type, which ranges from normal over episodical, events and more.
    We're currently not utilizing all of them but we'll make sure to improve old and new quests alike. The On Hold section withholds quests that indicate a certain wait time before you can continue. For example instance cooldowns.
    This way you can focus on quests that are currently available.


    Login Rewards
    We've heard your complaints!
    The sudden pop-up during intense fights were not just distracting but could have possibly caused a premature demise.
    Added a Login Rewards button  to the menu interface. Makes it much more accessable for your daily checks. Login Rewards Cutin does no longer pop-up when you get rewarded. Based on our statistics, we've rebalanced some items on the reward track.
    - Small tweaks on the high-tier chest rewards.
    - Replaced Blessed Ores with Blacksmith's Blessing.
    - Replaced Advanced Buff Scrolls with a Life Insurance.
    - Replaced Battle Manual rewards with the new x1.5 stream-lined versions.
    - Reduced the Master Buff Scroll, Bloody Branch, Universal Tamer and Bubble Gum reward amount, as we've seen them stacking up in very high amounts.  

    Check Player Info
    The old "Check Equipment Info" when right-clicking a player has been changed to "Check Player Info" instead.
    Player Info now triggers a selection interface to additionaly display either BG or WoE related stats of a player.

     
    Emperium Breaker Service
    Our breaker service has been improved.
    Emperium stats are now fully official just like in our castles. Emperium Tests no longer count towards the WoE Statistics. Emperium stats now assumes max Castle Defense investments instead of none. Global reset of all records, due to changed Emperium stats.

     
    Cash Shop
    We're currently looking into further cash shop content improvement while this patch delivers some first smaller changes.
    Our cash shop now supports previews for all the precious costume offerings.
    Please note that headgears with special effects are due to client limitations still not supported. We've added an additional cash shop button  to the menu interface. 
    You can activate/deactivate the old Cash Shop button next to the worldmap using /cashshop Replaced Blessed Ores offerings with the new Blacksmith's Blessing. Replaced Battle Manual offerings with the new stream-lined Manual versions. Added new Pet Costume variants.
    Account Plus (VIP)
    We've renamed our Account Plus system to VIP and are now refering to it as either VIP Membership or VIP Account.
    We weren't that consistent with it before as it was already party named VIP. This simplification shall prevent any further confusions.
    VIP Storage
    If your VIP Account membership runs out, and your storage is currently storing over the max limit (For example 750/500), items will no longer become invisible! You will still have to tidy up your storage to be putting new items back into it though.
    Homunculus/Mercenary A.I.
    Ragnarok Online lots of features officialy disabled back in 2018 which disappointed a lot of Homunculus fans.
    We're happy to announce that at least some of the A.I. configurations are back available! ( Automatically attack non aggressive mobs is still deactivated. )
    Please note that you will still have to setup custom AI by yourselfs. Our GatheringRO installation will only include the official default AI. If you're interested into setting up your own A.I. behavior, checkout our updated Wiki Info page which introduces you to some of the basics.
    Custom A.I. can be activated using /hoai command while ingame. Also make sure that your Homunculi/Mercenary is set to your prefered mode using Alt+T which alternates between "Passive" and "Aggressive".

    Note: We have no relation to any of the software provided to customize Homunculus AI, please use at your own risk.

    Commands
    New command /showshop toggles player vending shops visibility On/Off. New command /mable toggles summoner's Spirit Marbles On/Off. Fixed issues that were haunting our @showcast command. Now shows actual cast time after all reductions took place.
    Chest Reward System
    We've digged a little deeper into your core and and found some issues related to players not being eligible to recieve their well deserved rewards. This should fix issues related to [Bug Report #37] and [Bug Report #42].
    Total dealt damage is now stored in int64, to avoid buffer overflows that resulted in negative dmg (which was rounded to 0). We've additionaly massively reduced the total HP of World Bosses. Since they only now recieve 10% of all total incoming damage which further fights buffer overflows. This isn't supposed to change the fighting experience itself, just how we're technicaly dealing with HP and applied damage. Fixed an issue that if too many players attended a fight, only up to 30 players were able to recieve a reward.
    The system now supports up to 200 players. Chest drop info is now displayed when using the @monsterinfo command on monsters that support the chest drop system.
    Shared chest drops are titled as "Chest Items:" and show live ingame data.
    Keep in mind that all chest drops are still not affected by drop rate modifiers such as vip bonus or bubble gums.
    You can finally take a look at drop chances and possible rewards! 
     
    Izlude Battle Arena
    Our little Time Trials, though being fun, never offered any proper incentive to attend them. While fixing the broken Party Mode, we realized that our customizations were no longer up for our current environment. Instead of re-working content that was originaly designed for Pre-Renewal, we decided to revert all our customizations alltogether and offer the official Izlude Battle Arena for lower tier content instead.
    Reverted all Izlude Battle Arena customizations such as a handful of custom spawned monsters. Reverted custom rewards to the official ones. Those rewards weren't worth the trouble. Reverted custom level requirements on all time trials. Fixed Party Time Trial. Global reset of all records, due to level requirement and monster changes.
    Other Updates
    Improved some 3d model textures on the WoE Core map. Added some additional @security command checks on refiner NPCs. Removed all "Save the Economy" punishments globally for those players who were still paying "debt" for abusing long past exploits.   
     
        Game Mechanics
    Official changes, improvements and bug fixes have found their way into lots of our game mechanics.
    Ranking
    Blacksmith ranking points are now increased by +10 per successful refine instead of +20. This was an ancient bug since the increase was based on the max-refine value, and thus got automaticaly increased with the renewal refinement update.
    Character Attributes
    Removed an extra status calculation for players resulting in some status data being nullified. Adjusted status calculation for autobonus and unequipping items. Some improvements to delayed damage logic. These adjustements fix issues related to item bonuses that are running on timers to be reset when recieving certain buffs. (General Egnigem Cenia Card HP/SP regen for example) Fixed Expanded Baby parameter cap
    - Resolved Expanded Baby classes parameter cap defaulting to the upper class.
    - Fixes baby parameters for Summoners as well. Doram ASPD does now properly scale up to 193. The right hand attack (ATK) display should now only show bonuses given by weapons and not the STR/DEX bonus. This fixes an issue related to addtional atk stats being displayed which do not actually apply additionaly.
    Achievements
    Added lots of new hidden treasure chest achievements all over midgard, and update the already available chest locations to match official. Added several new achievements for you to explore and unlock. Fixed an issue where achievements that check for specific base/job level events didn't trigger.  
    Skills
    Fixed several element checks that were haunting some skills. Fixed several skills getting their elemental damage recalculated several times resulting in unwanted extra damage. Fixed skills casted by Abracadabra and Improvised Song ignoring critical map restrictions. Fixed critical item bonuses not applying to skills. Corrected the absolute ASPD % modifier formula Corrected renewal skill modifier base level requirement to apply more damage starting with lvl 100 instead of 101. Fixed skill constant bonus damage calculation. (Some bonuses were applied 4 times instead of just once). Stop skill usage keeping when the player fails to cast in some fashion. Skills no longer assign 20% of their variable cast to fixed cast time which reduces overall cast times. Fixed the HP/SP damage for statusAtk and masteryAtk to properly apply the NK_IGNOREELEMENT flag when checking target players.
    Other Mechanics
    Resolves Rifle damage not properly accounting for skill ratio damage. Fixed an issue that caused several status change timers to be unintentionally destroyed. This resulted in several skill triggered timers to break. Fixed cases of monsters getting stuck when they lose sight of their target item that is looted by another monster. Fixed dual Wielding Axes breaking when they should be unbreakable.
    (All axes and maces are naturally unbreakable except in upgrade attempts.) Fixed monster messages not loading which resulted in monsters not triggering speach (dialogue) messages. Fixed bonus2 bRegenPercentHP, and bonus2 bRegenPercentSP effect bonuses not working at all when used. Also fixed incorrect percentage formula when these bonuses are getting triggered. Added several security checks for touch triggered npc events.
    Checks if the player is still in npc range, if the player is still able to interact with the npc or if the npc is currently cloaked. If a player stands on an invisible warp trigger area while the npc is disabled, it will now properly warp you once the npc gets activated. You no longer have to move to get warped. Recovery item effects are now multiplicatively stacked. Sends a not found/disconnected message when a player with an active '/ignoreall' state is whispered. This helps players to hide properly if they want to. Added missing character restrictions while writing a mail. (No moving etc...) Fixed max HP/SP bonus rate formula that's triggered from equipment and consumables. Fixed issues related to duplicate items in itemshops which didn't properly pass the right cost values. Vending will now be stopped if an invalid list is recieved.
    This prevents players from not recieving the full sales price in some cases. Fixed character death counter not updating properly. Fixed Super Novice bonus not being removed on death. Fixed an issue with storages, in which case inventory instead of storage packets were sent back to the client. Cleaned up our backend to remove the old account based gender system and fully replace it with the character gender. Cleans up some client inconsistencies. NPCs will now also trigger an OnTouch event in case the player is standing still and instead the triggering NPC is passing by. Fixed getting stuck if being warped while writing a mail. Resolved an issue with damage not being passed back to the parent function after it has been reduced by various statuses or skills. Which fixes issues related to damage reduction of several statuses and builds. Small walkpath optimizations Fixed issues related to a live server script reload, so that duplicate NPCs weren't able to initialize some functions properly. Fixed issues with character disguises when using @refresh Fixed headgear visibility for autotraders that were reloaded after a server restart. Fixed issues related to Magic Immunity and Status Changes that mostly relate to the Golden Thief Bug Card effect  
     
        Core Engines
    The very core of our emulator recieved lots of great improvements. Even though the most updates are not relevant for you as a player, we figured we should still share the improvements that you will actualy notice ingame.
    Our server and client now support item IDs up to 2 billion. We can finally serve new content that was relying on new items, and deliver brand new gear and costumes. Our engine now fully supports all Random Option variants for item drops. This is required to allow us to implement new items that drop with or without guaranteed random effect bonus values. Fixed storage size of counting columns. Counters that went above 8,388,607 in value, failed to save. We're not aware of anyone reaching such high numbers just yet, but we're happy to have adressed it anyways. Several changes to the database structure have been applied that improve our data consistency. Further improved OnTouch NPC events to additionaly check for NPC range, interaction permissions and cloaking states. OnTouch events are pretty common and triggered throughout quests and instances. Corrected mob warp check failing to determine validity of target map, if the monster is triggering an OnTouch event that's going to move the monster to a new map. Improved enemy AI behavior in case there are no players left on a map. This prevents for example Pupa to metamorph into a fabre if a monster has been spotted already, but has then been left alone, as they will no longer cast idle skills on empty maps. They will also stop moving after a while. This helps to keep the immersion while saving server performance. Fixed cases of monsters getting stuck when they lose sight of their target item that is looted by another monster. Fixed issues related to NPC unitwalk commands, which under some circumstances blocked the NPC from properly moving. Fixed database redundancies connected to guild and friends data. This fixes possible sprite errors and other data discrepancies when looking at guild information, guild members and your friends list. Also improves database performance when calling for guild or friends related information. Added several missing pet egg checks to prevent eggs from losing their original state. Fixed a possible crash if a single guild storage log reached too many entries. Fixed a potential map server crash when non-player objects attempt to use Chain Lightning, Tetra Vortex, or Flash Combo and are killed during its duration. Fixed crash when warping to an invalid instance. Stability and performance updates.
    Script Engine
    Added int64 support to our script engine. This is required because newer official features require support for bigger numbers in upcoming new content. This also cleans up a lot of messy code and fixes a few issues like script stack corruptions which were still present to this date. ( Best example are WoE treasure chests not spawning after our server has been up and running for >30 days straight. ) Corrected a script command to calculate a currently available free cell, a NPC could walk to. Players can't walk, attack, use items, or use skills while a NPC triggered progress bar is active. ( For example the Sky Fortress instance utilizes this feature when opening chests )  
    This major patch also includes the following changes:
     
     

    1406 16 1

    Job Improvements

    Job Improvement Update

    This is a comprehensive overhaul of more than 290 skills, to deliver an overall job/class improvement!
    It includes several skill revamps, improvements, convenience changes, skill removals and a few new skill additions.
    Several 3rd class skills also recieved brand new visual effects, which are mostly not stated in these patch notes but we're sure you're going to be able to discover them along the way!
    Please also note that our Wiki does not yet reflect any of these skill changes and updates.
     
    We've organized all skill patch notes based on classes.
    Please navigate using the following menu links:
     
    Rune Knight - Lord Knight - Knight Guillotine Cross - Assassin Cross - Assassin Minstrel & Wanderer - Professor & Gypsy - Bard & Dancer Genetic - Biochemist - Alchemist - Homunculi Warlock - High Wizard - Wizard Royal Guard - Paladin - Crusader Mechanic - Whitesmith - Blacksmith Shadow Chaser - Stalker - Rogue Sorcerer - Scholar - Sage Archbishop - High Priest - Priest Sura - Champion - Monk Ranger - Sniper - Hunter 1st Classes Expanded Classes Summoner

    255 1 5

    New Job Classes

    Soul Reaper (New playable Class)
    By researching in Nifleheim, the realm of the dead, the Soul Reapers discovered a unique power they dubbed Soul Energy. Harvesting the energy when attacking their foes, they could use it to link powerful new souls to allies which are unrestricted by job class. Soul Reapers can also curse groups of enemies and then blow them apart with their Curse Explosion, or deliver powerful endowable magic attacks with Espa and Eswhoo. During player combat, they can cause a target's skill delay to increase with Soul Division. If an enemy has a Soul Link active, they can explode the soul within to inflict extreme damage.
    Visit our Wiki page for more class related details: https://gatheringro.com/wiki/Soul_Reaper
     
     Golem's Soul
    Max level: 5
    Prerequisite skill: Soul Revolution level 2
    Type: Buff / Special
    Description: Consumes 1 soul energy.
    Change your soul energy to the golem's soul and endow it to you or your target (player).
    Increase their physical defense and magic defense for duration.
    However, this skill can not be used to the target that already have other soul buff.
    [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds
    [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds
    [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds
    [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds
    [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds
       Shadow's Soul
    Max level: 5
    Prerequisite skill: Soul Revolution level 2
    Type: Buff / Special
    Description: Consumes 1 soul energy.
    Change your soul energy to the shadow's soul and endow it to you or your target (player).
    Increase their critical rate and attack speed for duration.
    However, this skill can not be used to the target that already have other soul buff.
    [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds
    [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds
    [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds
    [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds
    [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds
       Falcon's Soul
    Max level: 5
    Prerequisite skill: Soul Revolution level 2
    Type: Buff / Special
    Description: Consumes 1 soul energy.
    Change your soul energy to the falcon's soul and endow it to you or your target (player).
    Increase their physical damage and accuracy rate for duration.
    However, this skill can not be used to the target that already have other soul buff.
    [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds
    [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds
    [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds
    [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds
    [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds
       Fairy's Soul
    Max level: 5
    Prerequisite skill: Soul Revolution level 2
    Type: Buff / Special
    Description: Consumes 1 soul energy.
    Change your soul energy to the fairy's soul and endow it to you or your target (player).
    Increase their magical damage and reduces their variable casting time for duration.
    However, this skill can not be used to the target that already have other soul buff.
    [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds
    [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds
    [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds
    [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds
    [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds
       Curse Explosion
    Max level: 10
    Prerequisite skill: Evil spirit's Curse level 3
    Type: Attack / Damage
    Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells.
    It will deal more damage to the target inflicted by Dead Spirit's Curse.
    [Level 1]: magical damage 500% / damage to the cursed target 1700% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 2]: magical damage 600% / damage to the cursed target 1900% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 3]: magical damage 700% / damage to the cursed target 2100% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 4]: magical damage 800% / damage to the cursed target 2300% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 5]: magical damage 900% / damage to the cursed target 2500% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 6]: magical damage 1000% / damage to the cursed target 2700% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 7]: magical damage 1100% / damage to the cursed target 2900% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 8]: magical damage 1200% / damage to the cursed target 3100% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 9]: magical damage 1300% / damage to the cursed target 3300% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
    [Level 10]: magical damage 1400% / damage to the cursed target 3500% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
       Curse of Wicked Soul
    Max level: 5
    Prerequisite skill: Soul Reap level 3
    Type: Debuff
    Description: Consumes 3 soul energy.
    Uses evil spirit to inflict Dead Spirit's Curse to the target and surrounding enemies.
    Target under Dead Spirit's Curse take more damage from shadow property by 100% (20% for boss monster and players).
    [Level 1]: Dead Spirit's Curse chance: 40% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds
    [Level 2]: Dead Spirit's Curse chance: 50% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds
    [Level 3]: Dead Spirit's Curse chance: 60% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds
    [Level 4]: Dead Spirit's Curse chance: 70% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds
    [Level 5]: Dead Spirit's Curse chance: 80% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds
       Espa
    Max level: 5
    Prerequisite skill: Esha level 1
    Type: Attack / Special
    Description: Consumes 1 soul energy.
    Deal magical damage to target.
    Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa.
    Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy.
    However, This skill can not be used on the player.
    [Level 1]: magical damage 750% / SP cost : 52 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 2]: magical damage 1000% / SP cost : 56 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 3]: magical damage 1250% / SP cost : 60 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 4]: magical damage 1500% / SP cost : 64 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 5]: magical Damage 1750% / SP cost : 68 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 6]: magical Damage 2000% / SP cost : 72 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 7]: magical Damage 2250% / SP cost : 76 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 8]: magical Damage 2500% / SP cost : 80 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 9]: magical Damage 2750% / SP cost : 84 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
    [Level 10]: magical Damage 3000%, not consume soul energy / SP cost : 88 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
       Esha
    Max level: 5
    Prerequisite skill: Soul Reap level 3
    Type: Attack / Special
    Description: Consumes 1 soul energy.
    Deal magical damage to target and surrounding enemies, reduces their movement speed by half.
    You can use Esma within 5 seconds after using Esha.
    However, This skill can not be used on the player.
    [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds / Area of effect: 3 X 3 / SP cost : 18 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds / Area of effect: 3 X 3 / SP cost : 20 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds / Area of effect: 5 X 5 / SP cost : 22 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds / Area of effect: 5 X 5 / SP cost : 24 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds / Area of effect: 5 X 5 / SP cost : 26 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
       Eshwoo
    Max level: 5
    Prerequisite skill: Espa level 1
    Type: Attack / Special
    Description: Consumes 2 soul energy.
    Deal magical damage to target and surrounding enemies.
    Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo.
    Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead.
    However, it can not be used on the player.
    [Level 1]: magical damage 1700% / Area of effect: 3 X 3 / SP cost : 66 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 2]: magical damage 1900% / Area of effect: 3 X 3 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 3]: magical damage 2100% / Area of effect: 3 X 3 / SP cost : 74 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 4]: magical damage 2300% / Area of effect: 5 X 5 / SP cost : 78 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 5]: magical damage 2500% / Area of effect: 5 X 5 / SP cost : 82 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 6]: magical damage 2700% / Area of effect: 5 X 5 / SP cost : 86 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 7]: magical damage 2900% / Area of effect: 7 X 7 / SP cost : 90 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 8]: magical damage 3100% / Area of effect: 7 X 7 / SP cost : 94 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 9]: magical damage 3300% / Area of effect: 7 X 7 / SP cost : 98 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
    [Level 10]: magical damage 3500% / Area of effect: 9 X 9 / SP cost : 102 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
       Soul Unity
    Max level: 5
    Prerequisite skill: Soul Energy Research level 3
    Type: Buff / Special
    Description: Consumes 10 soul energy.
    Binds the souls of yourself and party members around the caster.
    A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them.
    The skill will be canceled if caster is silenced or cursed.
    Maximum of soul-united players = skill level + 4
    [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 / SP cost : 44 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 0 seconds / Delay after skill : 0.5 seconds
    [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 / SP cost : 46 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 30 seconds / Delay after skill : 0.5 seconds
    [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 / SP cost : 48 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds
    [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 / SP cost : 50 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 90 seconds / Delay after skill : 0.5 seconds
    [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 / SP cost : 52 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 120 seconds / Delay after skill : 0.5 seconds
    [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 / SP cost : 54 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 150 seconds / Delay after skill : 0.5 seconds
    [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 / SP cost : 56 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 180 seconds / Delay after skill : 0.5 seconds
       Soul Division
    Max level: 5
    Prerequisite skill: Esha level 5 / Espa level 5
    Type: Special
    Description: Consumes 1 soul energy.
    Can be used in WoE and PVP mode only.
    Disrupts the soul of the target for a while, interfere their rational thinking.
    Increases their delay after skill for 5 seconds.
    [Level 1]: increases delay after skill: 10% / SP cost : 36 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 2]: increases delay after skill: 20% / SP cost : 40 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 3]: increases delay after skill: 30% / SP cost : 44 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 4]: increases delay after skill: 40% / SP cost : 48 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 5]: increases delay after skill: 50% / SP cost : 52 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
       Soul Reaper
    Max level: 5
    Prerequisite skill: Soul Collect level 1
    Type: Buff / Special
    Description: Consumes 2 soul energy.
    Harvests souls that fall from enemies attacked by you.
    When attacking enemy for duration, has a certain chance to gain 1 soul energy.
    [Level 1]: harvest chance: 15% / last 90 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 90 seconds
    [Level 2]: harvest chance: 20% / last 120 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 120 seconds
    [Level 3]: harvest chance: 25% / last 150 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 150 seconds
    [Level 4]: harvest chance: 30% / last 180 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 180 seconds
    [Level 5]: harvest chance: 35% / last 210 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 210 seconds
       Soul Revolution
    Max level: 3
    Prerequisite skill: Soul Energy Research level 3 / Kaut level 3
    Type: Buff / Special
    Description: Can be used on target with soul buff only.
    Energizes the soul assigned to you or your party members to restore SP of the target.
    The soul buff used for SP recovery will be gone.
    [Level 1]: SP recovery amount: 50 / SP cost : 50 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 2]: SP recovery amount: 100 / SP cost : 100 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
    [Level 3]: SP recovery amount: 150 / SP cost : 150 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
       Soul Collect
    Max level: 5
    Prerequisite skill: Basic skill
    Type: Buff / Toggle
    Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval.
    The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount.
    [Level 1]: gain 1 soul energy per 60 seconds / SP cost : 100
    [Level 2]: gain 1 soul energy per 50 seconds / SP cost : 100
    [Level 3]: gain 1 soul energy per 40 seconds / SP cost : 100
    [Level 4]: gain 1 soul energy per 30 seconds / SP cost : 100
    [Level 5]: gain 1 soul energy per 20 seconds / SP cost : 100
       Soul Explosion
    Max level: 5
    Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1
    Type: Special
    Description: Consumes 10 soul energy.
    Can be used in WoE and PVP mode only.
    Burst the soul that is given to the target and inflicts damage proportional to their current HP.
    Can not be used if the target doesn't have soul buff or their remain HP is less than 10.
    [Level 1]: target current HP reduction: 30% / SP cost : 30 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds
    [Level 2]: target current HP reduction: 40% / SP cost : 60 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds
    [Level 3]: target current HP reduction: 50% / SP cost : 90 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds
    [Level 4]: target current HP reduction: 60% / SP cost : 120 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds
    [Level 5]: target current HP reduction: 70% / SP cost : 150 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds
       Soul Energy Research
    Max level: 5
    Prerequisite skill: Soul Collect level 1
    Type: Passive
    Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use.
    [Level 1]: up to 8 soul energy maximum.
    [Level 2]: up to 11 soul energy maximum.
    [Level 3]: up to 14 soul energy maximum.
    [Level 4]: up to 17 soul energy maximum.
    [Level 5]: up to 20 soul energy maximum.
       Kaute
    Max level: 5
    Prerequisite skill: Soul Energy Research level 1
    Type: Buff / Special
    Description: Consumes 5 soul energy.
    Use soul energy to sacrifice your HP to restore SP of the target.
    Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff.
    However, you can not use this skill if your remaining HP is less than 30%.
    [Level 1]: MaxHP 12% consumption / SP 12% recovery / SP cost : 24 / Cooldown : 5 seconds / Delay after skill : 1 second
    [Level 2]: MaxHP 14% consumption / SP 14% recovery / SP cost : 30 / Cooldown : 5 seconds / Delay after skill : 1 second
    [Level 3]: MaxHP 16% consumption / SP 16% recovery / SP cost : 36 / Cooldown : 5 seconds / Delay after skill : 1 second
    [Level 4]: MaxHP 18% consumption / SP 18% recovery / SP cost : 42 / Cooldown : 5 seconds / Delay after skill : 1 second
    [Level 5]: MaxHP 20% consumption / SP 20% recovery / SP cost : 48 / Cooldown : 5 seconds / Delay after skill : 1 second  

     

     
    Star Emperor (New playable Class)
    Through copious study of the celestial bodies, the enlightened Star Emperors developed stances that could draw in the awesome power of the cosmos. They can utilize the sun's explosive Solar Burst to devastate scores of foes, the moon's mysterious energy with their New Moon Kick to mask their presence, and the limitless stars to rain countless blows upon their enemies. At their peak, Star Emperors can use the Stance of the Universe to unlock powerful player combat skills. This includes holding an enemy in place with Gravity Control and striking with the power of a Supernova.
    Visit our Wiki page for more class related details: https://gatheringro.com/wiki/Star_Emperor
     
     Light of Moon
    Max level: 5
    Prerequisite skill: Full Moon Kick level 3
    Type: Support
    Description: Moon skill.
    Attracts moonlight, increases the damage of Full Moon Kick.
    This skill doesn't stack with Light of the Sun and the Light of the Star.
    [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40
    [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40
    [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40
    [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40
    [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40
       Lunar Stance
    Max level: 3
    Prerequisite skill: Document of Sun, Moon and Star level 1
    Type: Secondary / Toggle
    Description: Stance skill.
    Prepares your stance to operate with the moonlight.
    You can use the Moon skills while this skill is activated, and additionally increases MaxHP.
    [Level 1]: MaxHP + 3% / Sp cost : 10
    [Level 2]: MaxHP + 4% / Sp cost : 10
    [Level 3]: MaxHP + 5% / Sp cost : 10
       Full Moon Kick
    Max level: 10
    Prerequisite skill: New Moon Kick level 7
    Type: Attack / Special
    Description: Moon skill.
    Can be used when caster is in [New Moon] state only.
    End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets.
    Damage increases according to the base level.
    [Level 1]: damage 1200% / Area of effect: 7 X 7 / SP cost : 30 / Cooldown : 1 second / Blind chance : 20%
    [Level 2]: damage 1300% / Area of effect: 7 x 7 / SP cost : 35 / Cooldown : 1 second / Blind chance : 25%
    [Level 3]: damage 1400% / Area of effect: 7 x 7 / SP cost : 40 / Cooldown : 1 second / Blind chance : 30%
    [Level 4]: damage 1500% / Area of effect: 7 X 7 / SP cost : 45 / Cooldown : 1 second / Blind chance : 35%
    [Level 5]: damage 1600% / Area of effect: 7 x 7 / SP cost : 50 / Cooldown : 1 second / Blind chance : 40%
    [Level 6]: damage 1700% / Area of effect: 7 x 7 / SP cost : 55 / Cooldown : 1 second / Blind chance : 45%
    [Level 7]: damage 1800% / Area of effect: 7 x 7 / SP cost : 60 / Cooldown : 1 second / Blind chance : 50%
    [Level 8]: damage 1900% / Area of effect: 7 x 7 / SP cost : 65 / Cooldown : 1 second / Blind chance : 55%
    [Level 9]: damage 2000% / Area of effect: 7 x 7 / SP cost : 70 / Cooldown : 1 second / Blind chance : 60%
    [Level 10]: damage 2100% / Area of effect: 7 x 7 / SP cost : 75 / Cooldown : 1 second / Blind chance : 65%
       Light of Star
    Max level: 5
    Prerequisite skill: Falling Star level 3
    Type: Support
    Description: Star skill.
    Attracts starlight, increases the damage of Falling Star.
    This skill doesn't stacks with Light of the Sun and the Light of the Moon.
    [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40
    [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40
    [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40
    [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40
    [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40
       Stellar Stance
    Max level: 3
    Prerequisite skill: Document of Sun, Moon and Star level 1
    Type: Secondary / Toggle
    Description: Stance skill.
    Prepares your stance to operate with the starlight.
    You can use the Star skills while this skill is activated, and additionally increases attack speed.
    [Level 1]: delay after attack - 6% / Sp cost : 10
    [Level 2]: delay after attack - 8% / Sp cost : 10
    [Level 3]: delay after attack - 10% / Sp cost : 10
       New Moon Kick
    Max level: 7
    Prerequisite skill: Lunar Stance level 1
    Type: Attack / Special
    Description: Moon skill.
    Enter a [New Moon] state that attacks enemies around you and hides yourself.
    [New Moon] State : Hides yourself for 15 seconds.
    It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times.
    However, if you use skill or being attacked. Skill effect will be canceled immediately.
    [Level 1]: damage 700% / Area of effect: 7 x 7 / Sp cost : 20 / Variable casting time : 1 second / Cooldown : 1 second
    [Level 2]: damage 800% / Area of effect: 7 x 7 / Sp cost : 25 / Variable casting time : 1 second / Cooldown : 1 second
    [Level 3]: damage 900% / Area of effect: 7 x 7 / Sp cost : 30 / Variable casting time : 1 second / Cooldown : 1 second
    [Level 4]: damage 1100% / Area of effect: 7 x 7 / Sp cost : 35 / Variable casting time : 1 second / Cooldown : 1 second
    [Level 5]: damage 1200% / Area of effect: 7 x 7 / Sp cost : 40 / Variable casting time : 1 second / Cooldown : 1 second
    [Level 6]: damage 1300% / Area of effect: 7 x 7 / Sp cost : 45 / Variable casting time : 1 second / Cooldown : 1 second
    [Level 7]: damage 1400% / Area of effect: 7 x 7 / Sp cost : 50 / Variable casting time : 1 second / Cooldown : 1 second
       Flash Kick
    Max level: 7
    Prerequisite skill: Stellar Stance level 1
    Type: Attack / Special
    Description: Star skill.
    Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark.
    Up to 5 Stellar Mark can be marked at the same time.
    [Level 1]: damage 100% / Stellar Mark duration: 4 seconds / SP cost : 45
    [Level 2]: damage 100% / Stellar Mark duration: 5 seconds / SP cost : 40
    [Level 3]: damage 100% / Stellar Mark duration: 6 seconds / SP cost : 35
    [Level 4]: damage 100% / Stellar Mark duration: 7 seconds / SP cost : 30
    [Level 5]: damage 100% / Stellar Mark duration: 8 seconds / SP cost : 25
    [Level 6]: damage 100% / Stellar Mark duration: 9 seconds / SP cost : 20
    [Level 7]: damage 100% / Stellar Mark duration: 10 seconds / SP cost : 15
       Advent of the Star Emperor
    Max level: 5
    Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5
    Type: Attack / Special
    Description: Space skill.
    Can be used in WoE and PVP mode only.
    Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. Has a chance of inflicting silence for 7 seconds to the enemies.
    [Level 1]: damage 1000% / Area of effect: 7 x 7 / Silence chance: 60% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second
    [Level 2]: damage 1200% / Area of effect: 7 x 7 / Silence chance: 70% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second
    [Level 3]: damage 1400% / Area of effect: 7 x 7 / Silence chance: 80% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second
    [Level 4]: damage 1600% / Area of effect: 7 x 7 / Silence chance: 90% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second
    [Level 5]: damage 1800% / Area of effect: 7 x 7 / Silence chance: 100% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second
       Nova Explosion
    Max level: 5
    Prerequisite skill: Universe Stance level 1
    Type: Attack / Special
    Description: Space skill.
    Can be used in WoE and PVP mode only.
    Attacks an enemy with a fixed neutral property damage that is not reduced by any effect.
    A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill.
    Bonus damage : (MaxHP/(6 - skill level)) + (MaxSP x (2 x skill level))
    [Level 1]: damage 300% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second
    [Level 2]: damage 400% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second
    [Level 3]: damage 500% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second
    [Level 4]: damage 600% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second
    [Level 5]: damage 700% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second
       Universe Stance
    Max level: 3
    Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3
    Type: Secondary / Toggle
    Description: Stance skill.
    Prepares your stance to operate with the energy of the universe.
    You can use the Space skills and all another 3 skill series while this skill is activated, and additionally increases all status.
    [Level 1]: All Status + 3 / Sp cost : 10
    [Level 2]: All Status + 4 / Sp cost : 10
    [Level 3]: All Status + 5 / Sp cost : 10
       Falling Star
    Max level: 10
    Prerequisite skill: Flash Kick level 7
    Type: Buff / Special
    Description: Star skill.
    When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark within 5 x 5 cells around the user.
    Stellar Mark deal damage on the marked target and surrounding enemies within 3 x 3 cells around target.
    The damage increases according to the base level.
    [Level 1]: damage 200% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 2]: damage 300% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 3]: damage 400% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 4]: damage 500% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 5]: damage 600% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 6]: damage 700% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 7]: damage 800% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 8]: damage 900% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 9]: damage 1000% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second
    [Level 10]: damage 1100% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second
       Gravity Control
    Max level: 1
    Prerequisite skill: Universe Stance level 1
    Type: Special
    Description: Space skill.
    Can be used in WoE and PVP mode only.
    Bent the gravity of enemy and lift it in the air.
    The enemies in the air can not attack or move for 5 seconds, and when the gravity control is canceled, they will fall and taking neutral property damage.
    Falling damage is determined by the physical damage of the caster and target's carrying weight.
    If you use it again on the floating target, the skill will be canceled.
    SP cost : 80 / Variable casting time : 2 second / Cooldown : 20 seconds / Delay after skill : 0.5 seconds
       Book of Dimension
    Max level: 5
    Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3
    Type: Buff / Special
    Description: Space skill.
    Can be used in WoE and PVP mode only.
    Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time.
    If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied.
    Nova Explosion: Skill cooldown and aftercast penalty are removed for 5 seconds.
    Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds.
    [Level 1]: last 60 seconds / Cooldown : 150 seconds
    [Level 2]: last 60 seconds / Cooldown : 120 seconds
    [Level 3]: last 60 seconds / Cooldown : 90 seconds
    [Level 4]: last 60 seconds / Cooldown : 60 seconds
    [Level 5]: last 60 seconds / Cooldown : 30 seconds
       Book of Creating Star
    Max level: 5
    Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3
    Type: Attack / Special
    Description: Space skills.
    Can be used in WoE and PVP mode only.
    The power of the universe creates a imitative star with a high gravitational field.
    When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval.
    [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds
    [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds
    [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds
    [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds
    [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds
       Document of Sun Moon Star
    Max level: 3
    Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3
    Type: Secondary
    Description: Reset the designated effect.
    Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star.
    [Level 1]: Reset maps / Cooldown : 60 seconds / SP cost : 60
    [Level 2]: Reset monsters / Cooldown : 60 seconds / SP cost : 60
    [Level 3]: Reset all / Cooldown : 60 seconds / SP cost : 60
       Purification of Sun Moon Star
    Max level: 1
    Prerequisite skill: Devil of Sun, Moon and Star level 10
    Type: Passive
    Description: Reduces the penalty of Devil of Sun, Moon and Star.
    The sight penalty of Devil of sun, moon and stars is relieved by half.
       Light of Sun
    Max level: 5
    Prerequisite skill: Solar Burst level 3
    Type: Support
    Description: Sun skill.
    Attracts sunlight, increases the damage of Solar Burst.
    This skill doesn't stacks with Light of the Moon and the Light of the Star.
    [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40
    [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40
    [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40
    [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40
    [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40
       Solar Stance
    Max level: 3
    Prerequisite skill: Document of Sun, Moon and Star level 1
    Type: Secondary / Toggle
    Description: Stance skill.
    Prepares your stance to operate with the sunlight.
    You can use the Sun skills while this skill is activated, and additionally increases Atk.
    [Level 1]: Atk + 3% / Sp cost : 10
    [Level 2]: Atk + 4% / Sp cost : 10
    [Level 3]: Atk + 5% / Sp cost : 10
       Solar Burst
    Max level: 10
    Prerequisite skill: Prominence Kick level 7
    Type: Attack
    Description: Sun skills.
    Must be used after Prominence Kick.
    Endows the energy of the sun to yourself and deal damage to surrounding enemies.
    Damage increases according to the base level.
    [Level 1]: damage 1220% / Area of effect: 7 X 7 / SP cost : 34 / Delay after skill : 0.5 seconds
    [Level 2]: damage 1440% / Area of effect: 7 X 7 / SP cost : 37 / Delay after skill : 0.5 seconds
    [Level 3]: damage 1660% / Area of effect: 7 X 7 / SP cost : 40 / Delay after skill : 0.5 seconds
    [Level 4]: damage 1880% / Area of effect: 7 X 7 / SP cost : 43 / Delay after skill : 0.5 seconds
    [Level 5]: damage 2100% / Area of effect: 7 X 7 / SP cost : 46 / Delay after skill : 0.5 seconds
    [Level 6]: damage 2320% / Area of effect: 7 X 7 / SP cost : 49 / Delay after skill : 0.5 seconds
    [Level 7]: damage 2540% / Area of effect: 7 X 7 / SP cost : 52 / Delay after skill : 0.5 seconds
    [Level 8]: damage 2760% / Area of effect: 7 X 7 / SP cost : 55 / Delay after skill : 0.5 seconds
    [Level 9]: damage 2980% / Area of effect: 7 X 7 / SP cost : 58 / Delay after skill : 0.5 seconds
    [Level 10]: damage 3200% / Area of effect: 7 X 7 / SP cost : 61 / Delay after skill : 0.5 seconds
       Prominence Kick
    Max level: 7
    Prerequisite skill: Solar Stance level 1
    Type: Attack
    Description: Sun skills.
    Kick the targets and surrounding enemies with the red flame.
    Also deal 100% damage to enemies around target within 3x3 cells.
    Can uses Solar Burst after using Prominence Kick.
    [Level 1]: damage 200% / Area of effect: 3 X 3 / Sp cost : 20
    [Level 2]: damage 250% / Area of effect: 3 X 3 / Sp cost : 20
    [Level 3]: damage 300% / Area of effect: 3 X 3 / Sp cost : 20
    [Level 4]: damage 350% / Area of effect: 3 X 3 / Sp cost : 20
    [Level 5]: damage 400% / Area of effect: 3 X 3 / Sp cost : 20
    [Level 6]: damage 450% / Area of effect: 3 X 3 / Sp cost : 20
    [Level 7]: damage 500% / Area of effect: 3 X 3 / Sp cost : 20
     
     

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